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Gunter Severloh
Gunter Severloh
Gunter Severloh
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Here you can watch videos of: Arma 3 Tutorials, Codes, Scripts, Mods,
Compilation List Projects, Arma 3 Scenarios in Single player, Coop in Modern Warfare and WW2.

Video Posting Schedule: New Videos posted every Sunday.
I normally post one video a week sometimes more, depending on my schedule, energy, and projects.
I do work a full time job at night so my time is limited and most
of my free time is dedicated towards Arma 3 community and projects.

Find me on the official Arma 3 BI forums:
forums.bohemia.net/profile/755553-gunter-severloh/

Steam Profile:
steamcommunity.com/id/GunterSeverloh/

If you find value in my content then please Subscribe. Cheers!
Respawn in Singleplayer with this Code!
19:59
2 месяца назад
How to Setup and Command AI in Your Scenarios!
44:52
5 месяцев назад
Комментарии
@alonsoquijano9555
@alonsoquijano9555 День назад
Nice mod. Are there any DLCs required to use these drones?
@Gunter_Severloh
@Gunter_Severloh День назад
Thanks! The 3 little roller drones in the video are from the Contact DLC. All drones regardless of DLC or vanilla will have the features from the script. If a drone has cargo space then it can drop grenades, mines, and satchels, if it rolls and it has cargo space then it can launch grenades and disperse them like bomblets, also detonate and proximity. No requirements other then a name for the drone and name added to the script.
@alonsoquijano9555
@alonsoquijano9555 День назад
@@Gunter_Severloh Great!. Thank you very much Gunter ;)
@Gunter_Severloh
@Gunter_Severloh День назад
@@alonsoquijano9555 Welcome!
@jcataclisma
@jcataclisma День назад
💥💥💥👍👍👍👍👍
@DepartmentOfResults
@DepartmentOfResults День назад
That's really neat.
@MisconductPilot
@MisconductPilot День назад
I can think of a few missions that would benefit from this... curious does anyone make a drone mod that would revive you? I'm inspired by James Bond in Casino Royale with the defibrillator in his car... attached to drone/your self revive script?
@Gunter_Severloh
@Gunter_Severloh День назад
Dont know of any but that would ideally be perfect for coop in those situations where the risk is great.
@zm1yt
@zm1yt День назад
Nice, this is perfect for my mission. 😀
@Gunter_Severloh
@Gunter_Severloh 2 дня назад
Timestamps, and link to the Drone Grenadier release thread are in the description of the video!
@Zero.Matters
@Zero.Matters День назад
Can you make a video where we can make AI hold microphone?
@Gunter_Severloh
@Gunter_Severloh День назад
Does the game even have a microphone you can use? or are you using a mod for that? Dont think i would do a video just for that but you can use attachto relative to attach a microphone or object anyways to other objects, i think you can attach objects to ai units too never tried it though.
@Zero.Matters
@Zero.Matters 19 часов назад
@@Gunter_Severloh yeah this is available under objects I was searching for script and found some where they were posted about script where it can be attached to right hand, but it was very old post. No sure how to do it
@Gunter_Severloh
@Gunter_Severloh 16 часов назад
@@Zero.Matters Interesting, well idk if it will work with units but you can try, use this function community.bistudio.com/wiki/BIS_fnc_attachToRelative
@Gunter_Severloh
@Gunter_Severloh 2 дня назад
Timestamps and download for the notepad document seen in the video are in the description of the video!
@Gunter_Severloh
@Gunter_Severloh 2 дня назад
Timestamps and details for each timestamp are in the description of the video!
@xFreakylow
@xFreakylow 2 дня назад
Very Good Tutorial!
@Gunter_Severloh
@Gunter_Severloh 2 дня назад
Thanks man!
@KENNYB322
@KENNYB322 3 дня назад
Thanks!
@Gunter_Severloh
@Gunter_Severloh 3 дня назад
Thanks Kenny! Very much appreciated! Just to note there are other ways and better methods to create patrols then this, like the following: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jqUsTF4A-LU.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gblupQ4qDmU.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wQWZS4oV3BE.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BApEytWvgTU.html any questions just ask! Cheers!
