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ProceduPixel
ProceduPixel
ProceduPixel
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An exploration of computer generated imagery. Some fractal, some geometrical, some randomized, usually abstract.
Juggle a while ... juggle FOREVER!
13:37
Месяц назад
Wyrd Cliff - Mandelbrot heightfield
0:36
2 месяца назад
Chasing a Butterfly
1:51
2 месяца назад
Elder Plumage - Mandelbrot heightfield
0:36
3 месяца назад
The Sprawlogy - Mandelbrot heightfield
0:37
3 месяца назад
Butter Flywheel - Mandelbrot Heightfield
0:37
3 месяца назад
Karst Bowl - Mandelbrot Heightfield
0:36
3 месяца назад
Extreme Erosion - Mandelbrot heightfield
0:36
4 месяца назад
Ferripple - Mandelbrot heightfield
0:36
4 месяца назад
Grand Line - a fractal attempt in branching
0:36
4 месяца назад
Vine Coast - Mandelbrot heightfield
0:36
5 месяцев назад
Elvish Amphitheater - Mandelbrot heightfield
0:37
5 месяцев назад
Upside Down Valley - inverted sheltered valley
0:37
6 месяцев назад
Sheltered Valley - Mandelbrot height field
0:36
6 месяцев назад
A Virtualaxy far away - infinite scrolltext
0:11
10 месяцев назад
Dazzling Dodecahedra - transparent dice models
0:15
11 месяцев назад
Комментарии
@thegrandestbazaar4800
@thegrandestbazaar4800 9 часов назад
Very good
@levelandre692
@levelandre692 День назад
cool
@Aladite
@Aladite 7 дней назад
These are the kind of landscapes I see in my dreams
@user-re4vz4cm3o
@user-re4vz4cm3o 12 дней назад
loving it. incredible work, thanks for sharing!
@Jestnarr
@Jestnarr 12 дней назад
When i was a child, i was thinking what would come beyond smallest, and what comes beyond biggest. It was then i realised. Infinite has always been a circle, a cycle of infinite causality. After the biggest, comes the smallest and before the smallest comes the biggest. Before birth, comes death and after death comes birth. Finity originates from the limited perception of mortality, so only time creates limits. This was when i started to ask me a question for years. The time before my birth, is it the time after my death? Unexistence. Absence. Unperceivable. *it will never end, it has never begun*
@Jestnarr
@Jestnarr 12 дней назад
Isnt that hilarious?
@RokStembergar
@RokStembergar 2 дня назад
@@Jestnarr It's Hilbertarious :D
@user-mq6on3cc7x
@user-mq6on3cc7x 18 дней назад
Me triying to find my pencil in the school:
@gnsmovies8849
@gnsmovies8849 18 дней назад
This are so cool to watch! How do you render these? Do you use blender?
@procedupixel213
@procedupixel213 18 дней назад
The software I am using is just my own experimentation toolkit. To me, thinking about the programs and about speeding them up is part of the journey.
@zxGHOSTr
@zxGHOSTr 18 дней назад
​@@procedupixel213 so you are using SDL2
@rockmandashzero
@rockmandashzero 12 дней назад
i would love a tutorial! i’d like to implement vr with spaces like these
@camchameleon4151
@camchameleon4151 18 дней назад
This gives me much anxiety.
@djzion_
@djzion_ 19 дней назад
insane
@swancrunch
@swancrunch 19 дней назад
so why's that called a horse coast?
@procedupixel213
@procedupixel213 18 дней назад
Some areas of the Mandelbrot set have nicknames. One is often called seahorse (or seahorse valley for the region where those are). When viewed as an elevation map, that place seemed more like a shoreline to me. So seahorse coast, or abbreviated just horse coast.
19 дней назад
<3
@adudefrompoland579
@adudefrompoland579 20 дней назад
that's a really interesting way to visualise fractals
@olafkonrad7168
@olafkonrad7168 20 дней назад
Ah, this is how we got here! ☺
@DarkPlatinumStudios
@DarkPlatinumStudios 22 дня назад
Love your work
@DarkPlatinumStudios
@DarkPlatinumStudios 22 дня назад
Fantastic bro
@defrance2728
@defrance2728 23 дня назад
Using sonar in Subnautica.
@Life_42
@Life_42 24 дня назад
Is it possible our universe is a fractal with infinite size?
@Djellowman
@Djellowman 23 дня назад
*bong rip noises*
@Life_42
@Life_42 23 дня назад
@@Djellowman Nope. Solitary thinking tranquility.
@AkkarisFox
@AkkarisFox 20 дней назад
​​@@Life_42 yep(agreeing with your rebuttal). Though people do speculate if there are fractal dimensions through which the particles of existence emerge and re-emerge over infinitely long time scales.
@Life_42
@Life_42 20 дней назад
@@AkkarisFox It is very possible. Quantum physics pops into my mind when thinking about your comment.
