Тёмный

Turret Bake 

Chrismartinartist
Подписаться 1,4 тыс.
Просмотров 195
50% 1

In this part of the Turret series, we prepare our model for baking our three maps; Colour ID, Ambient Occlusion, and the most important Normal Map.
I cover what order to do these in, and how to organise your scene so you don't have to rejoin exploded models, using a cage to get a flawless bake, and manually adjusting maps to fix problems.
At the end of this video we'll have a Normal Map, Ambient Occlusion Map, and a Colour ID map - which we'll be using in the next video to create masks for Procedurally texturing the model later on.
Please Subscribe/Follow/Like/Comment my channels and socials if you like this content or found it useful:
Portfolio www.artstation...
Shop www.cgtrader.c...
Model Viewer sketchfab.com/...
Work / chrismartinartist
Twitter / chrismartinart1
Instagram / chrismartinartist
Blog www.tumblr.com...

Опубликовано:

 

17 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии    
Далее
Turret - PBR Prep
12:42
Просмотров 165
Turret Low Poly
26:19
Просмотров 330
СМЕЛОЕ РЕШЕНИЕ #shorts
00:14
Просмотров 17 тыс.
I Spent 24 Hours With The World's Tallest Man!!
15:07
Aurora Vanguard - Modular Bike Showcase
33:00
Turret UV Unwrap
20:55
Просмотров 441
How French Drains Work
16:41
Просмотров 2,1 млн
Realistic Ship Cannon in Plasticity (Step-By-Step)
1:01:45
Turret PBR Bake
11:49
Просмотров 118
3D Modeling Practices | 10
16:52
Просмотров 2,3 тыс.
СМЕЛОЕ РЕШЕНИЕ #shorts
00:14
Просмотров 17 тыс.