@Natumanity
@Natumanity 5 дней назад
awesome, this is cool
@Zero.Matters
@Zero.Matters 5 дней назад
I don't know, for me it is not working, I've done everything, it just does not show under breifing, even player has the map, is it broken?
@Gunter_Severloh
@Gunter_Severloh 5 дней назад
No its not broken i just tested the same scenario and briefing shows up np for me, if your running any mods they could be conflicting, or using any scripts that could interfere. But try with the vanilla game, it should work, also try adjusting the owner part of the module.
@Gunter_Severloh
@Gunter_Severloh 3 дня назад
Did you figure out the issue?
@Zero.Matters
@Zero.Matters 3 дня назад
@@Gunter_Severloh thanks for your reply Gunter but nops not able to do anything still and difficult to understand which add-on is doing that as I've several
@Gunter_Severloh
@Gunter_Severloh 3 дня назад
@@Zero.Matters If you can list what your running maybe i can figure it out, i used to build compilation mods back in Arma 1, Arma 2 and OA and have one currently for Arma 3 i never released so im used to troubleshooting conflicts with mods. But it comes down to understanding what each mod does, so if the briefing isn't showing up even though you have the modules down, you can also try to set it to all players for the modules, if that dont work, then remove the mod that changes anything with the ui, and map and see if that changes anything. There is the other method for briefings using the script version which i have a video on.
@Zero.Matters
@Zero.Matters 2 дня назад
@@Gunter_Severloh thank you so much Gunter, I'll share the name of the mods but meanwhile can you please share the video where I can create task briefing via script?
@dunklik6089
@dunklik6089 6 дней назад
I'm trying to create an ambient fly over script for an airborne WW2 mission. The Vanilla one is limited to a single plane fly over and fixed start / end coordinates. Would you have any idea how to use the live position of the player for the planes to fly over?
@Gunter_Severloh
@Gunter_Severloh 6 дней назад
I can give you some code you can try that, i will put it on a website where you can see the code and copy it, i'll tell you how to implement it. Do this: 1st - grab the code from here: justpaste.it/dmnlb 2nd - once you get the code put it into a text document like notepad or notepad++ 3rd - Save the script as Ambient_Flybys.sqf then move that script into your mission folder. 4th - In a init.sqf put the following code: execVM "Ambient_Flybys.sqf"; ======= At the top of the script itself you should see some classnames which are these: "I_Plane_Fighter_04_F", "I_Plane_Fighter_03_dynamicLoadout_F", "I_Heli_Transport_02_F", "I_Heli_light_03_unarmed_F" replace those with the classnames of the planes you want flying around, place a plane in the editor, then right click it and then go to log, and then to log classnames to clipboard, then go to the script and press control V that will paste the classname. From there put that classname like you see it in the script. This script will get you started but you may only see one plane at a time, so i will look into it to see if we can add more to fly around at once. Once i figure it out i'll update the code and send you a new link. I may even do a video on this so thanks for the idea 😉
@Gunter_Severloh
@Gunter_Severloh 5 дней назад
Getting back to you i edited the website with the script adding some notes with more information.
@dunklik6089
@dunklik6089 5 дней назад
@@Gunter_Severloh you a legend G. I'll have a look after work
@Gunter_Severloh
@Gunter_Severloh 3 дня назад
Did you try the updated code?
@dunklik6089
@dunklik6089 3 дня назад
@@Gunter_Severloh yes I did. Combining yours with JB's flying formation script atm. I had some issues with the IFA C47 acting up at spawn (facing west always wrong direction). I've posted a trial video on the channel. I need to find the right amount of air frames to build ambience without slaughtering performance (especially on Normandy). Whaddayathink?
@nahuelbenini4190
@nahuelbenini4190 6 дней назад
Is this script possible to use with airplanes?
