More racing games need to follow the career setup like the F1 games where you follow a season with practice qualifying THEN race day. Bonus points if they could incorporate a super points system (since most games follow Motorsports managed by the FIA) in order for you to be able to compete in better and faster racing divisions
Depends on whether or not it can keep itself cool enough. Most of the new thin and light models really can't do this properly to justify their price tags.
If you want something unique from the monotony of the current racing game sphere, you're going to have to dig. I recently found Night Runners on steam, a 90s to mid 2000s street racing game set in japan. it's aesthetic is supreme, and I can't stop playing. It's currently still being produced, but the prologue is out, and I encourage everyone feeling the same as you described in the video to check it out.
As someone who loved Underground 1 & 2, liked Carbon, and enjoyed pro street a lot, I just find gameplay boring as hell in the latest need for speed games and not only in this franchise. 1- The circuits / roads are uninteresting. 2- The driving models, are either too realistic or too arcadey. 3- I'm not joking but I have on my phone a few cheap racing games with many times more entertaining driving mechanics. 4- We either seem to get a game with good/fun driving physics and no customization or the opposite. It seems impossible to find both in one place. It feels to me that racing games are never made to feel complete, but they are created lacking in many ways, as if to purposefully be forgotten so that you can buy the next installment.
Racing games lack the most important thing in a game,,,, the soul and the passion, without it, it be just another racing game that feels similar that you played before and gets boring real fast and lack of variety doesn't help either,,, thats the problem with racing games
Because they simply suck... Id love to play some good racing game. But after seeing whats available i end up launching stuff like NFS U2, MW, ProStreet, some old GRID games or Flatout UC...
Yes I'm still playing racing games almost every day, but on Android, and seeing and testing which played better, My old time favorites like Ridge Racer, Gran Turismo, Burnout, Need for Speed, Midnight Club, Test Drive and some are still the greatest of all time, I'm on Android playing Racing Legends, Rebel Racing, Gear Club, Racing Max pro, and others, but some that people are hyping up aren't as great as they say, they look great in graphics and have lots of features, but when it come to controlling and steering the cars for yourself is pure nonsense, Asphalt 9 legends is one of them, in this game you race cars, but you have to make choices, and the damn cars keep crashing often, especially in multiplayer mode which shouldn't be, if you make a choice too early or too late your car runs into wall and crash most of the time, sometimes you nitro just as the fly off a ramp it hit up or fly off the road go below or into waters, which is nonsense, this game have a lot of hypes but it's not as good as many say it is, too many unnecessary crashes, the choice decision mechanism makes steering the cars worse, so I'm hoping if Gameloft to ever make ten, they do it like the kings of Racing Games, and let people steer the cars themselves, in automatic mode like Racing Legends, Burnout, Midnight Club, Need for Speed and Ridge Racer just to mention a few of the kings of Racing Games. People want to see those games ported to Android as well, Need for Speed is doing it, so what are the other companies waiting for? To bring over the greatest names and racers of all time? We want them for Android, there they will have a greater and wider audience and fan base, because almost everyone has a smartphone, they might even bring back some old players when they get to know that they can now play their classic favorites on their phones, so RR, Namco, and the others we want our Racing Favorites in our hands as well as on console, because mobile gaming is getting bigger and better because of the variety of smartphones in people hands, not everyone own playstation, Xbox, or Nintendo today, because time change, but almost everyone has a smartphone, they always do, and have it mostly anywhere they go.
the problem i find is that the racing itself in these open world games aren't fun and close, most of the time you drive against people in cars that are going so fast that you can't even race with them most of the time, track racers like grid have much closer and better racing. people have become obsessed with the open worlds and forgotten how fun a track racer actually can be. reason i still love rivals is because the open world doesn't have hundreds of unnecessary roads, in the new nfs games and forza i just skip the roads and drive off road most of the time.
You also have to realize that the first few Fast and Furious and tuning became a real social phenomenon back then, and boosted the sales of racing games for the next 5 to 10 years.
