i have a REALLY weird bug on the xbox version. For some reason my character will NOT leave the vertibird. and when attempting to he just stands there frozen and awkward
I know that you were doing this mod 2 years ago from when you posted this but are you aware of the swampfolk boy who was born normal who is living in a cave there is a small little quest with him if you can find him that is if you want to redo this mod again
Having spent a lot of time in California, I am naturally inclined to thinking PG&E caused the fire due to inadequate line maintenance and tree trimming.
The Radstag started the fire , its horn got caught on a torch somewhere, maybe catching its fur on fire and it ran into the tree which then caught on fire too, causing the scene we see now. lol my theory anyways lol .
If you don't mind me giving you a little bit of a heads up look at the ground. And the burn patterns they will lead you to blood patterns. Which will send you in the direction of the power antennas. In a first aid kit which then you will be told to talk to a kid. Then to investigate a shed. After that everything seems to go more blatantly go this way do this do that talk to this on or that one.
This was a bugger of a quest. I thought the problem was to do with me being colour-blind, but it looks like it's not just me. Apparently the new patch has improved things to make the last few clues easier to spot.
Fun fact about barred doors you can knock the bar off the door woth a power armor fall or a grenade. Anyrhibg from plasma to molotovs works on it but the mod might keep the doors permanently barred
Yeah the 5th Column are nasty = Book Burning & Vivisection. But Angel has you wipe out a settlement (supposedly 200 people). I know the 5th Col has a spy in Camelot, but there is no physical conflict for a few quests.
And to me I don't like rust on my gun like people of the wasteland should know how to clean their weapons so I'm okay with the clean version of it just because it's the post-apocalyptic doesn't mean people should not clean their guns like really come on lol 😂😂
Okay first of all before we continue the video I have to know why the heck is your character holding out their hand like that it's a little weird lol 😂😂😂
The beep test involves running between 2 points in time to the beeps which get faster & faster. It's knackering. Fletchers made arrows, Bailey's were either stewards or berry collectors. The entymology of most English surnames is quite interesting. Roy were royalty related, Fitz were illigitimate so Fitzroy were royal bastards. Coopers made barrels etc. Really enjoying the series, thank you.
He has already proven this character is an amoral person, his destruction and what would or should have been the death of all those who lived in and around the eye proved that. Money is pretty much the only thing he wants, even though he never really uses it for anything.
Spoiler warning: There’s a companion with the Camelot faction who is pretty unique so don’t forget to collect them. Also As much as I agree with you on not wanting to do the 5th column line, you may have to due to the fact that there’s a companion that you can get too.
Did you do a voice for the Sim Settlements 2 mod? You sound just like the father in the fungal cave (forget the character's name) but man you sound exactly like him.
Dammit how does dr. Lang's terminal get activated? Spent ages scrolling through the damn video..if only there were written walkthroughs like there used to be 😡 Spent ages clicking on every fucking thing and I'm still stuck.