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Squid Coast Approach - fractal heightfield zoom 

ProceduPixel
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Zooming into fractal heightfields has its pitfalls. The first few attempts were very bumpy rides. I eventually arrived at a two phase method, where some important animation parameters are determined only after the whole collection of elevation maps has been computed first.
With that it was smooth sailing. It is still only a short trip, due to the large amount of computation required. Turned out interesting enough to show around.

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1 июл 2024

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Комментарии : 11   
@defrance2728
@defrance2728 5 дней назад
Using sonar in Subnautica.
@DarkPlatinumStudios
@DarkPlatinumStudios 5 дней назад
Fantastic bro
@NepenthesSloth
@NepenthesSloth 7 дней назад
I like what you've done there, trying to work out how! I use mandelbulber in my YT fractals. If using that I think you get get something like you've done using a bounding box but I like the model, it like a cliff-line on the coast - liked 👍
@Djellowman
@Djellowman 5 дней назад
I guess the number of iterations until z
@NepenthesSloth
@NepenthesSloth 5 дней назад
@@Djellowman ok cheers for answer. It looks good though! 🙂
@camchameleon4151
@camchameleon4151 День назад
This gives me much anxiety.
@Life_42
@Life_42 7 дней назад
Is it possible our universe is a fractal with infinite size?
@Djellowman
@Djellowman 5 дней назад
*bong rip noises*
@Life_42
@Life_42 5 дней назад
@@Djellowman Nope. Solitary thinking tranquility.
@AkkarisFox
@AkkarisFox 3 дня назад
​​@@Life_42 yep(agreeing with your rebuttal). Though people do speculate if there are fractal dimensions through which the particles of existence emerge and re-emerge over infinitely long time scales.
@Life_42
@Life_42 3 дня назад
@@AkkarisFox It is very possible. Quantum physics pops into my mind when thinking about your comment.
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