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Chrismartinartist
Chrismartinartist
Chrismartinartist
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Hello, I'm Chris a 3d Artist and Animator, mostly aimed at the gaming pipeline. This channel is for me to share my personal projects. I'm mostly interested in hard surface modelling, weapons, mechs, guns, evnvironments, and a bit of medieval/fantasy type stuff thrown in now and then for good measure. I've been doing 3d as a hobbyist/freelancer for around 10 years but only just started getting my socials up to scratch. Hoping to start getting much more content out soon, please feel free to like and subscribe if you like this sort of content and want to watch me grow and support the channel.

Outside of 3d I am into gaming, films and many types of music mostly rock/metal, and have a crazy memory for film quotes!

Feel free to follow my other socials too as it all helps my visibility.

I have a brand new upgraded computer I hope to be churning out content with early 2023 if not sooner!
Great Helm Turn Around
0:21
Месяц назад
Hard Surface Practice 17 - Cyberspine
31:44
Месяц назад
Fix Blender 4.1 Auto Smooth & Modifiers
2:53
2 месяца назад
Blender And Channel Update
10:44
2 месяца назад
Blender Viewport Transparency
5:20
3 месяца назад
Blender Simple Glass Shader
2:17
3 месяца назад
Blender Procedural Fire Material
10:19
3 месяца назад
Blender Tips -  Even Edges
4:14
3 месяца назад
Blender Video Sequencer
3:41
5 месяцев назад
Turret Final & Portfolio Presentation
8:54
5 месяцев назад
Turret PBR Bake
11:49
5 месяцев назад
Turret Procedural Texturing
34:47
5 месяцев назад
Turret - PBR Prep
12:42
6 месяцев назад
Turret Bake
21:42
6 месяцев назад
Blender Quick Tips - Fix Uneven Bevels
1:27
6 месяцев назад
Turret UV Unwrap
20:55
6 месяцев назад
Turret Low Poly
26:19
6 месяцев назад
Turret Bevels & Colour Theory
2:54
6 месяцев назад
Turret High Poly pt.5
14:56
6 месяцев назад
Blender Tips: Origin Points
2:10
7 месяцев назад
Turret High Poly pt.4
36:42
7 месяцев назад
Turret High Poly pt.3
33:28
7 месяцев назад
Turret High Poly pt.2
37:40
7 месяцев назад
Best FREE Blender Add-ons I Use
2:24
7 месяцев назад
Turret High Poly pt.1
32:19
7 месяцев назад
Turret Blockout Selection & PureRef
2:21
8 месяцев назад
Turret Blockout 3
15:44
9 месяцев назад
Turret Blockout 2
16:52
9 месяцев назад
Turret Blockout 1
16:54
9 месяцев назад
Комментарии
@Meraki-c5y
@Meraki-c5y 2 дня назад
Thanks for sharing this awesome tutorial!! It's incredibly helpful. For anyone who didn't initially see the Fillet option (like me), try adding the Curve Tools Add-on in Preferences.
@chrismartinartist
@chrismartinartist 2 дня назад
@@Meraki-c5y Thank you that means a lot.
@eddie7379
@eddie7379 4 дня назад
thank you, it's really helpful to me, but how can I adjust the thickness of the engraved line?
@chrismartinartist
@chrismartinartist 3 дня назад
On the original panel line video someone commented that you can do it by going to the solidify modifier and toggling on Flip, unfortunately I don't have chance to test this myself at the moment, but might be worth a try.
@schadowsshade7870
@schadowsshade7870 4 дня назад
So how you making it go all around? More mirrors?
@chrismartinartist
@chrismartinartist 3 дня назад
Yes, just repeat the steps again.
@schadowsshade7870
@schadowsshade7870 3 дня назад
@@chrismartinartist So this doesnt work with odd Numbers then? Or maybe with clipping? Ive been looking for a three way mirror for two years now 😅
@chrismartinartist
@chrismartinartist 3 дня назад
@@schadowsshade7870 You can probably set it up to do that with clipping... or another way would be to use linked duplicates (alt-d, r, z, 60, shift r)... or another way would be to use an array instead of a mirror, change it to object offset, still use an empty. The latter two options won't clip any existing geo though, so you'd need to be working on precisely 1/3rd of the model.
