Hello, I’m a 3d designer and this is my project in Unreal Engine 4. Feedback: lgamernay@gmail.com Marketplace: www.unrealengi... Try demo: drive.google.c...
No, it's baked on CPU. Production quality, Static lighting level scale 0.2, Num indirect lighting bounces 8, Indirect lighting quality 5, the baking process can take a long time, but quality will be perfect.
Wow, so high quality, like rendered and animated with a offline renderer. How do you get rid of the noise in your materials, it seems so hard to find a solution for that, but in videos like yours I can see that this is possible, I have also tried in the console command to set the r.SSR Roughness or Quality to 3 but nothing changes. Did changes in Posprocessvolume and tried few other methods, maybe u know more, what is your technuiqe? Is your Antialiasing just on Temporal? Because it looks very sharp and materials like fabrics are not flickering. I am using the Gpu Lightmass for baking and get the same realistic lighting as in yours, but men few problems like these can really stress me up. I can understand that you are making money with this, but if you could help me, you could make a little men outside very happy! It would be amazing if you could make tutorials in archviz ue4 with small tipps and tricks, we really need good artists like you!