Alright, so since you made your room layout in solidworks, is there any way in which I can import my model from SketchUp or Revit or any architecture modelling software and create an interior render for it?
Hi I was looking for a keyshot of engineered wood and came across your video, is it possible to represent MDF or any engineered wood like this with a keyshot and if so can you let me know?
Hey Nadeem, do you know where I can have the perspective bar show up on the upper tab like you? I can't seem to find it in the Window where I can change my workspace.
Hey Anthony, I hope you’re well. Sorry for the late reply! Did you manage to figure it out? If not, you can find it in the camera settings. You can search more about this on the KeyShot Online Manual. 👍🏻
Hi, Thank yo for the great tutorial! I have 1 question. I want to achieve aluminium-foam using this technique, How could I add shiny reflecting texture to this?
Very cool! you should mess around with putting a rechargable battery inside of the ball so you can walk around with it at night! You could also make it out of some squishy 3d material and have it turn on and off by squishing the ball. Very Very cool and would buy!
Very cool thank you, any idea how to reduce size? Slicer is saying the file is too large and is taking forever to slice, or is this just normal with this kind of design? EDIT: Got it fixed, just decimate the mesh until polys are reduced :)
i have a large model over 40 pieces of joined wood parts, i would like to have the wood texture on each part with +/- unique wood grain position otherwise it will look unreal in the rendering.... how can that be bone in a quick smart way ?
Thank you! And you’re right as no algorithm is used to define the shapes. Perhaps the term Voronoi might be better suited? I just went for Parametric as it’s more common to people I think lol