I think that endgame gear being too good pushes players to not care about the leveling experience. I would enjoy a game where i had to go back to lower level zones to get a nish bis item that makes my build work. Maybe something like 20% of the gear doesn't come from the latest raid.
origin servers aka lone wolf (etc) will not be deleted but will not be available for any NEW players wanting to create characters on that server. yall fucking dumb?
it annoys me so many wow players have this shit rot for brains where they cant fucking read a blue post correctly then get mad at their inability to understand
I feel like trade good prices will definitely go down, consumes, etc and people will need to find farms that just give consistent gold like doing your BRE daily, or instance vender farms, etc. Mainly for the gold sinks like epic mount, crafted items and for the moment FR enchants if doing past heat 1 MC.
Juat on a different topic, Maybe they can also just throw in drawf shamans and tauren paladins at some point too. Maybe the constant forum posts about faction balances will die out and bring some new energy to the game. 😂
If I got to choose the next Classic season for a "closer to 2019 than not" experience, I would do a No Addon season. The devs decide on the specific addons that make the game usable, perhaps borrowing from retail, and then no additional software allowed.
The consume prices look like they must be depressing to crafters, until you experience the multi-procs on creation, and the multi-procs in gathering. The fact that you make a slim 5s margin on your potion is no big deal when you can gin up 40 in 15 minutes of gather/process start to finish. I'm deep in the professions and I LOVE what they have done for the SoD economy, including the packs you fill with trade goods. Now if they would just take away the bullying from bots around limited stock npc items and it would be perfection.
2:02:00 "hunter is fairly balanced... at the top" is such a god damn hunter thing to say i swear, they are absurdly overpowered and are in immediate need of a nerf and the fact that its so long overdue is gonna cause so much whine when the nerfbat comes around in the next patch.
So just to clarify, Era servers dont have sharding. They just merged the servers together. So you have have 2 haracters with the same name because one is on whitemane and the other is on bigglesworth but you can still see both characters all the time. The only time you could maybe not see them is if another layer spun up, but that wouldnt split the two realms, it would split players regardless of which of the two realms their on becayse they are on the same server cluster. They are the same server for all intensive purposes
This will be amazing, i play on a populated server Living Flame EU and its not that hard to find groups, but I can imagine how it is for others on servers with smaller population. This should change all of that, I just hope they fix layering a bit and increase the size of player that can be on a layer. I play Prot Paladin from day 1 in SoD, having a lot of fun with these extra skills, mostly taunt, its game changer for Paladin Tank.
I still can't understand why people don't get the blue post. OFC is a new server with new tech, they literally say it. People are just seeking attention.
I kinda wonder if they are going to attempt to imitate the Ashes of Creation server tech they recently showed off (if not contact them to license its use directly). Would be pretty cool.
I have a priest with a sick RP name & if I lose the race to claim, I’m done with SoD & purchasing TWW lawlll so yes there are ppl on the theoretical hill :)))
@@Ludydobry you’re so right because I was forced out of Chaos Bolt, into Lava Lash, then Wild Growth because of shitty development unnecessarily nuking realms.
Thank you for correcting yourself on the merged servers. I’m a late night u.s. server player and I miss playing with my Australian friends like I used to do in retail vanilla -> retail wrath. The caps were lower in the old days, as you also noticed, but the servers were also busy 24x7 because as the us players went to bed the Australians woke up, and when the Australians went to bed, the Europeans started logging in.
Blazinbob is so hard to listen to half the time, and it's not just because of the speech impediment. The guy constantly interrupts to ramble on about nothing.
gigantic cope circle jerk. everyone who quit has their reasons. I quit because pvp is completely neglected and past decisions killed battlegrounds. im a blizzard summer bowl tournament finalist so i do not consider myself a rando andy. they have destroyed the social fabric of pvp grouping in battlegrounds, there is zero consistency with class changes and the line between roles has been heavily blurred. free rep thu bloodmoon and ashenvale = dead bgs. I am totally fine with better rotations and viability of memes, but almighty, as a shaman, playing the most abhorrently broken class in pvp was cringe at best. pvp interactions feel like complete chaos since there are no consistency with classes+rune combinations. make the runes available to certain specs so you cant just mix up whatever tf you want like were at the build a bear workshop. lava burst ele only, decoy enhance only, etc. "people are playing less alts now!" cope, i know people raiding on 3+ alts rn. cut the shit and fallacious arguments. you are in the minority of people who like sod. when people quit the game, they quit for a reason. nobody quits good games. dont even get me started on why world pvp "events" do not work fundamentally. they were better off making new instance battlegrounds which offer more consistency than world pvp events do. The only time world pvp works is when it is over valuable resources such as devilsaur and black lotus. Your comparison of incursions and mage boosting is a false dichotomy fallacy - mage boosting is gated by gold, for a large majority of players. New players and single mains are not going to be mage boosted right out of the gate, however incursions boosted *the entire servers population* out the gate - not only for free, but stuffed their bags full of gold. Incursions are actually worse than mage boosting but good try. for classic+ scrap the runes entirely, just bake them into an updated talent tree and BAM! instant consistency with classes and much easier to balance, as there is not an infinite number of avenues a player can do with talent rune combinations. classic wow is a role based game, a specialized character point of view
@6:00 I need a gif of Josh tapping his underlined Classic in "Classic+" on an old chalkboard with the old wooden dowel pointer from 90's grade school. Make it play 24/7 in the dev's meeting room.