Genre might not be “DEAD” but it’s in need of life support cause so many racing games we’ve gotten in the past decade have such poor quality and poor Re playability compared to games that came out during the ps2 and ps3 era
One thing u didnt add is the actual player base mentality. I have a friend who LOVES cars. He loves vehicles in general, he is a mechanic even. And we grew up playing nfs. We were drumk the other day and i brought up how i miss the nfs games and he said with artitude "nfs is to arcadey". I believe he isnt ths only one who things this tho. Why so many car gamea are doing the sams realistic driving sim
That's absolutely true. I know someone who loves cars but doesn't really care as much for arcade racers. Might be the reason why simracers are as popular as they are, despite all their flaws.
I would love to play racing games if only let us have a ton more customization for the cars themselves and different variety of cars. Only Gta allows you to have a supercharger intake hood but if other games allowed you to add that, it would be great
Crappy single player career modes, that's why. Just give me an actual successor to Gran Turismo 4 Forza and the Horizon series should have been that on PC, but they can't be bothered to make a game where you don't win a supercar every 5 minutes They are too afraid to give players an actual fun challenge with a sense of progression GT4, Forza 4, PGR4, Burnout Revenge, Outrun 2
I guess it comes down to perspective. If you like arcade racing games, then I guess you would be disappointed. If you are into racing sims, then you will probably say we are in an absolute golden era. I have zero interest in NFS or Forza. I like to dabble with AC, ACC, etc. As such, I think racing games are in the best state they’ve ever been and they are only getting better. To each their own.
Racing games have always been niche, I was surprised to know that but if you look out the genre that sells less games that is racing games. But one example of this, you just have to look at sales from racing games. On PS2 outside of Gran Turismo no other racing game sold more than 1-2 million units, something that is still more or less the NFS sales ballpark. Forza sold consistently only 1 million units per game until game pass introduction made the Horizon games explode, but even them I doubt that the people that actually play substantially is much more than those 1-2 million units. Sure those live service games with longer legs may reach higher sales numbers compared to their antecessors in previous gens, but the popular games are selling dozens of millions (the average most sold game of the year is doing 20-50 million copies in it's lifetime sales) or even hundreds of millions to the best selling games of all time (GTA, Minecraft, etc). While on PS2 the best selling game was GTA San Andreas with 20 million copies. Generally people just don't like and see the appeal of racing games. My hypothesis is because if you are not good and battling for the first positions, racing games are boring (and for single player games, if you don't enjoy the act of driving itself or car culture, very few games have a good balance in AI to make engaging races, either you dominate a dumb AI or they rubber band into you when you are winning and you lose if you don't have a perfect track record even if you dominated the entire race). And because the development cost have risen, the publisher minimized risk by consolidation of games in a very few titles with a lot of recycle content (games sharing a library of cars or tracks for the entire generation or more for example). So we lost most of the experimental weird arcade games like Burnout, MotorStorm, Midnight Club, Wipeout, etc. Because those didn't push high enough number to satisfy shareholders desires of profit. Given that if the resources put to develop such games was invested on more popular genres, like shooter, they probably will make more money even with a average success.
Racing games and sports games are for people who are not smart enough or don't have the ability to concentrate enoigh to play RPG's. Racing games and sports games are pretty much all the same. Also why would anyone play a sports video game like basketball. It's the same game all over again. And there's really no end to a sports or racing game, no real story, no plot development.
I disagree that racing games have bad progression. The most important type of progression - the improvement of player's skill - is as relevant as it has ever been. The goal of games like Forza Horizon 5 is to MAKE you a car encthusiast, not to attract those who already love cars. Find the car that you love to drive, tune and test it for dozens of hours, find the perfect camber and toe angles, suspension settings, gear ratios, etc... Before you know it, you'll be fighting for world records in proper sims or even for real (Rally, in my case). People literally skip the whole learning and gaining experience part by googling someone else's winning preset and then complain that the game has poor progression. You've just skipped most of it, man!