@schadowsshade7870
@schadowsshade7870 3 дня назад
@@chrismartinartist Yeah I tried those, Object arrays are a pain though and dublicates don’t link the modifier’s. Ill try the mirror clipping again, might work since last time I tried it I didn’t even know I could type exact rotations xD
@chrismartinartist
@chrismartinartist 3 дня назад
@@schadowsshade7870 If no luck, I'll see if I can figure it out and do a video on it soon, always needing ideas for tips videos. Though admittedly when I made this one it was a long time ago.
@BOBBY-lr3us
@BOBBY-lr3us 5 дней назад
waitt?? does it work in evee?
@chrismartinartist
@chrismartinartist 5 дней назад
@@BOBBY-lr3us No idea, never use it.
@s.patterson5698
@s.patterson5698 3 дня назад
Yes it does.
@chrismartinartist
@chrismartinartist 3 дня назад
@@s.patterson5698 Thank you.
@DraconicMaker
@DraconicMaker 11 дней назад
Unfortunate that I didn’t know what 3D program my class will be using, I’ve veen using blender for 8 years now, and I gotta somehow relearn the UI for 3Ds max
@sixmagicman2746
@sixmagicman2746 20 дней назад
For anyone with an issue of thin panel lines do this... 1. Go to solidify modifier and check "flip" that should invert the faces to the correct orientation. And now when you mess with the solidify thickness you can increase/decrease the panel line size.
@chrismartinartist
@chrismartinartist 20 дней назад
@@sixmagicman2746 awesome tip thank you!
@wojakov
@wojakov 28 дней назад
Thank you good sir, this is what i needed
@chrismartinartist
@chrismartinartist 28 дней назад
@@wojakov awesome!
@sprshh
@sprshh Месяц назад
3:43 how did you snap the vertices perpendicular to the front edge? i got the part where you exclude the y axis but not the snapping it perpendicular part
@chrismartinartist
@chrismartinartist Месяц назад
@@sprshh G to grab, then hold Ctrl to temporarily enable snapping. Make sure you have your snap settings set to Vertex and Active Element for 99% of the time. I have a video about snapping in my quick tips playlist if you get stuck.
@sprshh
@sprshh Месяц назад
@@chrismartinartisti got it..figured it out after playing around and looking it up online for a while..really appreciate the reply..thanks <3
@dcarchdesign6393
@dcarchdesign6393 Месяц назад
Genial, muchas gracias!
@codecontemplator
@codecontemplator Месяц назад
Great video. I like that the workflow is not depending on mesh machine or anything fancy.
@chrismartinartist
@chrismartinartist Месяц назад
Thank you, I do try to keep it simple.
@atasky
@atasky Месяц назад
In order for your bevels to appear smooth you should check harden normals in bevel modifier and check use custom normals in both subdivision modifiers, plus if you are using older blender versions before 4.1 you should also enable auto smooth in the object data properties under the Normals tab.
@chrismartinartist
@chrismartinartist Месяц назад
@@atasky Awesome info, thanks.
@atasky
@atasky Месяц назад
@@chrismartinartist Or a better way of doing it skipping all the above is just placing the bevel modifier between the two subdivision modifiers and also in the bevel modifier choosing arc in the miter outer.
@jaklarel
@jaklarel Месяц назад
Love the "quick tips" that need you to wach 6 different tutorials for 1 tutorial👍👍👍
@kenmasters2231
@kenmasters2231 Месяц назад
If doesn't work = Material Properties - Open the settings tab - in Blend Mode choose Alpha Blend - To make it transparent toggle Base Colour and use the Alpha selection.
@daxbradley4346
@daxbradley4346 Месяц назад
Does it only make it transparent in the viewport, but not in the final render?
@chrismartinartist
@chrismartinartist Месяц назад
@@daxbradley4346 yes, that's correct
@daxbradley4346
@daxbradley4346 Месяц назад
@@chrismartinartist thanks. After some Google-Fu, I found out how to use a mix shader to make a final render translucent.
@chrismartinartist
@chrismartinartist Месяц назад
@@daxbradley4346 Awesome
@JonatanNunesArt
@JonatanNunesArt Месяц назад
As a longtime 3DS Max user transitioning to Blender, I'm looking for a hotkey equivalent to Alt+X (make object transparent) in Max. Is there a way to assign a hotkey in Blender to achieve the same functionality?
