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So I'd been working on a game... 

R.A. Cereal Box
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WARNING: This video gets loud at some parts. Additionally, the (unfinished) game featured in this video contains flashing lights; some parts of the video have been optimized in an attempt to make the video easy to view. Viewer discretion is advised.
Game engine is Godot
All sound effects, sprites, tiles, and music are by R.A. Cereal Box (me)
I am giving this video the Entertainment category, I'm not going to risk having this game mislabeled as I Wanna Be The Guy e.e
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#sankofalegend #racerealbox #radioactivecerealbox #game #gameplay #gameplay2024 #2024 #wip #voidofglitch #voidofglitchgame #godot #godotengine #platformer #platformergame

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5 сен 2024

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Комментарии : 5   
@djangel3108
@djangel3108 3 месяца назад
This game seems meh, biggest complaint is that the colours are so much of an eye bleeder, make it a collage of BSOD Blues or something
@RadioactiveCerealBox
@RadioactiveCerealBox 3 месяца назад
I fully acknowledge and respect this criticism. I have to mention, though, that when I started making this game, I had (and still kind of have) little to no knowledge in coding and game development so I had to do a ton of research in order to actually know how to make a few levels. Multiple elements in the game are unfinished, such as the pause button and the options menu, so I might try and figure out how to finish those. As for the "collage of BSOD Blues" part, I kind of don't know what you mean. Is it basically different shades of blue? If it's just a deep blue, that color - and other similarly deep colors - tends to hurt my eyes when it's covering the whole screen, based on my experience on some Geometry Dash levels.
@djangel3108
@djangel3108 3 месяца назад
@@RadioactiveCerealBox What I mean is jostly shades of blue and white that still give a vague feeling that your in a world composed of digital error-esqe stuff, but it isn't as much of an eyesore. You could also have some blocks or tiles be made of static.
@RadioactiveCerealBox
@RadioactiveCerealBox 3 месяца назад
@djangel3108 That sounds like an interesting idea. I'm guessing you're speaking of the 10th level. If it is, then I'd have to agree with you there. Playtesting it a few times, the level's backgrounds and tiles do seem visually disorienting. I might change them to something like what you described. Thanks for the suggestion.
@djangel3108
@djangel3108 3 месяца назад
@@RadioactiveCerealBox Most of the game uses ge same eyebleeding colour so I feel like msig most of the levels have mostly blue and grayscale colours with some staic, you a still get across the digital error theme without killing everyone's eyes
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