I like how Nakoruru doesn't really have a designated fatality, she just knocks you out and runs off. It's canon to her character that she abhors killing, she's even sorrowful about it in her actual 5 Special fatality.
So is Rera Nakoruru all along? Like in the eyes of the players we see a different character, but in the eyes of Rera's opponent character they just see Nakoruru in different personality?
This honestly pulls at my heart a little with Siennas final career in V2. All her character, wit, struggling with her addiction to fire, proving her trustworthiness to Saltzpyre, it was all for nothing as she's fallen to her sisters influence and become a Necromancer.
This game might suffer in terms of it's legibility for competitive play, but it has the best aesthetic out of all the Samsho games. It's got the same fidelity pixel art as all of the games that came after it, and it also has amazing environments filled with interactive elements like cuttable bamboo, and lots of moving elements in the foreground and background which the later games didn't have and which make the game much more cinematic, immersive, and visually interesting. Fights can also end really quickly, which some people might not prefer, but I personally think that this adds tension, realism and gives the game character.
Street fighter version with swords ⚔️ and weapons. Basara is Akuma Gouki he's obviously a demon some got hadouken and Shoryuken rusing upper moves example Haomaru got a shoryureppa
Last playthrough I did this quite early on and made it a bit onesided by first planting dynamite on metzger, the slavers guarding the door to his room and one other dude.
Hanzo looks so much like a boss having an air of a genuine knight like Galford, but regardless, his voice is typified by low notes, which sounds a bit rumbling but in fact more mature than Galford's. Both of them are equally truly masculine, so much so that my love for them is inevitibly huge.