@Gunter_Severloh
@Gunter_Severloh 6 дней назад
Have no idea, never tried, the only issue i would see is the plane would probably spawn on the ground, so i would say no, the script would need to be updated to accommodate plane functionality. Are you looking for planes to come in waves, or did you have in mind? As i could maybe direct you to a better method then this script as this script is best for infantry and vehicles, and maybe boats.
@nahuelbenini4190
@nahuelbenini4190 5 дней назад
@@Gunter_Severloh I did it, I spent all night modifying your script to work with airplanes, I had to use gpt chat because I got to a point where my head was about to explode but it worked. Your script is great, easy to use and understand
@Gunter_Severloh
@Gunter_Severloh 5 дней назад
@@nahuelbenini4190 Nice! Good job, so when the planes spawn they spawn at the first marker but in the air?
@nahuelbenini4190
@nahuelbenini4190 5 дней назад
@@Gunter_Severloh Yes, I put them to appear in the position but at 7000 meters high
@Gunter_Severloh
@Gunter_Severloh 5 дней назад
@@nahuelbenini4190 Nice, 7k thats like in space, lol
@usrmtc1601
@usrmtc1601 7 дней назад
Awesome video, I made a stacked weapons Composition but when game is on things are out of place and I did set the taps as directed.
@Gunter_Severloh
@Gunter_Severloh 7 дней назад
Thanks, make sure you have snap to surface on, Highlight everything and lower it with the height key, or right click it and go to transform and snap it to the surface that way. You can also try the terrain level button to be sure that its on a level surface. Another way i think might work is to disable simulation with the objects themselves not the weapons, make them simple objects. I did that for my arena and it works good, also will give you more performance if you have alot of objects.
@usrmtc1601
@usrmtc1601 6 дней назад
@@Gunter_Severloh Thanks man it worked
@Gunter_Severloh
@Gunter_Severloh 6 дней назад
@@usrmtc1601 Awesome!
@pauloketch4635
@pauloketch4635 7 дней назад
This is awesome.
@Gunter_Severloh
@Gunter_Severloh 7 дней назад
Thanks, did you go to the release thread and download the script? I had updated it over the weekend and we added some more features, will be doing a video on the new stuff.
@pauloketch4635
@pauloketch4635 6 дней назад
@@Gunter_Severloh Yeah I got it. Whaty changes did you put in?
@Gunter_Severloh
@Gunter_Severloh 6 дней назад
@@pauloketch4635 See my update post on the release thread, i also updated the features list. But I will have a video for it coming sunday demonstrating it.
@pauloketch4635
@pauloketch4635 6 дней назад
@@Gunter_Severloh sure thing. cant wait for it.
@nathanw7780
@nathanw7780 7 дней назад
Amazing job Gunter I just stumbled across your channel and have been following along to as many of your vids as I can. I did want to ask as Im trying to use this script in an OP I'm creating is there anyway that you know that when a vehicle is spawned in that spawner would be on a cooldown timer for X amount of time? Ive found some discussions in adding Cooldowns to add actions in other cases online but haven't been able to get them to work with this script. Thanks and have a good one!
@Gunter_Severloh
@Gunter_Severloh 7 дней назад
Thanks! For a cool down you would basically add a sleep 60; or whatever time in seconds you wanted the cool down to be, however where you put the sleep will determine if the spawn function will actually be delayed. There is a number of scripts tied to the scripts functions doing various things, its a good question let me look into it and determine where and i will reply again when i figure it out. We could even add a hint that would popup letting you know that the timer is up and you can spawn vehicles and such again. Something like "Spawning planes & Vehicles can be spawned" or something like that. So let me look into it and i will get back to you. Cheers!
