I think that Scout should have a passive where it gain's an extra bar on the Jetpack, like instead of 2 bar's it has 3 bar's on the Jetpack, on it's upgrade's, Terminal Velocity gain's 1 bar so it goes from 3 bar's to 4 bar's and for Aerorig it gain's an extra 3 - 5 second's of fuel. Also Scout should have a Machete on his Loadout for self-defense.
Scout city is real 1:13:55 - 1:42:00 Its not a slideshow in this section Also, I'm using OBS for over a year now and this thing happened to me only one time I think its optimization issues or overloaded RAM OBS has medium priority by default so I think OBS sacrifices itself for other processes when RAM is overloaded
@@jamesman-n3l Being a recon main doesn't mean I think every other class is shit. You are also replying on my old tier list. Can't help that scout is objectively shit.
tbh scout is so severely underpowered cuz of its lack of dps, like sure the akimbo can dish out like 150 dps i think but its so incredibly outclassed by other kits like spec, assault or even engineer in some cases, in a way bawak can buff the kit is just to make better in dps and also better for strategies like in hell, where no one uses scout in hell cuz like i said, its SO SHIT, so adding something like a incredibly versatile weapon like torque blade, with its pretty good crowd control and good dps output. sure voltaic impact has crowd control but in hell, its basically suicide so a incredibly versatile weapon would be idk something
you might wanna put some information about what game this even is. I have no idea what this video is about and whether it coincides with my interests/ something I have played
I put the name of the game in the title. My target audience is mainly players are experienced players and I don't really cater much to new players as much. Otherwise, I would have to explain what the game is in every... single... video... However, since you are new around here, Dummies vs Noobs or DvN for short is basically a wave by wave based shooter game where you can pick a kit to play and gradually upgrade your stuff/buy new items with currency you unlock as the waves progress. Each wave progresses and the enemies send in larger hordes with stronger and more unique troops that typically start with basic infantry and will later progress into more serious units such as snipers, gunners, engineers, and even major mechanical units like tanks and mortar launching platforms. Bosses are also present every 3 waves until you reach the final wave, wave 10 in which the enemy forces go all out. It's pretty arcady and definitely can be 50/50 in terms of new player experience due to the games brutality and unforgiving nature such as having units that can 1 shot on wave 1. It feels genuinely unfair too if you haven't learned the enemies and their counters, but it's really fun once you learn their counters. Holly, call me a keyboard warrior. TLDR; wave based coop military shooter with upgrades and really aggressive enemies.
Try doing civilians! The civillians can only have 100 hp while you soldiers have (200 hp) You will be revived after 3 seconds if the civilian is still alive They spawn with only a handgun You can buy upgrades for them by donating money You can only buy ONE upgrade in each Defense (Note: i dont know the name for that floating dominian drone that can only be accessed in private server) M.A.D.S. kit Hallucinator kit Offense (in this case you can only get 2) Shotgun Machete Grenade shells (can only buy up to 3 shells) Support (this will depend on the civilian on how they'd support you on healing and stuff) Life line Rallying Cry Doctor's Guilt The scrapped gun for medics
Scout ain't ammo wasting(Except you're using Aerorig extremely often) Medic IS ammo wasting Using Recurve often will drain your ammo quickly Assault can also be ammo wasting if you use Grenade Launcher and it's upgrades oftenly The least ammo wasting kit is Specialist
@@aqilagumilar2004medic is ammo wasting when your team is shit and decide they can tank everything with medic😂😂 Honestly recurve is not ammo waste though, you do more damage than akimbo and it's recharging is fast so unless u have a bad aim and horrible sense when you are playing with people who are bad at game you wont waste any ammo
Scout is a massive ammo waster, not medic. Akimbo costs 0.1% ammo per shot and only deal 26 damage whereas recurve costs 0.2% ammo and can deal up to 120 damage per shot, not to mention the benefits of being able to revive and heal. Arrows are extremely accurate as well.
