Gunter has this weird talent of making a video explaining a script that fulfils an idea that I had a few days prior. This is about the fourth time that I've had an idea, and you release a video telling me how to do it lol.
Hello, I would like to know if you could tell me how to make it so that, at a certain distance from a town (for example, 800 meters), squads of soldiers spawn (some patrolling, others taking cover in buildings) and that, after attacking them, they receive reinforcements with a helicopter that As you pass, release paratroopers when that population of soldiers has been reduced to less than 30%. It is a very basic idea that I have and with which I would like to get started in editing missions. Thank you so much! Cheers from Argentina!
You can use a number of codes and or scripts for that. So for the spawning of soldiers to patrol you can do something like this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wQWZS4oV3BE.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jqUsTF4A-LU.html Can start with those for spawning units, but theres alot other videos on patrols, garrison, paradrops and other things you can even use radio triggers and just have ai come when you enter a trigger, or have it set when theres a certain percent in a trigger. Some of this stuff might need one whole script to cover all of it but all depends.
Setup a base respawn for their faction side with a marker, then make sure the units are all set to playable, they will respawn and should engage, though i never tried it but thats how respawn is setup for ai. I have a video on it demonstrating it if you need more details: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ca-_9cXXlA0.html
@@Themistocles30 So you want enemy ai vehicles to respawn? You could use the RYD_Pt script for that, though thats just patrols ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HF0SxbvAoqw.html you can also spawn vehicles you want through triggers, that be a way to keep enemy vehicles ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-19X6ga9ecwc.html
LET ME DREAM AWAKEN: THE PERFECT FORMULA FOR AN OPEN WORLD GAME IN THE EDITOR: 1- A BIG MAP LIKE CHERNARUS. 2 -TWO, OR MORE, OPPOSITE VIRTUAL ENTITIES (COMMANDERS, GENERALS, SIMILAR TO THE ARMA2 WARFARE MODULE) 3- IN A RANDOM BEGINNING, THESE VIRTUAL GENERALS APPEAR IN A RANDOM PLACE ON THIS MAP, THEN THEY EVALUATE THE SITE WHERE THEY HAVE APPEARED, ASSIGN VALUES OF IMPORTANCE TO THEIR ENVIRONMENT. EXAMPLE: A BRIDGE, A MOUNTAIN, A NEARBY TOWN, AVAILABILITY OF RESOURCES SUCH AS WATER, METAL, ETC. 3- THEN THEY EVALUATE THEIR SITUATION WITH REFERENCE TO THEIR ENEMIES AND/OR ALLIES. 4 - THROUGH ALGORITHMS THEY DRAW UP A PLAN OF DEFENSE AND CONQUEST AGAINST THE OTHER FORCES ON THAT MAP. 5- EACH COMMANDER BEGINS TO EXECUTE A PLAN OF DEFENSE, ATTACK AND CONQUEST. AS IF IT WAS A GREAT CHESS GAME. 6- THE FACTIONS COULD BE CHOSEN IN THE EDITOR, EXAMPLE: WERMACH vs ALLIES - ROMANS vs BARBARIANS - FALLOUT FATIONS, HALF LIFE, STAR WAR, ETC 7- AND YOU? (AS A PLAYER?). YOU WILL HAVE TO DECIDE HOW TO ACT ON THAT BIG SCENARIO: WILL YOU BE A MERCENARY? A SCAVENGER? A THIEF? A SURVIVOR? A BOUNTY HUNTER?...... (I ALREADY KNOW THAT WF EXISTS IN ARMA 3, BUT IT IS NOT THE SAME AS IN A2, IT ALWAYS CONSUMED A LOT OF RESOURCES)
@@Gunter_Severloh Yes, it is a mod that I use a lot. Sometimes it doesn't detect some factions, so occasionally I have to create my own version with ALIVE to make it work with HETMAN. I also rescued a version of DUST for IRON FRONT, which works with IF AIO, I don't remember if I downloaded it from your "REPOSITORY" page. It is a WF style, but it does not consume as many resources, it is like an optimized version. But it is limited to IFA, it would be very good to be able to select the different modifications like STAR WAR for example. It would be a matter of changing the core stage files, or better yet, making it selectable as HETMAN. This is a version that can be modified to any map, because it works with triggers, and not with preset locations: Dust3IFA-RAIZ-CTI-PORTABLE-WF steamcommunity.com/sharedfiles/filedetails/?id=2106976766. I don't know if your channel supports links, but the number is 2106976766 (steamcommunity.com/sharedfiles/filedetails/?id=2106976766.) You may be interested in testing its functionality.
@@arma3missions467 Cool, ya, you should update the page to IFA3_AIO as the Lite version dont exist, the AIO version is what the Lite was but its upgraded and renamed. Ya the Mission Repository was my website but i had to take it down and now its on a forum. Pretty cool ideas though.