@nathanw7780
@nathanw7780 7 дней назад
@Gunter_Severloh thank you! Your an actual legend man please keep up your amazing videos, the content they add and the tutorials you make on how to use them are nothing but superb :)
@Gunter_Severloh
@Gunter_Severloh 7 дней назад
@@nathanw7780 Thanks man! Much appreciated. Getting back to you about the delay, i had my friend help me with this, and we created a little demo mission on stratis to demonstrate the delay. Download the demo and test it out: drive.google.com/file/d/17QpkfVN8FqXhRwlFGaERiJ0V6MUJybmY/view?usp=sharing What you need to know is the following: ================================ For the sign with the addaction, its been updated from this: this addAction ["Spawn aerial asset", VVS_fnc_openVVS, [VVS_aerial_1, "Air"], 0, false, false, "", "_this distance _target <= 6"]; To this: this addAction ["Spawn aerial asset", VVS_fnc_openVVS, [VVS_aerial_1, "Air"], 0, false, false, "", "(_this distance _target <= 6) and {(time - RYD_VVS_LastSpawn) > 60}"]; Use the code in the demo, and update your mission with it from the demo, you also need the code from the init.sqf which is this: RYD_VVS_LastSpawn = -60; So if say you want to change the time from 60 seconds to a larger number say 100 seconds, then just change this: RYD_VVS_LastSpawn = -60; to this RYD_VVS_LastSpawn = -100; Thats for the init.sqf For the sign you need to update the last entry of the code, so again as an example, this is the new code in the sign: this addAction ["Spawn aerial asset", VVS_fnc_openVVS, [VVS_aerial_1, "Air"], 0, false, false, "", "(_this distance _target <= 6) and {(time - RYD_VVS_LastSpawn) > 60}"]; Change it to this: this addAction ["Spawn aerial asset", VVS_fnc_openVVS, [VVS_aerial_1, "Air"], 0, false, false, "", "(_this distance _target <= 6) and {(time - RYD_VVS_LastSpawn) > 100}"]; =============== Be sure to copy the functions folder to your mission as a couple of scripts in it were updated with so the delay will work. Does all that make sense?
@6komodo6
@6komodo6 7 дней назад
got a question G, if the units chosen to be the paratroopers have their own backpacks, will they regain them back once they touchdown? ty
@Gunter_Severloh
@Gunter_Severloh 7 дней назад
Yes, they wont lose their backpacks because the script creates the parachute on them, this code: _chute = createVehicle ["Steerable_Parachute_F", position _unit, will spawn a parachute on them, and detach it once they've landed. Another method of this is to actually save their backpack, give them a chute, and then reload their backpack once they landed but in this case it just spawns on them and nothing else is touched.
@Gunter_Severloh
@Gunter_Severloh 3 дня назад
I thought i answered your question already didn't I? Anyways, yes the backpacks they have arent actually removed, a parachute is actually created for them when they eject the helicopter and are removed when they land.
@6komodo6
@6komodo6 3 дня назад
@@Gunter_Severloh all gud GS, that was another comment u replied to
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
I got to wonder what is it that those who disliked the video, what is the problem? I got two dislikes on the video, and i'd be interested to know what dont you like? Lack of music? Was i not to the point enough? To much code to type? Dont like the setup of the script, or how to do this method of para-dropping? or Did you follow it and it didn't work for you somehow? As i always ask, if you have a question, or a problem then just ask and i will reply.
@6komodo6
@6komodo6 7 дней назад
i wouldn't worry about it man, just some random haters, keep doing wut u doin
@Gunter_Severloh
@Gunter_Severloh 7 дней назад
@@6komodo6 Thanks, ya im not worried but if i had a chance to improve my videos somewhere then i'm open to hearing what i can adjust or change, feedback makes a difference. Making videos on this subject takes a tremendous amount of time, i probably spend more time at this then i do my own job which compared to my job is way more complex and requires way more skill, why i would like to know. You get some people that try something, do it wrong and then blame the video because it dont work, i've had this before but thats not always the case. In another situation i had a complaint that i didn't get to the point in the video because i was building the mission and not getting to what i was going to show. Then i replied to that and said thats what timestamps are for, and for the new guys i show the process of how you reach that point. For this video here, there is a process with the mission if you miss any steps it aint going to work.