@NepenthesSloth
@NepenthesSloth 25 дней назад
I like what you've done there, trying to work out how! I use mandelbulber in my YT fractals. If using that I think you get get something like you've done using a bounding box but I like the model, it like a cliff-line on the coast - liked 👍
@Djellowman
@Djellowman 23 дня назад
I guess the number of iterations until z <= 2 is just mapped to height dimension z and then rendered as 3d together with the real and imaginary dimensions x and y.
@NepenthesSloth
@NepenthesSloth 23 дня назад
@@Djellowman ok cheers for answer. It looks good though! 🙂
@Voltlighter
@Voltlighter 2 месяца назад
The far lands in Minecraft lookin a little weird
@patchesdog4330
@patchesdog4330 2 месяца назад
This is completely mind bending and i love it
@calcaware
@calcaware 2 месяца назад
The mathematical beauty is astounding. Way to take this to a literal new dimension.
@f.jideament
@f.jideament 2 месяца назад
Imagine an open world game made with a procedural mandelbrot generation and some randomness to discover endlessly.
@Algorithms_Child
@Algorithms_Child 2 месяца назад
There’s something similar going on, but I don’t remember what it’s called. It’s still in the VERY early stages of development.
@f.jideament
@f.jideament 2 месяца назад
@@Algorithms_Child There is something going on, I can feel it.
@Algorithms_Child
@Algorithms_Child 2 месяца назад
@@f.jideament Somebody is definitely working on something like how you described, but nobody has released it to a wide audience yet.
@angrychompski
@angrychompski 3 месяца назад
hmmm, mandel brot ist wirklich lecker
@nor3a74
@nor3a74 3 месяца назад
Noice
@weye
@weye 3 месяца назад
Looks like kaolin at 26:30 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-D2JeHlFtMDM.htmlsi=XXBLQnXZWmDZfGP6
@TheRedEmperor_
@TheRedEmperor_ 3 месяца назад
Tasty.
@razor1836
@razor1836 3 месяца назад
Hey, i don't why i got this recommended but looks nice, It'll be great if the "camera" position will more in the center of the plane(literally zoom in), this way when the plane rotates you're surrounded by the wonderful fractal field, barely seeing its limits creates a more immerse experience. Bonus track include some trippy music.
@fernanduvito28410
@fernanduvito28410 3 месяца назад
Imagine if this was a canyon, would be beautiful the view
@Life_42
@Life_42 3 месяца назад
Reminds me of Earth from space due to the colors used 🌎🌍🌏
@FoxDog1080
@FoxDog1080 3 месяца назад
What decides the height of the field?
@procedupixel213
@procedupixel213 3 месяца назад
Usually with a Mandelbrot fractal, a simple computation is repeated until the result satisfies some condition. The number of iterations until that point is often called "escape time". Such a calculation is done per pixel and we end up with an array of these escape times. Usually those pixel values are then used to look up a color in some (aesthetically prepared) color palette. Here I use those values as an elevation above ground level (after some more tweaks with a mapping function from escape time to elevation, to better control slope and other details of the appearance).
@FoxDog1080
@FoxDog1080 3 месяца назад
@@procedupixel213 This actually helped me understand A rare occurrence indeed I shall subscribe
@Life_42
@Life_42 3 месяца назад
Thank you for sharing something I've only seen in two-dimensional.
@stephenduplantier2151
@stephenduplantier2151 3 месяца назад
What are we looking at? Your sound dropped out.
@NickAndriadze
@NickAndriadze 3 месяца назад
Fractals are one of the most fascinating, horrifying and beautiful things to even start to imagine...
@Life_42
@Life_42 3 месяца назад
Why horrifying?
@tranquoccuong890-its-orge
@tranquoccuong890-its-orge 3 месяца назад
imagine eating something in this bowl
@rudeandrotteninside
@rudeandrotteninside 3 месяца назад
Imagine cleaning it afterwards💀
@Life_42
@Life_42 4 месяца назад
Is life part of a higher dimensional fractal? From the planck size to the size of the observable universe, makes me wonder how much smaller and larger it goes.
@R_Euphrates
@R_Euphrates 3 месяца назад
I have this image in my brain of a scientist peering into a microscope, gradually zooming in further and further, from the cellular level to the molecular, then the atomic, quantum, whatever, until eventually he's peering down into the Big Bang, the Milky Way, the Solar System, and down to the back of his own head
@vzn52
@vzn52 4 месяца назад
The valley of infinity. Looks amazing.
@olafkonrad7168
@olafkonrad7168 4 месяца назад
There is a lake of peace and tranquility, they say. It lies in the middle of the mountains, where foolish wanderers can get ensnared by the slightest difference in a decimal place, trapped in endless, mesmerizing patterns.
@procedupixel213
@procedupixel213 4 месяца назад
I can confirm that one can get lost there, always looking for something. "I'll recognize it when I see it", I keep telling myself. But instead I stumble over more unexpected surprises again and again. I should probably go out more. 🙂
@ghastimus3503
@ghastimus3503 4 месяца назад
What did you use to render this by chance?
