On this channel, you'll find discussions on Path of Exile mechanics and interactions, theorycraft, speculation, and a rare build guide or two. Grab your coffee and join on in!
1. My favourite strat against the Rhoas is Freezing Pulse ideally with ailment proliferation. Especially in the Gauntlet where every monster is scary, freeze feels so good and with proliferation your chance is pretty much 100% to freeze a pack. I usually level in Mud Flats because I think it's way less rippy than the surrounding areas (beach is death with the mini boss) and it has a great monster density. 2. Be very careful with Merveil. In her second phase she is firing a projectile attack if you're at range that can shotgun you. Super scary. Try to stay close.
And AFAIK, this is settler's league. If you're having trouble, just let the boats farm a bit for you- just sign on every 40 minutes or so to pick up gear and do another shipment while you do something else. Completing a goal will get you a unique. And sending bars will be giving you relatively good rares. Gold cost is fairly easy to maintain in acts without doing anything special since it's trying to give you more gold than you need to sustain so you can make town upgrades.
I like how he recommends level 65 for Solaris and Lunaris. I am regularly over level 70 by then from just casually progressing through the campaign lol.
The Poe campaign XP has been balanced around rushing for many years. It was originally balanced around normal play and anyone rushing would need to stop and farm XP once an act or so to avoid falling so far under levelled that they took an XP penalty.
I don't know why people farm that area normally when most of the rest of the act until maybe you go into the beast are basically free. Under gauntlet mods it might be safer than later zones though just because it's primarily corridors. Corridors are a shotgun hazard and it also has stygians to keep you scared... but the corridor makes it a lot harder to get surrounded with the 30% movement speed. Normally I gtfo and move on to foothills- if nothing else visual clarity there is great. But maybe dangerous for gauntlet mods.
We're still not sure exactly how bosses will be modified in the gauntlet but *SPOILER* there was a datamine on some of the possible added boss abilities, but it may not be fully accurate or have all of the new additions, see this post: www.reddit.com/r/pathofexile/comments/1fp3h3w/gauntlet_boss_changes_heavy_spoilers/
nice video, would suggest to give at least 1 numerical example for calculations for newer player, i.e. taking 10k phys/ele/chaos dmg hit and showing a final number a character would take assuming having those layers of defense
You've probably covered it in your videos, but does the 30% increased damage make armour less impactful and your character more easily stunned or are these league modifiers calculated somewhere later in the formula?
Yes, it makes armour generally weaker as monster phys hits will be larger. Stun is similar, you'll generally lose more life from taking hit damage, so more likely to be stunned
I did not consider how much of a boost these Mod's are, my goal is to complete the campaign with RF marauder or Absolution Witch. Thanks for the help in Act 1, I assume there are many who quit in Act 1, I just hope to not be one of them. I'll just regret the super slow pace and quit at the Forest Encampment ;) lol
Malakai is bugged , he will teleport explode on you some time guaranteed , the anjmation shows that he teleported and almost explode and just before the explosion he will buggy teleport again on you and then explode . Veryy buggy some time he will do it invisible
Im betting Neon has something crazy cooked up for Brutus - lots of early arrivers are gonna get killed here. I treat this like a Rougelike Im gonna die I just hope to be a little stronger with each new roll - save gear and orbs often.
If you're not super tanky use ballista totems and knockback support. You can use anoint fending after a few blights. Letting enemies walk toward the meatgrinder while being knocked back constantly while hiding behind a corner seems about as safe as the game is going to get.
i predict: hundret of players will die at weaver. when you stay close range, you get webbed and cant move. if you stay in range, the mentioned range projectile will oneshot you. no res nor life nor phy reduction will help there.
Overleveling is the key here, i have killed her over multiple gauntlets. Just overlevel for all zones, make sure you have evasion/armour flasks up for the bosses for the extra defense
Weaver isnt nearly as bad in this gauntlet. There's no phys as extra damage mod in acts 1-5, only elemental penetration. Afaik weaver doesnt do elemental damage naturally so its only the extra projectiles you have to deal with. Which, don't get me wrong, can still hurt a bit, but nowhere near as much as when she also has 30% phys as extra damage of each element. You also dont need to worry about capping all 3 resistances before weaver like you used to.
@@ThatsRealNeato weaver has 50% of damage as chaos damage. her single net ball projectile which looks like a single ball, is in fact a multi proj attack and will shotgun. if you then are unlucky to take a crit, you are 120% dead.
Last gauntlet in Affliction, I went as a necromancer. I was using the summon skeletons not really to do damage (they were dying too fast until higher level) but as a wall to block a wave of enemy projectiles. In some tight corridors, this could make a difference between life and death. Not going with necro this time (until my plan A keeps dying) so I'll have to adapt but I am not closed to using some different skills from my regular build if it is needed to stay alive.
Did a partial practice run without mods. I'll be doing the opposite of not running the blight. I'll be grinding it. Just have to be a little careful at the start. It spawns like 5 seconds away from the WP so for the first few make sure it's a safe layout.
I TOTALLY DISAGREE about the blight in the Sewers. This is a repeatable mechanic that will drop the first 3 oils, which can be used for most all of the retaliation skill nodes from the skill tree. Crafting retaliation nodes can be very powerfull in early game. Sewers blight is a must farm area. Also....don't forget about the hidden Strongbox that gives flasks! Act 1 - Upper Prison. There is a secret room in the Archives also.....DONT MISS this area, it is a candle in the wall that gives you access to this secret room
@@dreamcore_gg I highly recommend Glacial Swipe and Divine retribution on a Templar. There is a node that gives 10% block chance to attacks and spells when a retaliation skill is used. Crafting this node to an amulet and speaking into Glancing Blows grants a total of 20% block for 4 sec giving you a massive boost to block at low level. 😁👍
I am really looking forward to the gauntlet this time around, I very much enjoyed your videos on the topic. I dont usually play HC, but Ive tried a few gauntlet events before and this time I might actually attempt to play it properly :D
Just to make sure i understand it correctly. When i survived the story and die in maps, wo i loose my rewards? I hope not but if i need a living character in the end, i would just stop there.
This is a well done compilation what to care about, which is really interesting. In the end I will die to anything anyway. I wonder what the tankiest possible char for the acts might be. Champion probably, but I think I'll go with one-handed bleed and shield, so probably it'll be a glad this time around.
Anyone can tell if gorathy gladiator but with suppression instead of more dmg is viable? I played normal hardcore without much planning or over(anything) farming and i rarely got below 50% hp
I really fucking hate that you have to stack every stupid fucking defense in this game. I just want to smash shit. I like things to be easy. Not take an hour to kill a boss. Stupid.