@6komodo6
@6komodo6 7 дней назад
@@Gunter_Severloh yeah I understand, trust me however it is that you setup these videos they are extremely helpful, especially to ppl starting up on how to learn to use scripts and updates on older ones from the BI forums
@Gunter_Severloh
@Gunter_Severloh 7 дней назад
Thanks, ideally thats how i approach these subjects to keep them as simple and "dumb" as possible because these subjects of scripts, code ect. in combination with the editor is very complex. At this point in time i cannot fathom what its like for a new guy to want to build a mission and add a script to it that adds a certain function, it must be confusing as hell. Theres aspects to this video that imo isn't clear cut, meaning the setup is simple, that you have a squad, a heli and a couple of triggers, the premise itself is easy to understand. However with some of the added or code being used i can see how and why it could be confusing and or not be done simpler. Regardless just know that this is just a way, a method to setup the use of the script which ideally needs a waypoint for the heli to follow and something to call the heli into action. All the other code is basically for the script, the rest is to just tell the heli not to move until the player enters the trigger. I'd really like a perspective on what was this disliked though because then i can get an idea of how to better set it up, maybe even make it faster to show. Disliking it is to easy, even liking it is to easy fine you like it, what did you like about it aside you can paradrop a squad from a heli, details can change my approach to how something is presented.
@Themistocles30
@Themistocles30 4 дня назад
Its probably trolls that can't follow the video correctly.
@leopard3529
@leopard3529 8 дней назад
Awesome script, thanks! 👍And how to make paratroopers go on the attack to the desired point after landing?
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
Thanks! If you give the squad that is to be para-dropped from the heli a waypoint to the area that their going to be dropped at, they should follow it. So if you gave them a search and destroy waypoint i think once they land after being para-dropped they will follow it. Because initially the group is moved into the cargo of the heli and the heli wont move until blufor enters that trigger. The video i showed at the end of the video is another method you can use, imo its more efficient, though it uses two scripts, one for the paradrop and the other for when the paratroopers get on the ground, and they will hunt you. The paradrop script for that doesn't need any waypoints it will actually seek out the player, this is the original video on that paradrop script, theres a few things to setup but imo its more efficient then what i showed in this video. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XXLy6YhWLZI.html So what i showed in the video not the one linked above is the manual way to get a group of infantry to paradrop into an area with waypoints and triggers, with the other video thats done by script alone, you can still set it up so that when the player enters an area the heli will come. So theres alot of variations of the same concept you can do.
@leopard3529
@leopard3529 8 дней назад
@@Gunter_Severloh Thank you! I'll give it a try. 😉
@wraith6766
@wraith6766 8 дней назад
@@Gunter_Severloh This is great info Thanks, long time follower! Cheers mate.
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
@@leopard3529 Welcome!
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
@@wraith6766 Welcome, awesome much appreciated!
@jcataclisma
@jcataclisma 8 дней назад
🚁🚁🚁👀👀🎯💪💪💪💪💪
@Redwood1993
@Redwood1993 8 дней назад
does anyone know if you can do it with modules? Like AI Can respawn? So where its constant waves until task completion?
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ca-_9cXXlA0.html
@Redwood1993
@Redwood1993 8 дней назад
@Gunter_Severloh nice but how do u also use a briefing on mission startup?Or maybe after like 50 seconds?i really wanna know
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
@@Redwood1993 Briefings you can do by script like this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TJFu5WdWmt4.html or through module like this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-K7fPKBPL_DM.html or use an intel where it shows on a monitor of some sort: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-E9A-TG9Rga0.html As for a delay you could probably use the script version of the briefing and add a sleep before the code that initializes the briefing script, you can do something like: sleep 50; _null = [] execVM "Briefing.sqf"; Something like that should work.
@martinalzugaray
@martinalzugaray 8 дней назад
Wow... amazing script Bro. Thanks 🤙👍
@6komodo6
@6komodo6 8 дней назад
Hi Gunther Amazing work u and Ryd, wanna ask can the script be updated to work with other munitions like mortar or RPG rounds (modded or vanilla) TYSM man ure channel really helped me and others a lot
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
Thanks! We could look into it, we had just updated the script already to use mines, satchels and do other things, see my post on the release thread. I plan on doing a video for the new features soon.