@procedupixel213
@procedupixel213 4 месяца назад
I wrote my own programs. They aren't really usable by innocent bystanders; instead of designing a proper user interface, I just tweak the source code and keep recompiling.
@swaws1577
@swaws1577 4 месяца назад
intersting how much nature follows math at the most basic level all the time
@procedupixel213
@procedupixel213 4 месяца назад
There is an old philosophical quarrel: is math invented or is it discovered? I am among those who believe math is discovered, and so I also believe that math is something natural, not something artificial. It may sound strange to see me write that when I am programming a computer to produce abstract vistas. But the natural origin of math doesn't preclude it from being used for artificial constructions, too. That is simply what we call technology: making use of the laws of nature for our own purposes.
@sjoerdev
@sjoerdev 4 месяца назад
can you explain to me how you do the rendering? are you raymarching? if so, how did you calculate the sdf function?
@procedupixel213
@procedupixel213 4 месяца назад
I don't use raymarching. In fact, I am not rendering the mandelbrot mountains directly. There are two distinct pieces of software. The first program is a Mandelbrot zoomer with arbitrary precision arithmetic, and it can output iteration data in addition to colors. The second program is a heightfield renderer. It receives the iteration data as raw elevation map, not knowing that it was generated from a fractal formula. Both programs do their specialized task quite "traditionally", with no truly novel algorithms. There are additional details, for example I start from smoothed iterations ("continuous escape time", or "renormalized itrations", but any variant will work). Then I have to apply a special non-linear mapping to the iteration data to make the overall slopes more interesting. Something along the lines of exp(-iteration[pixel]/maxiter), because otherwise the height maps are simultaneously too flat and too steep.
@mikoposter
@mikoposter 4 месяца назад
looks like something out of lovecraftian liturature
@juicedup14
@juicedup14 4 месяца назад
Ah sweet manade horrors beyond my comprehension
@SyenPie
@SyenPie 4 месяца назад
Really fucking terrifying but REALLY COOL....
@petersuvara
@petersuvara 4 месяца назад
Nice, what are you generating the meshes with? Just C/C++ calculations?
@procedupixel213
@procedupixel213 4 месяца назад
This one is not a mesh. It was made with the "Persistence of Vision" Raytracer ("povray"). That's a fairly ancient piece of software, from before everyone settled on triangles as the one true surface primitive. The noodle is made from torus pieces (i.e. donut rings). Povray can render toruses, quadric surfaces and many other types of such "algebraic surfaces" directly, without tesselating them into meshes.
@petersuvara
@petersuvara 4 месяца назад
@@procedupixel213 I see. Amazing, I remember POVRAY from a long time ago. I heard of it being quite different, but I always thought it still used tessellated meshes.
@petersuvara
@petersuvara 4 месяца назад
Interesting work. Deserves more subscribers.
@olafkonrad7168
@olafkonrad7168 4 месяца назад
Boxes! Boxes all the way down!
@procedupixel213
@procedupixel213 4 месяца назад
There might be another cosmetic tweak that would tone down the brick-y look a bit ... let me see ...
@sjoerdev
@sjoerdev 4 месяца назад
is this open source?
@procedupixel213
@procedupixel213 4 месяца назад
An older version of my heightfield renderer might still be available on fractalforums.org. I used to be a regular there a couple of years back.
@sjoerdev
@sjoerdev 4 месяца назад
@@procedupixel213 awesome! im gonna look for it. and what about your current version? i'd love to see how you programmed this masterpiece!
@procedupixel213
@procedupixel213 4 месяца назад
@@sjoerdevIt's not as masterful as you'd like. There is no user interface, it's convoluted, and the algorithm really needs a rework for more speed. Just not the kind of thing anybody could feel good releasing to unsuspecting bystanders. 🙂
@sjoerdev
@sjoerdev 4 месяца назад
@@procedupixel213 i dont care about how pretty the code is. i just want to learn from it.
@sjoerdev
@sjoerdev 4 месяца назад
is this open source? where can i try this for myself?
@procedupixel213
@procedupixel213 4 месяца назад
An older version of my height field renderer might still be available on fractalforums.org, where I used to be a regular before I overstayed my welcome.
@ZERICO2005
@ZERICO2005 4 месяца назад
Its pretty cool to see this in 3D
@emryshudnall
@emryshudnall 4 месяца назад
This is really cool! Can anyone explain how you get this from the Mandelbrot set?
@quezzert
@quezzert 4 месяца назад
Notice that points at the same height all have the same colour, so I'd guess that there really isn't anything fancy going on - they're probably just rendering each point's escape time as a corresponding height and colour, while the normal Mandelbrot just renders colour
@williamwade2674
@williamwade2674 4 месяца назад
@@quezzertgreat explanation!