No actually. 20mm cannons do more damage total but that usually isn’t noticeable since their inaccuracy spreads out the damage over a wide area. With the accelerator, all shots hit the same place meaning that 20mms actually do more damage than a cannon.
No, it’s not. you’re thinking of something else which i’ve made a tutorial for here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-L9TmNX31J4o.htmlsi=IXmmLE7oHUlezYTb
An accelerator just accelerates the shots, so a round that entered the acceleration first will be going faster than a round that enters the accelerator later. The Stackinator makes all the rounds go the same speed, regardless of order they entered.
That’s an issue with something being too close to the portals but that shouldn’t be happening here which is weird. Maybe your exit portal is blocked/the wrong way round?
your weapons are too close to the entry portal. they need to be far enough away that they’d be able to shoot yourself. the game does a check of a certain distance and doesn’t allow you to shoot yourself.
You should make a death ray tutorial-. Once i saw someone doing it in walls of iron but i didnt understand how it worked. it was like 6 portals that somehow concentrated 3 plasma lasers to be devastating
in that case you can use a magna beam to redirect where it hits (works very well because the projectiles are slow) or aim it slightly differently or moonshine cannon where you’re about to hit
how is this different than a normal stackinator? is it just the ability to control the velocity of the rounds? i wonder on smaller maps if it would be better to just use a standard one and face the exit portal up the same as a t3 mortar
the unique thing about it is that it “stores” all projectiles fired into it at a certain speed, unlike a normal accelerator. since a normal accelerator aligns projectiles but they’ll all be at different speeds, it’s not perfectly accurate and since accelerators are all about releasing at speed it would be very hard to aim it as a t3 correctly and it would either despawn at the top of the map or come down as an imprecise hail. the stackinator aligns projectiles in angle and speed so while keeping them not too fast, perfect for a mortar/t3 like firing trajectory. if you want something that comes down like a hailstorm there is another design i can provide but it’s pretty much objectively worse unless you’re firebird