@phillydogsarmagameplay
@phillydogsarmagameplay 8 дней назад
Hey, Gunter! I'm back to Arma 3 missions. Thanks for the video!
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
Awesome dude, welcome back!
@Gunter_Severloh
@Gunter_Severloh 8 дней назад
Timestamps, and link to download the script are in the description of the video!
@Themistocles30
@Themistocles30 11 дней назад
Hello gunther, do you know any guides on now to make ai fly a c130 around the map?
@Gunter_Severloh
@Gunter_Severloh 11 дней назад
Hi, no, wont waypoints with a loiter be good enough?
@Themistocles30
@Themistocles30 11 дней назад
@@Gunter_Severloh Thats okay, dude... Oh, just need to ask a quick question about the enemy wave script. Can I have another enemy wave setup in another location or wont it work correctly since only one enemy wave location can happen? I was gonna have one for OPFOR and independent but in 2 different locations.
@Gunter_Severloh
@Gunter_Severloh 11 дней назад
@@Themistocles30 You can set up locations anywhere you want yes, you just need to setup markers as i show in the video. But as far has having two different distinct enemies on those waves that wont work with this script. Imo this script is ok, but there are better ways to setup waves based on what your looking to do. My suggestion is instead of this script, do something like i did in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-464JN8bPbk4.html or here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gvZeA6H4JRY.html
@Themistocles30
@Themistocles30 10 дней назад
@@Gunter_Severloh okay, thanks so much.
@Themistocles30
@Themistocles30 11 дней назад
Hello gunther, do you know any guides on now to make ai fly a c130 around the map?
@Бот-р5з
@Бот-р5з 11 дней назад
Привет часто приходится смотреть тебя с переводом когда надо сделать какую нибудь штуку потому, что на русскоязычной части ютуба гаидов по Арма 3 крайне мало. Спасибо за контент) Кстати есть ли у тебя видео о модулях связаных с искуственым нанесением урона юниту?
@Gunter_Severloh
@Gunter_Severloh 11 дней назад
Hi thanks, no i dont sorry.
@SIMOCESASPANISHHUNTERS
@SIMOCESASPANISHHUNTERS 12 дней назад
very good work
@Gunter_Severloh
@Gunter_Severloh 12 дней назад
Thanks! Wait til you see the next video it will be upgraded with more features!
@chaoswolfgaming5591
@chaoswolfgaming5591 12 дней назад
I had a mod that included the early war (1940) British forces. (I distinctly remember cruiser 1/2 tanks and the Matilda 1/2.) But...I cannot for the life of me find out which mod it was. All my searches have came up empty. Anyone have any ideas? I've browsed this list a few times but nothing has stuck out to me as the one that had it.
@Gunter_Severloh
@Gunter_Severloh 12 дней назад
Were they actual new units, or a composition like with other mods?
@chaoswolfgaming5591
@chaoswolfgaming5591 10 дней назад
@@Gunter_Severloh they were units. If I can remember properly…they were apart of an entire UK early war faction.
@Gunter_Severloh
@Gunter_Severloh 10 дней назад
@@chaoswolfgaming5591 If they were a new faction then they would be in the factions category.
@Anicol625
@Anicol625 15 дней назад
I've been using mcc to make the drone an ied but this is super cool in a different way. Will have to give it a try, thanks Gunter.
@Gunter_Severloh
@Gunter_Severloh 15 дней назад
Nice, your welcome!
@jcataclisma
@jcataclisma 15 дней назад
🤯🤯😱👌👌👌👍👍👍💥
@Бот-р5з
@Бот-р5з 15 дней назад
Ещё бы хотел посоветовать мод mavic 3 и mavik drop mod а также мод на дрон камикадзе под названием crocus
@zombiekillers3507
@zombiekillers3507 15 дней назад
I long for the perfect kamikaze ai aircraft
@zombiekillers3507
@zombiekillers3507 15 дней назад
Thanks I had to make a Kamikaze drone myself little crude but it worked
@Gunter_Severloh
@Gunter_Severloh 15 дней назад
Timestamps and link to the Drone Grenadier forum thread and RGB Color Codes Charts are linked in the description of the video!