@chrismartinartist
@chrismartinartist Месяц назад
@@JonatanNunesArt Yes, top right near overlays etc. Is one for x ray, you can right click and assign hotkey. I also recommend getting an add-on (forget the name but it's in my add-ons video) that automatically toggles it on while selecting.
@UncleFeedle
@UncleFeedle Месяц назад
I'm going through this journey. It's a tough one. After working pro with MAX since R1, it's (now rather dated) interface is so ingrained in me that it's been incredibly difficult to make the switch. What happens is that you constantly find yourself looking for the equivalent of a familiar MAX tool eg. 'where's Blender's LookAt controller? I know it must be in there somewhere, probably has a different name, etc'. This makes progress extremely slow. The solution is to imagine you don't know any other 3D software, that MAX doesn't exist and you're a total novice. By approaching learning with a completely open mind, you will start thinking in terms of Blender and not MAX. You also have to resist the temptation to give up and go back to the comfortable familiarity of MAX. I have progressed much faster with this approach.
@chrismartinartist
@chrismartinartist Месяц назад
@@UncleFeedle Thanks for sharing your experience.
@iPEMiC.
@iPEMiC. Месяц назад
Golden Fast Tips 1
@misfit_xyz
@misfit_xyz 2 месяца назад
Thanks for the tutorial. Well done ✅👍
@chrismartinartist
@chrismartinartist 2 месяца назад
@@misfit_xyz thanks you
@shredmajor700
@shredmajor700 2 месяца назад
I just designed a character with something like this in Procreate yesterday! This is so amazingly useful, thank you!
@chrismartinartist
@chrismartinartist 2 месяца назад
That's awesome, glad it helped!
@edwardhitten2678
@edwardhitten2678 2 месяца назад
I quit after 2 seconds. Too slow my man.
@chrismartinartist
@chrismartinartist 2 месяца назад
🤣🤣🤣
@fidibsp
@fidibsp 2 месяца назад
THANKS
@chrismartinartist
@chrismartinartist 2 месяца назад
You're welcome!
@OfficialMilkyFoxChannel
@OfficialMilkyFoxChannel 2 месяца назад
Is there a how on about using viewport transparency with material preview and display render preview?
@kawaiipotatoYT.
@kawaiipotatoYT. 2 месяца назад
It didn’t work for me
@MaDmonkey3311
@MaDmonkey3311 2 месяца назад
Thank you master, exactly what I was looking for!
@evil3dsponge580
@evil3dsponge580 2 месяца назад
Thank you! Your video really made my day! 😄
@chrismartinartist
@chrismartinartist 2 месяца назад
Awesome, thanks!
@rafaelmaschio-entrecameras2448
@rafaelmaschio-entrecameras2448 2 месяца назад
I'm here because when I add a object it comes invisible. Can't find an explanation anywhere
@chrismartinartist
@chrismartinartist 2 месяца назад
Sorry, I've no idea what problem you're having.
@FacterEdge
@FacterEdge 2 месяца назад
go to viewport settings >performance >tick the high quality
@SamsomiteMight
@SamsomiteMight 2 месяца назад
Is there any way to automate this? Generate the mask paint at the edges so you are not manually painting?
@chrismartinartist
@chrismartinartist 2 месяца назад
Yes, there are procedural ways to do edge wear, although even with Noise they often appear very uniform. I may do a video on procedural edge wear later on.
@SamsomiteMight
@SamsomiteMight 2 месяца назад
@@chrismartinartist Nice, thank you!
@BanXXL_1
@BanXXL_1 2 месяца назад
how to do it for a render
@joe_fabricator
@joe_fabricator 2 месяца назад
Great tutorial. Subscribed
@chrismartinartist
@chrismartinartist 2 месяца назад
Thank you!
@sahebfahmi
@sahebfahmi 2 месяца назад
New idea to me, so grateful for sharing the knowledge.
@chrismartinartist
@chrismartinartist 2 месяца назад
Awesome thanks!
@sayrith
@sayrith 2 месяца назад
1:07:01 Did you gloss over how to do the screen? Is it just a slice bool?
@chrismartinartist
@chrismartinartist 2 месяца назад
The screen is done at approx 9 mins 40 into the video, with a Slice Boolean, after Bevelling a Cube to match the reference.