@@aqilagumilar2004 as an former-parabolic hydra main and engi main indeed parabolic hydra consume too much ammo but when i am engi i waste more ammo for my sentry (my left hand is bleeding so i needs to type like this)
The thing i like about engineer the most is that it has such a good arsenal of deadly weapons and the amount of dps it can do. Its really good shredding bosses like you throw machete 101 dmg plus shotgun 100 (because you probably wont land every shot) plus rpg 135 dmg and pdc continuously damaging the boss.
as someone who plays most classes they're all s tier (except scout, his lack of firepower is insane) medic - literally necessary if your team doesn't play 100% perfectly (happens a lot) engineer - versatile, you can either camp and shred bosses or use holograms and mini-sentries to establish temporary bases when about to fight an enemy recon - great firepower, even at closer ranges. specialist - has a decent assault rifle and powerful abilities (especially invis) scout - not great firepower, but since he starts with jetpack atleast you can get a jetpack upgrade earlier to SORT OF mitigate that downside (also no melee cringe) assault - a bit boring, but does the job well, he has a grenade launcher that is basically a rocket launcher on steroids, and a good hp boost.
Being a scout main, the one thing I hate is not having a melee upon spawn (i usually get shovel and upgrade to overcharger) I use aero as a scout and if I'm dealing with snipers I use the akimbos which yk has trash accuracy. Scout needs a buff fr
@@YungTang-ri9rk the invincibility effect is unessasary unless you're about to die which at that point might as well use the jetpack to get out of there
A lot of good loadouts that you can get. Typically for your weapon you get just get rocket stormer as an all purpose or if you are willing to spend more, shockwave and torque blade are also an amazing combo, but that costs about 12r more. I recommend to always get proxy first thing and if you do get rocket stormer, then make that at least first or second. hallucinator is a staple to preserving and controlling. governor is semi-optional but helps immensely and recommend to get it when you can. rallying cry is really good for teamplay as you will almost always end up with full charge due to the amount of damage you deal between your turret and weapons. I also recommend filling up others turrets first before yours as you can benefit yourself and them with the damage for proxy and rally.
@@koronx058if you're going for a combat engi style, hallucinator and sprinter's streak is a AMAZING combo especially on maps that spawns enemys really close like garden and dune. By than you can get aidkit which is one of if not THE best item in the game You can than either choose to get governor's or rocket stormer. Why not MADS? trust me pairing hallucinator and MADS might look like a good idea but it just wastes a TON of ammo that deals meh damage. And i almost forgot, get combat toolkit. the ammo reduction will be clutch
What I do with bolter is I just throw the grenade on the air while looking up and shoot the grenade. Also bolter is better in tap shooting not spray firing, it says in the wiki. Of course I favor harpoon gun when I am assault especially with overcharger.
I am on mobile and let me tell you I just spray and pray that the bullets will hit. I always have aim assist on and I just keep on firing until I either run out of ammo or got two detonators. Then what I do next is look straight up in a safe place, throw a detonator and shoot it, causing literal death from above. I tend to be reckless with my ammo, then just make it refill it after waves. To be honest I was done with bolter and I just switched with harpoon gun and with aim assist I just shred everything( except mechanized units and bosses which I mainly use grenade launcher for ), especially with overcharger. I also have a habit of reloading when I have like 20 or less bullets.
As a engineer main i think the engineer should be higher for reasons, I dont camp so idk if my point is good. I usually rush and hide in corners, shotgun is very good in coastal, urban and maps that has alot of corners. Your point of shotgun being only a weapon if enemies get close is a point I dont agree. Shotgun is a very good weapon to shred enemies and you should take advantage of the ammo passives and just spam crap.
As someone who has mastered engineer a bit more, honestly I have to agree, even pre bawak buffs. Engineer is honestly a really good arsenal class. PDC is just a small fraction of its kit. If it wasn't for specialist, I would argue that engineer is one of the best classes in the game at no lower than an A tier. I still stand with my point that shotgun is not exactly obsolete, but very lacking in use. Consumes a lot of damage for massive spread meaning you will only pick off nearby enemies one at a time or shred hermes. The reason why I would say shotgun really suffers is because rocket stormer can do most of shotguns abilities but more efficiently and better along with being able to also destroy mech units. If shotgun had less spread and the upgrades had some tweaks, I would argue it to be really good. Especially old hall sweeper... That gun is actually really really good...
im ok with specialist being the best class considering there will always be a best class. although i agree scrap economy should be nerfed because spamming is way too free
Spec had 3 light nerfs recently. Ranger lifespan is 30 seconds, abilities have a 0.5 second cooldown (spam prevention), and artillery is now 105 scrap. Still pretty op, though.