I think Blizz would be best served by producing seasons in a "tick-tock" cadence, just like SoM and SoD. One season is very vanilla true, and the next is pushing close to retail play. I really hope the SoD seasons would be as a window into what Vanilla/TBC/WotL would look like knowing the lessons from retail history. Personally, I hope that the seasons that are more like SoD in the future have significantly more dev creativity and expansion, and significant monetization through cosmetics and account services (but personally, please no WoW token) to make it possible. Universes Beyond has made WotC ungodly amounts of money, and I feel like mobile app level collaboration with outside ip would be exciting to have in a season format, and is perfectly justifiable as long as Era is intact. I would play the HELL out of a WoW Classic season filled with Lord of the Rings content locked to that season. Make me pay an additional premium sub upgrade to get it, I'd be there.
How are we talking about classic plus and talking about minimal changes. It’s literally classic PLUS. If it was CLASSIC plus they would just call it a new season with minimal changes. As far as I’m concerned it should be focused on the plus. The only red line for me is pay to win. Short of that get crazy with it. If it’s crap I’ll play era/next season/cata(or mop).
Some people envision Classic+ as what would happen if some changes were made but mostly getting to see the half finished or unexplored zones and potential dungeons along the way. More horizontal progression within the paradigm of classic with some balance changes and quests splashed in.
On the talents: I think an unavoidable sticking point is that the masses seem to always find a meta and then shun anyone who is not conforming to the solved setup (like Ret in vanilla) and wants to play the flavor they prefer. It’s super unfortunate, and I don’t think there’s anything a developer can do to stop the player base from gate keeping like this. Anyone can play with whatever talent setup they want, but in general the majority player base won’t accept anything outside of the optimal spec, gear, comp, etc. imo, meta chasing ruins the game as much as the developers decisions
27:51 Boosting is fine. Let me play the game the way I want if it’s not ruining the game for anyone. If anything they need to add a channel specify for selling boosts. Also for transportation.
Boosting was never the devs intention of happening. There's aspects that devs can utilize that prevent degenerate gameplay (such as items that bind on pickup, talent requirements, cast times on mounts, etc) As well as things they change due to the encroachment of degenerate gameplay (av gy change, stv event change, dungeon cap for HC, etc). IMO boosting in existence is detrimental to the game itself because this isn't a 1 player game. Leveling without touching your character, especially on a pvp server where it's supposed to be more dangerous, shouldn't happen.
Great show. I listened to the ScottyJaye livestream on this same topic and i wantee to throw up. I truly hope the devs dont take any ideas from someone that hates vanilla and played SoD for 2-4 weeks and completely abandobed it. He and his guests ideas are horrifying.
BM hunter .. who cares... ??? man no matter where you go you cant just have a spec that you rely heal ivy on your pet like p1, it was just unbalanced cmon!
The Classic team either doesn't understand what made Vanilla WoW great, or they will try to appeal to their retail WoW audience, or they will yet again make the mistake of trying to appeal to everyone which will water down the game.
Whoever the dude is saying I don't want this change I don't want that change sounds like he should just stick with classic era. Theres no way (in my opinion) they go to classic + with basically no changes. Not after sod. People will find it entirely uninteresting gameplay. I currently play rogue tank and it's the best version of rogue I've played personally. And after spamming sinister strike and SnD for the entirety of classic I've got no interest in doing the same without having some flavourful changes to the class. I personally think they need to do an overhaul of basically all talent trees and after p2 or sod I started designing what I thought would have been fun and entertaining gameplay for each talent tree without completely ruining the "heterogeneous gameplay loop" for each class and spec.