@KENNYB322
@KENNYB322 16 дней назад
Another great video. Could you please sent me a list of maps that are good to download. Again it would me nice of the had to mission to download, I learn more that way. thains again
@Gunter_Severloh
@Gunter_Severloh 16 дней назад
Hi Kenny, so you want me to link the mission in the video for download is what your asking? Its as exactly as you see it in the video.
@Natumanity
@Natumanity 17 дней назад
Hey cool stuff, how do you get the diving sound? the mod doesn't have that in there, does it?
@Gunter_Severloh
@Gunter_Severloh 17 дней назад
Thanks, the mod we are using for this is what i created, ya it has the siren and many other things: steamcommunity.com/sharedfiles/filedetails/?id=2733315226
@Natumanity
@Natumanity 17 дней назад
Hi Gunter, good stuff dude, this one has some added content in my server. thanks again
@Gunter_Severloh
@Gunter_Severloh 17 дней назад
Welcome!
@renanbalmonte
@renanbalmonte 19 дней назад
Hey man great video! Very helpful tutorial. I wanted to integrate this to our training map (using pop up targets as object) but how would I go about making the random spawn "reset" without restarting? I'm thinking it will involve sqf and/or trigger but i really have no idea how to approach that. Appreciate any help and thanks for your time!
@Gunter_Severloh
@Gunter_Severloh 19 дней назад
Thanks! What you can try is, name the object, for the code put that in the on Activation box a trigger, set the trigger repeatable, make it a radio trigger that way you can que it up whenever you need it. For the code use the one in the video of course but go to this time stamp: 10:49 Random starting positions for ammo boxes or objects And do what i did there, try that with your popup target. Idk about respawning the object or resetting it but doing what i described it should be randomized. I've never respawned an object other then vehicles, vehicles and objects function differently so they have to be coded a certain way. So offhand idk about respawning objects, i can ask a friend about that and get back to you on it, but try the randomization with your popup target, if at least that can work then we can do something about resetting/respawning it through another means. And sorry for the delay in my response i was at work, you must have posted this question after i left for work.
@renanbalmonte
@renanbalmonte 19 дней назад
@@Gunter_Severloh Bless you man that worked! Big thank you for the help really appreciate it. Hope to see more of your video tutorials!
@Gunter_Severloh
@Gunter_Severloh 18 дней назад
@@renanbalmonte Cool man, happy to help, i will still get back to you on the resetting though. But any other questions dont hesitate to ask!
@Gunter_Severloh
@Gunter_Severloh 18 дней назад
@@renanbalmonte You know i had a though, that there are popup targets that reset themsevles if you used those, that could work. Aside that if you want some live practice Clearing buildings, and doing MOUT my arena would be perfect for that, you will get good if you stick with it: steamcommunity.com/sharedfiles/filedetails/?id=1772647581
@maesterdanteamadeus444
@maesterdanteamadeus444 19 дней назад
So does this only work for singular units or can I waypoint a squad instead of individual men?
@Gunter_Severloh
@Gunter_Severloh 19 дней назад
You can setup squads to respawn, thing is not all of the squad will spawn in at once, and most times they wont move til all members are spawned in. I would suggest doing small groups like fire team size. Make sure each unit in the squad is set to playable. I have another video on this exact subject, at 13:08 the last timestamp here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ca-_9cXXlA0.html shows how it works.
@Natumanity
@Natumanity 20 дней назад
Awesome stuff man, can't wait to see the one maybe coming about the Headless clients. You are helping me build a great server
@Gunter_Severloh
@Gunter_Severloh 20 дней назад
Thanks! Theres a bit to learn with headless client, i've looked into it a little bit but nothing definite i can come up with to explain how it all works or how to use it, other then placing the headless client logic and syncing units. There are workshop modules you can use for it, for example this is what we use in our missions in the group i play with: steamcommunity.com/sharedfiles/filedetails/?id=510031102 or we use: steamcommunity.com/sharedfiles/filedetails/?id=2450921295
@Natumanity
@Natumanity 20 дней назад
@@Gunter_Severloh Thanks for the reply, I tried to get those to work and could not, they seem to connect and everything, but when I go put the mission on my server and play multiplayer, log in as admin, and the headless clients are not hooked up. it doesn't hook up. And I am unsure if you can put 3 to 6 headless clients on with those. even an how to video on those mods would be a great thing. As I been looking for years how to get it working, and have failed. and to be honest I am pretty good at all the rest, just not the headless client.
