It really sucks this game story draggs it down so hard considering how well the gameplay is fleshed out, if it was just, changed like so rather than being 'allowed' to use your weapons its rather more adam is helping get the data transfered over to samus after its fixed up since this is placed right after the devastating super metroid final battle, just that tweak makes so many of those moments where samus is just, getting her shit clapped cause adam isnt letting her use her damn varia suit made no sense but in the case of instead hes sending the fixed weapon data? Much better
Have a file that's already beaten main game + epilogue, and you'll be able to skip the cutscenes. There's a blank file set on sr.c if you need one for the NTSC version.
Just beated this masterpiece of my childhood, so just came here to see if my skills were up to some kind of speedruning level... and omg, i'm just surprized with your clean movement and skill at this game. It surely took a lot of pratice to get to this level with this game mechanics. Congrats man!
This one, al9ng with Super" on SNES, "Zero Mission" on GBASP, and "Samus Returns" are the only ones worth replaying to me. Never got into that "Prime" crap.
Yes -- games like METROID and ZELDA are gems -- and it now takes a long time to produce!! Nintendo knows they can't cut corners on these titles -- but they require a lot of resources!! Have a gresat weekend!
With all its flaws, I still had a great experience with Other M. The opening flashback to Super blew me away. The Phantoon fight was a total surprise. I gave it another playthrough on hard, and surprise again: no expansion pick ups. Beating it on hard was really a challenge. I also REALLY like the art style in this game. I wish they'd bring back the more realistic style. I also like the 2.5 D perspective. I liked Samus' movement and the death blows, too. I'd love to see another Metroid like this. It was a good game and had so much more potential.
@@tybertpsymonThe story and team Ninja being forced to only use the Wii remote for controls is what hurt this game. The actual gameplay and visuals are top notch.
Since TP NTSC Wii 1.0 has smaller ground triggers for things like the mailman, would that also apply to things like the faron twilight and make the sword and shield skip any easier? Just curious
Back watching this again😁finally managed to get my hands on the game and be able to play it after all these years. I’m very happy and watching this again just to check if there’s anything I missed :)
12:00 I haven't seen the entire thing yet, but I was wondering if you know that you can instantly knock these enemies over with a Morph Bomb? Also, I have yet to see anyone use the scatter morph bombs in actual combat, so I was wondering if it's even viable to begin with.
I wanna get into speed running this game but my parents won't allow me to have enough time to learn how. And it appears a whole ton is different from the gc speedruns linkus7 does.
I just started hard mode for the first time and saw that there was no energy tanks or missles in the main sector and I was like aww hell naw this is going to be tough
Just a little difficult. It gets easier around the time you go back to Sector 3 again. Mostly because the tiny hits from the random enemies stop mattering, the bosses turn into evade or be killed, there is no middle ground.
So out of curiosity --- I'm not someone who speedruns, I just find watching them fascinating. But that little flurry of back in time glitches you do a little over half an hour in --- since this is my first time watching a TP speedrun with this route, what is it that allows you to avoid the game crashing when you end up back in Kakariko after King Bublin 1? I just ask because I know I watched a few videos of the glitch being performed to the end years ago, and the game would crash if you tried to leave or go inside anywhere, if I remember correctly. Is the difference because EMS gets carried over and you can turn into a wolf? I think it's really interesting that you can do that thing where Epona clips into the ground and then gorge skip which allows you to trigger the bridge cutscene from the other side, but I'm still doing some mental gymnastics with all the BiTs, lol.
*laughs* So, the crash would happen on the title screen - pressing A or B just *crashes*. This is due to a bad pointer from a function that fails to reset the pointer when performing BiT. We know nothing further why or why what I do *tends* to avoid crashing, we just know it does. The thing with BiT to Kak is without BiTE (E being the Equipped part), the player is stuck as they lack any items. Doing BiTE instead of just simply performing BiT allows us to take our gear with us, and this lets us actually *do stuff* once we reach Kak after KB1. The game doesn't *crash* if you just do BiT to reach Kak, it's that you're simply stuck in Kak with no way to progress if you do so. The first BiT done sets flags on the file. Ordon Sword, Hylian Shield, Hero's Clothes, Epona Tamed. The second BiT (for BiTE) warps us to KB1 which then puts us in Kak after completion, letting us save and be in Kak. The third BiT (for either BiTE or Gameover, depending on the run and how risky you want to play; either works) is used to reach KB1 fight to set Early Boss Fights for Early Monkeys. This can be either BiTE again (termed "re-BiTE" when used in Wii BiTE runs) or, the much safer option, BiT and then gameover, as we only need the fight to set internal flags unrelated to file. The entire run is held together with string and duct tape, and any tiny little change would make it impossible. It's remarkable, really.
@@Habreno Thanks for replying! All very interesting. The game freezing in Kakariko must just be my poor memory. I knew about Early Monkeys, but I had no idea you could actually use BiT to get to Kakariko and actually progress. TP is one of my favorite speedruns to watch --- I can't imagine how much time you must spend practicing to pull all this stuff off so seamlessly!