I actually love the drifting in need for speed unbound but I think I’ve only learnt it so well because need for speed was my favourite and remains my favourite game on my console - all there is to it is making the right choice of drift at the right time given your speed in specific car know how, for example with the supercars speed drifting (double gas pedal) is trickier but the best choice, I often suggest you do it then when the car “enters the drift”control it while in the drift without using your gas pedal only re-pressing it just before the car sideway momentum runs out or if there’s more curve you tap it time & time again & your supercar with stay drifting
probably because modern racing games are just like Online MP games filled with MTX SCAMS plus there are so many old great games why bother with new scams
I still play BURNOUT PARADISE. If 3 was available I would buy it and play. I hate new racing games because they all have terrible rap music, unnecesary story, ugly aesthetics.. I miss other eras. I still play FUTURISTIC racing games like WIPEOUT COLLECTION OMEGA. That is my all time favourite playstation gMe
My all-time favourite racing game used to be NFS High Stakes on the PS1. Even when I was a kid, I liked the stylish menus and relaxing music. And then you picked a very expensive sports car, like you had all the money in the world and then drove the crap out of them while being chased by the police... IN A DAMN TUXEDO!! How cool is that?! Being all smug and classy.
It's obvious. look at how popular beam ng is. people want advanced realistic physics. aaa racing games feel the same as the driving mechanics are so basic and don't involve unique physics challenges. ie such as towing a vehicle up a rocky mountain,
A lot of people tend to forget that one of the biggest issues further franchises downfall is that driving simulation games have taken over the genre completely. I've never been a car enthusiast. But I used to love play unique racing games that I grew up with. But by far my two favorites were always the F-Zero series from Nintendo, and the MotorStorm series from From PlayStation. But both franchises have long since been abandoned by their console platforms. Even though they were made by two different companies in two different regions with different approaches to aesthetic and overall style, they were good old-fashioned classic ARCADE style racing games. You didn't have to be an absolute car geek IRL to enjoy the games. No forced realism was shoved into the fictional aspects of the video game itself. You picked a vehicle that had certain stats, chose a paint job, decided if you wanted to favor acceleration or max speed and enjoyed a free Expedition race or a Grand Prix and just have fun learning the games mechanics as you raced and as time went on you played on higher difficulties and played the more difficult and complex Grand Prix cups to unlock more vehicles and tracks. I even enjoyed some of the Hot Wheel racing games growing up but they didn't impact me nowhere near as much as the other two previously mentioned franchises. (Because even to this day I still boot up my PlayStation 3 to play the original MotorStorm or my N64 to play some F-Zero X) We were given this game called "onrush" that didn't understand if it wanted to be a hero shooter like OverWatch or if they wanted to be an actual racing game like MotorStorm...lame and directionless. And these days people only know of F-Zero because of SSB. Us Die Hard fans were expecting to see a brand new installment in the long forgotten franchise that has been abandoned for two decades... and all we ended up getting was F-Zero 99... you know that forced Trend Nintendo has been doing? The live service digital only type games that are pretty much only given two years of shelf life before being abandoned and then delisted? Usually just focusing on Nostalgia and based around the very first entry in the series instead of actually trying to make something new? SOULLESS AF! As for the Hot Wheels games Hot Wheels Unleashed just never got my attention enough and the microtransactions didn't help either. As for Hot Wheels Unleashed 2 it just doesn't look appealing enough for me. I'll wait till I find it on sale somewhere. I really don't care for driver simulation games. I miss classic arcade racing games. It seems these days the only thing that differentiates from that milked subgenre is Mario Kart...ugh...that's NOT the same at all. ( I also forgot to mention my favorite racing game for the Sega Dreamcast was and always has been Re-Volt also shout out for the PS2 for bringing Smash cars another awesome RC racing game that was for the PS2)