So my thoughts for rogue for example was simple and obvious. Assassination - lower the cost of backstab cos 60 energy is dumb. Make it a poison backstab build built around crits and burst windows. End talents give focused attacks for energy regen Combat is standard combat build but with combst potency built into AR etc. Subtlety is your bleed build and each bleed tick gens energy and hemo stack usage gives a chance to proc out of stealth garotte. And basically each build gets a proc of sorts. Assassination can proc an out of stealth ambush (move ambush talents to assassination) Combat can proc a pistol shot like retail. And the pistol is a talent that enables you to equip a pistol to your offhand weapon and it has a chance to proc combat potency. Subtlety as above can proc garotte and it's a rot build with the hemo debuff but the hemo ability is made like later versions where sword does X. Dagger does X x % to make up the difference. Etc etc. Some of the sod some of the classic but each tree has a very different flavour
The classic no changes group does make me wonder sometimes. Some things are almost necessary to have a functional playerbase imo. Removing the debuff limit and having classes/specs balanced should be a foregone conclusion. Anyone who ran an era guild would know that otherwise the only raiders you can find are fury warriors and mages. That said, i think the sod xp boost thing is lazy. Want to incentivize going out into the world and questing? Remove the thing that significantly reduces xp you get in a group out in the world. Also make some slight buffs to quest rewards to make things that almost werent worth doing a little more rewarding. That big chain in feralas for example gives you green weapons at the end, would it be insane to buff those? Finally the thing i think might be most controversial - when adding quests, add stuff that sends you all over the world. Not modern wow quests to go 50 ft away and kill 10 things. They dont all have to be that way but its good to be questing in multiple zones at the same time.
2:12:48 this is like saying you can pump within you limitations as a melee mage if you min max it and get TF. Yea you willl be the best melee dps mage but then you have an average warrior doing 20x your damage. Let’s say boomi does 1/5 of warrior damage in classic.
As long as they keep Tokens and boosts out. I'm game. Either of those those things I will not waste my time. I don't want to play a game that punishes you for not paying to win in order to progress and have fun, it ruined Retail.
I just want more of Vanilla, expand on the lesser used areas, finish quest lines that feel incomplete. No drastic things like adding flying mounts. Class tweaks are a must, but runes went too far IMO. Some new races would be awesome, I always felt Ogres should be playable...
Ogres would look ridiculous in gear. Horrible playable race which is why Blizz has never done them and went Goblin instead. Even Turtle wow said no to ogres. I just don’t know if it’s possible to make them look good in gear without a makeover
I’d summarize my vision as “Evolution of Vanilla that takes the best old ideas, adds news ideas, and forges its own path”. It has to be a shift from Vanilla, otherwise why bother with resources into a new version. It should include the good ideas they’ve had over the years, because why reinvent the wheel and ignore decades of lessons learned. It needs to forge its own path, because simply retelling the same story of WoW is the purpose of the Classic product line.
To many people want WoW 2.0 to be Classic+. They want Death Knights, etc. I assume this is primarily the zoomy zoomers who have no real history with Vanilla or even 2019 Classic. Personally I just want some class tweaks for those that under performed, I dont want mage healers, rogue tanks, etc. New content in the old world, places that were never developed. New quest hubs, new dungeons and new raids. 10 man, 15 man (maybe) 20 man, 25 man or flex 10-25. They will sell shop items 100%, please no glitter ponies and eye blight. Keep the environment Classic Vanilla.
I think that giving shamans to Alliance and paladins to horde would be the way to go. A class is the BEST content classic could get but there is no need to add DKs already maybe just being able to use the other faction class is enought for most people. A lot of people like me would love playing the other exclusive class but we cant because all our friends play one faction. Doing this a lot of people would level a new alter, make the world more Alive and bring more balance and diversity for raids
What is wrong with mage healers and rogue tanks though? There is usually a drought in both of those roles so this increases player engagement with content.
I remember in a recent interview josh saying he as grown attached to some of his chrs and doesnt want to see them deleted but they cant move sod to era so i hope we can turn sod into a perma server.
I have b*tched and complained about 2h shaman almost all of sod. Honestly, now, I dont think I'd enjoy anything less. I may not like how they fixed 2h shaman, but it's doable! Let alone all the tanking styles a shaman can do. I've embraced using DW for raiding, 2h for pvp, tanking for dungeons, and I haven't been happier playing wow. Just hope we see new raids really soon!
As someone who quit p1 and is coming back to give it another shot, can confirm rune acquisition makes my eyes roll into the back of my head. Plus I level so fast the increased gold still cant pay for my skill ranks haha