@sayrith
@sayrith 2 месяца назад
@@chrismartinartist I meant the "inner" part of the screen. The one where the display is. (I would call the outer rounded part the bezel)
@agentsmith2189
@agentsmith2189 2 месяца назад
show subtitles and key press .....please
@chrismartinartist
@chrismartinartist 2 месяца назад
There are subtitles, you just have to enable them.
@Hatachi-M
@Hatachi-M 2 месяца назад
I never thought i would find a tutorial maker pike you, straight to the point, in 28 seconds. Im honestly amazed as this heplped me make my model easier +1 sub, +1 like, +1 fan ♥️
@chrismartinartist
@chrismartinartist 2 месяца назад
Thank you! That's great to hear, I do try to keep to the point.
@JiggywattArt
@JiggywattArt 2 месяца назад
same exact boat as @AdrianCChase, friend. 2-4 years ago, I remember a lot of people made fun of Blender for not being industry standard but now I see everyone using it. I've been trying to muster the courage to swap.
@chrismartinartist
@chrismartinartist 2 месяца назад
Once you do you'll be better off. I have a semi recent video of all the (free) add ons I use if you look for it.
@Bluegirl12345
@Bluegirl12345 2 месяца назад
I demand to know how to render the animation so it work outside of Blender
@Blockates
@Blockates 2 месяца назад
my reference disappears when i do this, is there a way to prevent that?
@chrismartinartist
@chrismartinartist 2 месяца назад
I can't see why it would, unless you have it selected as well as the object you're making transparent.
@Blockates
@Blockates 2 месяца назад
@@chrismartinartist the image does appear but when the transparent part is over the image it disappears
@mavecolection1457
@mavecolection1457 2 месяца назад
i also thank you
@sayrith
@sayrith 2 месяца назад
12:23 super confusing. Did you Union them or what?
@chrismartinartist
@chrismartinartist 2 месяца назад
Hello Sayrith, at the time you mentioned what happens is this: using the bool tool add on the cutter object is removed from the main gameboy model using the Brush Difference operation, then you duplicate the game boy model with shift D and right click to leave it in the same location, the duplicate will share the boolean modifier so in the modifier panel remove the boolean modifier from the duplicate. You should now have two, one with the boolean cut out, and one without, sitting on top of one another. The duplicated gameboy without the boolean is then scaled down (excluding the Z axis with shift Z) to sit just inside the original game boy. Then you shift select the cutter object, and do another difference boolean. This brings back the geometry the boolean took away leaving the groved indented on the back, you can then use bool tool to apply all modifiers. Hope this helps.
@sayrith
@sayrith 2 месяца назад
@@chrismartinartist Oh thanks for the reply. I was able to figure it out myself but what you said re-affirmed what I thought. I was confused as to which model the duplicated gameboy "cuts".
@sayrith
@sayrith 2 месяца назад
Also thanks so much for this tutorial. As a beginner, it was kinda hard because its a new modeling technique than I am used to (I started learning with subdiv). Your technique is similar to what I do when I make models for 3D printing. Thanks!
@VLADISLAVSKRIPAY
@VLADISLAVSKRIPAY 2 месяца назад
Параша
@haroldcardenas2609
@haroldcardenas2609 3 месяца назад
thank you
@da_stoaz
@da_stoaz 3 месяца назад
Hmm, does not work in my project :(
@RICHBACON-2704
@RICHBACON-2704 3 месяца назад
Thanks man i was doing a project but didnt know how to make it transparent! Keep up the work
@chrismartinartist
@chrismartinartist 3 месяца назад
Glad it helped!
@Spring_Studios_SFM
@Spring_Studios_SFM 3 месяца назад
Doesn't work for me man, dislike
@jj-jy2kr
@jj-jy2kr 3 месяца назад
._.
@dinosyrimis
@dinosyrimis 3 месяца назад
LIFESAVER!
@chrismartinartist
@chrismartinartist 3 месяца назад
Glad it helped
@szymonpiotrowski5335
@szymonpiotrowski5335 3 месяца назад
when you take another objekt bones for example you can't see inside model so it is not transparent
@Aetrion1
@Aetrion1 3 месяца назад
Short and useful,good vid👍👍👍
@sekibank_mania
@sekibank_mania 3 месяца назад
助かります!
@maxy4509
@maxy4509 3 месяца назад
doesnt work
@TheRealKen_1
@TheRealKen_1 3 месяца назад
ty