Hey there, R.A. Cereal Box here. I'm some random dude that plays games, makes music, draws, animates, and loves rhythm games. (Also, I like Spicy Sweet Chili Doritos.)
=_=_= Goal to 1K subs =_=_= 100: 2016 200: November 26, 2017 300: circa December 2018 400: probably mid-2020 500: August 1, 2022 600: January 13, 2024 700: June 27, 2024 800: 900: 1000:
Did you try searching "super d freeworldgroup"? The game is less likely to pop up in Flashpoint Archive's search results if you just search up "super d".
I'll think about it. As long as there isn't anyone in the house or anyone nearby to catch me screaming like a madman, I just might be able to do it. I have so many projects - both personal and soon-to-be public - to work on, though, and I have a low-end computer, so it might take me a while.
I fully acknowledge and respect this criticism. I have to mention, though, that when I started making this game, I had (and still kind of have) little to no knowledge in coding and game development so I had to do a ton of research in order to actually know how to make a few levels. Multiple elements in the game are unfinished, such as the pause button and the options menu, so I might try and figure out how to finish those. As for the "collage of BSOD Blues" part, I kind of don't know what you mean. Is it basically different shades of blue? If it's just a deep blue, that color - and other similarly deep colors - tends to hurt my eyes when it's covering the whole screen, based on my experience on some Geometry Dash levels.
@@RadioactiveCerealBox What I mean is jostly shades of blue and white that still give a vague feeling that your in a world composed of digital error-esqe stuff, but it isn't as much of an eyesore. You could also have some blocks or tiles be made of static.
@djangel3108 That sounds like an interesting idea. I'm guessing you're speaking of the 10th level. If it is, then I'd have to agree with you there. Playtesting it a few times, the level's backgrounds and tiles do seem visually disorienting. I might change them to something like what you described. Thanks for the suggestion.
@@RadioactiveCerealBox Most of the game uses ge same eyebleeding colour so I feel like msig most of the levels have mostly blue and grayscale colours with some staic, you a still get across the digital error theme without killing everyone's eyes
I remember that the rainbow level was redrawn after this to be more 'outdoor' i.e. with sky behind and cloud platforms instead of blocky stuff. Also an actual rainbow going across
I was on the 'mattmakesgames' forum at the time this was being developed, tried to draw some backgrounds but I think they were rejected, I was very young lol. The snow level and MirageMount are very well drawn, I remember thinking that at the time too. The guy who did them was called George I think.