@Gunter_Severloh
@Gunter_Severloh 20 дней назад
@@Natumanity I see, let me ask my friend who runs his dedicated server for our group as those are the two mods he uses in the missions he builds and the other guy that builds the missions. Maybe he can show me and explain how it all works as i it works for them because when we play we dont have issues with low fps, and the missions play fine, and theres a ton of enemy. So i will get in touch with him, the guy works from home too so i'll talk with him this week and see if i can understand how to use and set those or one of them up based on what he shows me, once i get it then i'll see if i can put a good simple video together showing how to use it.
@Natumanity
@Natumanity 20 дней назад
@@Gunter_Severloh cool man, sounds awesome, the help is appreciated. I bet there will be interest in it. I see the question alot, and then I could say hey, I know where to send you to learn that. Awesome stuff, keep up the great work
@Gunter_Severloh
@Gunter_Severloh 20 дней назад
@@Natumanity Thanks, ya i asked my friend yesterday on discord, so were planning on a day to go over it. So it might be possible that i have it for this Sunday's video, we'll see.
@Natumanity
@Natumanity 20 дней назад
Great stuff man
@dualswords3004
@dualswords3004 21 день назад
Is there a way for the civ to make sound before they blow up?
@Gunter_Severloh
@Gunter_Severloh 21 день назад
Hi, i answered you on the forum thread.
@Redwood1993
@Redwood1993 22 дня назад
For me its not working even after doing all the steps as shown,Any help?
@Gunter_Severloh
@Gunter_Severloh 21 день назад
Can you show me your description.ext? If the name of the sound file is incorrect then it wont play. How do you have your trigger setup, is it player present or did you set it to be a radio trigger? Is the sound file an .ogg i'm assuming it is, you should be able to play the music on your computer in an .ogg format which will give you an idea that it plays. Is the sound file in a music folder or is it just in the mission folder itself?
@Redwood1993
@Redwood1993 21 день назад
@Gunter_Severloh my ext was identical to yours i copied and pasted it,i tried any player,Blufor present and still didnt work,And i put the music into an ogg format into a music folder n the mission folder,And also did the script in the trigger right,It was a youtube music clip so maybe thats why?
@Gunter_Severloh
@Gunter_Severloh 21 день назад
@@Redwood1993 Ok, theres 2 possibilities here: 1. Anytime you copy and paste the code from a the description box or even a forum post, there is that chance that you will acquire hidden characters. But it happens, not saying that is whats happening, so i suggest is to redo the Description.ext code by typing it in, and not copying and pasting, theres no guarantees that will change anything but doing so will eliminate that possibility of a hidden character. 2. The conversion, or format of the RU-vid video you have may not work, thing is you converted the video to a sound file like a .wav and then used the website i showed to convert it to.ogg you should be able to play that sound right on your computer. If you can then theres nothing wrong with the .ogg file. So does the .ogg sound file you have play outside the game if so then the issue is something else, if not then thats the issue.
@Redwood1993
@Redwood1993 20 дней назад
@Gunter_Severloh the music file does work outside 1 million percent i tested it,So i should just change the init.sqf
@Gunter_Severloh
@Gunter_Severloh 20 дней назад
@@Redwood1993 Ok that solves that, so if it plays as an .ogg outside the game like a normal wave file or even mp3 file, then you'll need to check the code in the description.ext to make sure its correct, i would type the code in. If you want i can share the exact mission i have in the video, and then all you would need to do is replace the sound file with yours, you want to try that or you want to check some more?
@zm1yt
@zm1yt 22 дня назад
very good video 🙂