After watching your review, you understand that now the graphics are on a completely different level with such a physics simulation! And you need to be able to do this! Wow. Bravo. I definitely plan to buy your project, it seems everyone wants this! It would be great to build a whole street with such projects, lamp posts, changes in puddles on the asphalt and fallen leaves, and so on. A realistic city that can only be changed by the owner! Wow)
Hi Alexandr, I purchased, but the Maps folder is empty and when attempting to open the Assembly Levels, they load, but there aren't any assets within the details panel. I'm using 5.4 and adding to a new project. Perhaps there's a few missing files maybe? I'll be investigating on my end in the meantime but looking forward to getting this to work none the less.
Hello! You have to activate the unreals "Water" - plugin, and restart the project. dev.epicgames.com/documentation/en-us/unreal-engine/water-system-in-unreal-engine Yes, you are right, some assets are lost. I already fixed it, just re-download the project. Also, please email me. lgamernay@gmail.com
The baked lighting is SO CLEAN. And lack of ghosting and other visual artefacts (overdone AO, noise, texture artefacts) make this look so good. I'm not a fan of cabins in the woods, and even I want to visit! A fine display of the assets on show! Incredible!
@@alexandrbratus3757 If I interpret correctly, MRQ trades realtime speeds for consistent quality? Either way, Lumen is a capable scalable general GI solution.
You can use this studio in any of your commercial projects, but how to do it technically, I don't know. However, I know that there is special software for such tasks.
Default scene (Static lighting) works exellent on rtx 2060 at 1440p. But I can't guarantee a perfect performance in the game, performance depends on many factors.
Hi, is this compatible with unreal engine 4.26? It says on unreal engine marketplace that compatibility is 4.20 to 4.25 only. Will this still work in 4.26.2? ty! love the visuals
@@alexandrbratus3757 For some reason it won't work because it's not compatible with engine version 4.26 is there any fix? ty! Again here is a screenshot of the error: prnt.sc/15gctba
@@awakenedmemory6124 open the project folder, right-click on the .uproject file, select Switch Unreal Engine version, and select 4.26, then run the project.
@@alexandrbratus3757 thank you that worked! i have one more question, how do I make this room look like its at night? i changed the sphere's mat/texture into a night time scene, but inside the room it's still really bright. the only light i wish to use is a directional light (that acts as the moonlight) and let the moonlight's directional light bounce around in the room. But the room is still so bright. i somehow cant turn the ceiling light off also. it's light theres some type of ambient light on somewhere (but i cant seem to find it). i'm new to unreal engine 4, so forgive me if i'm not asking the right questions. thanks!
The camera seems so much smoother than any other video I have seen. You mentioned in a comment something about frame delay set to 0.0-0.1 is that what it is?
No, this is not a frame delay option. The camera animation is slow, all movements are smooth, and the video is also recorded at 60 frames per second, so it looks so smooth.
No, it's baked on CPU. Production quality, Static lighting level scale 0.2, Num indirect lighting bounces 8, Indirect lighting quality 5, the baking process can take a long time, but quality will be perfect.
I can see that the file has include a walking blueprint, can you explain me how can I use it in my existing file please?, I bought one to other developter but he doesnt want to give support,
Wow, so high quality, like rendered and animated with a offline renderer. How do you get rid of the noise in your materials, it seems so hard to find a solution for that, but in videos like yours I can see that this is possible, I have also tried in the console command to set the r.SSR Roughness or Quality to 3 but nothing changes. Did changes in Posprocessvolume and tried few other methods, maybe u know more, what is your technuiqe? Is your Antialiasing just on Temporal? Because it looks very sharp and materials like fabrics are not flickering. I am using the Gpu Lightmass for baking and get the same realistic lighting as in yours, but men few problems like these can really stress me up. I can understand that you are making money with this, but if you could help me, you could make a little men outside very happy! It would be amazing if you could make tutorials in archviz ue4 with small tipps and tricks, we really need good artists like you!