110 hp? But dont you get more hp from beating up enemies? And knowing that the weird run forces you to kill enemies, why dont you give higher hp to asriel?
I'm sorry, but this is an old version. Please watch the channel in order to understand what happens next with the projects. It's 190 HP now, don't worry :)
I think this is a good start, I would recommend putting more instruments in the background, also, I think the melody could use some more variation as the song goes on, right now it feels a bit too repetitive and that kinda hurts the memorability, having a balance between repetition and variability is the best bet. One more thing, the instruments at 1:27 don’t really harmonize well (at least to me). You have potential, and I’m excited to see what you’ll produce in the future, just don’t give up, enjoy yourself and make an honest effort to improve and you’ll be making great strides in no time!
I thought I'd also come up with a concept for the cosmic soul type shown here too. There would be 4 chains attached to the soul, up, down, left and right. Press their respective directions to move the soul in that direction. You can only move in one direction at a time and letting go of the arrow key would cause the soul to start going back to the centre of the bullet box, like gravity is pulling it back to the centre. You can use this to adjust your position. Once you are in the middle, you can go in a different direction.
нормик, но нет анимации бездействия у спрайта азриеля и угол, под которым спрайты нарисованы слишком прямой по отношению к камере, если градусов на 15 набок повернуть, то будет намного лучше выглядеть, спрайты пуль можно сделать более угловатыми, округлая рисовка не оч заходит в ат/др артстайл, рожу джанкила тоже сделать более выпуклой по краям не помешает.
Какого хрена, я проходил спамтона нео на сноугрейве без урона, джевила без урона, скамптона без урона, титры в Андертейл без касаний, но какого я не могу пройти это!!? Я дохожу максимум до 5 атаки, игра меня тупо имеет
Это игра специально для унижения вашего достоинства! Чтоб у вас горел пукан! Нужно это осилить! Быть [[СИЛЬНЕЕ]] [[ЛОВЧЕЕ]]! Чтоб почувствовать полный кайф после прохождения!
@@froeridzeну, пока я особо не играл, потратил попыток 10 и дошел до финала с 10-ю хп. Как по мне - конец (кроме финальной атаки) гораздо легче начала, особенно атаки с золотой косой, а вот возможно ли пройти всё это в совокупности с финальной атакой без урона я не уверен, слишком все рандомно. Но, если там что-то за это особое есть... То можно и помучиться:3
Can you tell me what exactly is wrong with what he says? I basically understood that I could make a lot of mistakes in writing the dialogue, because the only thing I could do on Junkil Redux was fan art and songs, I relied more on Spamton Neo, well, an alternative and so on, and even then to a lesser extent, because I came up with the majority of attacks to less to spoil what has already happened, well, as I see it, as always I was covered... yes...
@@froeridze Junkil doesn’t talk like Spamton he talks like his normal self with him repeating the same word like this “I can do anything, anything” in which it would look fuzzy but also he talks in morse code
okay so played this and it is pretty cool, the mechanic is really sweet and feels so nice to work with, like some people have pointed out the sprites aren't the best and the talk sound feel a little on the dull side but the fucking movement of junkil redux feels official, it looks like a puppet being strung along and moved by someone else, who maybe isn't fully in sync with everything, it looks great, my only thing is i feel like the hypnosis eye should have only came on later, like it does in the animation for it, and it should have pulsed, like undynes energy eye, what you could have done is have it start out small starting at a slow spin but as it lit up the spin would get faster and bigger before vanishing and coming back, finally the attacks sometimes don't feel fully tested there are some situations with blue bombs where it feels like you can't move or do anything to avoid and the laser attack feels like it's not centered very well with the movement of the green soul, also the thunderstorm attack feels like it comes out of nowhere, i can get the camera's even tho junkil is just a radio host and not a movie person, but it still works pretty well but even if it's a TV thing it still feels weird that it's the only one that uses channels instead of equipment like every other attack, also i'm begging you, do not have a attack that comes out fast and randomly be the final Coup de Grâce, spamtons is slow and predictable plus you have a way to destroy the heads and eggs, the jack in the box is random, feels unfair and just isn't consistent since there isn't a good tell for it, that being said i loved junkil's neo chaos/power of redux attack, really creative even if it didn't really feel super focused, but it's a really cool concept that is used in a clever way finally please either buff the items or add more, 3 items that heal honestly only heal 20 hp given how junkil does like what 50 or 40? so the 60 is really low, it would be fine if there was more items and you can 100% do it with 3, but remember you want it to be fair and as the developer you might think it's fair since you know everything and built the game, but when you do that you become desensitized to your own gameplay, as it gets easier and easier knowing the in's and out's but people playing your game won't at first and need that extra bit of help to get through things, nice game and good job, i hope you just get better and better