The gray shape that looks like the ship... that is *not* the ship, just a lying interface. The ship isn't that big. You need to get *much* closer to brick it. The ship interior must be visible. Only then can you even aim at an individual room. If you are unsure, practice by starting too close to the ship, work your way outwards until you find the right distance.
You missed the part where simon audibly grabs his mouse and uses it to click the numbers on the numberpad on screen sometimes rather than use the keyboard. No hate tho I love CTC funny as hell video mate
You're getting better fast. 13:48 It's not alphabetical order. It's believed that the score list sorts by time of game purchase, time of steam registration or something like that (with newer before older).
ohh, i had just assumed haha. so i guess losing ties makes me look old and wise actually :3c and thank you, but a lot of that is shaking off rust and trying to remember everything i knew in 2020 haha
13:08 You paused while bash-dashing (extremely risky, you nearly bashed that guard), that's why you couldn't steal the key. This can be recognized by the only option being "Collision Sensor" under "Things you can do here" until the bash-dash is done.
makes sense! you were watching my first bash dashes outside of the practice simulator so i hadn't (and still definitely haven't) learned to appreciate all its nuances ha ha
all of the enemies that can normally be set on fire (filth, strays, soldiers, schisms, and insurrectionists (yes, there's only five)) will take 50% more damage while burning all of the other enemies, as far as i know, do not
@@engineergaming1669 haven't tested but i doubt he takes extra damage there wouldn't really be a reason for them to code in a vulnerability that, prior to the firestarter's addition at least, would never apply
Hey man, I love your content and game picks but I don't think Trans is the way to go. Not sure what personal issues you've got going but I wish you all the best. Would love to see some challenge runs in future, maybe a no weapon run
yeah, i just used it because some people were saying _all_ enemies do now, and i didn't want to say "no they don't" and have people comment "but what about the insurrectionist" haha
Spoilers for the very last thing that happens in the run... . . . . . . So, I thought I had managed to race back to a station before the guard that had been sucked out into space was considered "harmed", but that's not actually true. In my panic, I paused for a moment after I had left the window, and it was *before* the guard did. I talked to esteemed Heat Sig daily player DurryQuill and discovered that once you're out of a ship, after 4 real time seconds, the game unloads it (with some exceptions). That time still passes while the game is paused! The two pauses that I did, with only a handful of frames between them, were *just* enough to unload the ship before the guard could be sucked out!