Welcome to my place to talk everything there is to know about my favorite genre of gaming, cRPGs. Baldur's Gate, Icewind Dale, Neverwinter Nights, VTMB, Pathfinder, Pillars of Eternity and more! Other RPGs also welcome, though! See you soon, friends.
>we pretty much got oneshotted HOW ... CAN ... YOU ... DEFEND ... THIS ??? Why does a player that wants to play the game with the fashion he wants and without all the partcles effects from 10 stacked buffs NEEDS TO BE PUNISHED? 😡
I just went fauchard + shield at early levels. At level 7 with outflank improved twf and mythic twf it's much much better to start dual wielding. I am going Angel to Legend so will probably go Sohei afterwards for the weapon training and flurries with fauchards. Should be great
For anyone who likes this but wants to go a caster route. Instead of putting points into strength and taking martial feats, Grab hideous laughter and a bunch of other enchantment spells. Instead of hitting someone with a longspear, drop them to the floor while your pets destroy your enemies. Its been really fun so far on my current run
i was thinking about your build Gendarme/Mutated warrior, to change this to gendarme/Titan fighter. The different damage addition and damage multiplication could do amazing hits with charge and dual longspear if it's possible. And with an Inciter mercenary
Thanks for the breakdown of the titan fighter! It could be argued that at some point, you've got enough damage and should really take some utility instead. If your character can deal 9000 damage in a round, (enough to kill Deskari six or more times over) it might suggest that some of that could have been sacrificed for utility or survivability.
@@cRPGBro Thanks! Also thanks for the build videos. everytime I see one of your builds it makes me want to boot up a new game. Which becomes a problem when I have not even finished the playthrough before that :D.
It is sad how titan fighter cant compete against mutation warrior or even two hander fighter. That minuses to hit are ultra crippling especially on unfair but great dip for casters xD
I know this is an old video but I just started playing WotR, I have been using your guides and they are great. My question is, if I buff before every fight I will soon run out of spell casts, is there a way to offset this besides resting?
Was it ever confirmed that one level of titan fighter lets magus use a two handed weapon with a spell? Or for that matter, is a Tower shield you bash with considered a two handed weapon?
I dont think mithral actually works with the armour feats of the armour type, but rather that armours feat of the lower tier of armour. So chainmail of comradery would work with light armour feats.
It can be fun it's just that this character isn't really stacking skills and it's so easy to increase Athletics to enormous amounts! The extra Holy damage at least can come in handy for a full prebuff.
I don't know how you got all the bosses to just not knock you out of that animation but it knocks me out every time. Messmer hits me with a light attack and it will knock me out of this animation. I don't know if it got nerfed or whatever but this does not work.
I have to say, I really do not think glaives are the way to go. At low levels before selecting weapon specific feats, sure, but +1 hit and damage from the tome (strictly speaking, I do not believe this stacks with weapon training, but this archetype doesnt get weapon training) is not enough to compensate for a terrible threat range, when you could be using falchions or fauchards instead. Critting 3 times as often must surely be the better option, particularly when considering outflank, but also the fact that you get mythic critical and weapon mastery, reducing the relative value of a base x3 multiplier. If, as you invariably do, you use a skald merc, you get another bonus to multiplier and with the trickster mythic path you are using, another still. So we are comparing a 15-20 threat range and x7 multiplier with the inevitable excess belt of perfection and factoring knowledge rank 2, to a 11-20 threat range with a x6 multiplier under the same circumstances. Another way of looking at it is that for every 20 attacks, you are an additional 36 attacks worth of damage using glaives vs and extra 50 attacks worth of damage using falchions or fauchards, or 56 vs 70 damage ratio in total, which is 25% more damage for the 18-20 base threat range, and this is before allowing for overkill wasting damage (the difference between x6 and x7 damage will usually be irrelevant - the target is very likely dead either way), smoother damage and triggering on crit effects like outflank significantly more often. And if you consider another mythic path without skald, you are comparing 14-20 threat range with a x4 multiplier to a 18-20 threat range with a x5 multiplier, which is effectively 21 extra attacks per 20 attacks vs 12, or a damage ratio of 41 to 32, which is a 28% more damage for the high threat range weapon, in addition to all the over already mentioned benefits. And at very low levels, just use a single two hander with cleaving finish. If hitting is that much of an issue, you would be better off going for high AB mythic paths like demon, azata or aeon and taking a big base threat range than going trickster with a crappy base threat range.
I won't deny that to be fair, I do still prefer high crit range weapons. It's just that I was getting rather tired of Gravesinger/Falchion/Fauchard etc haha. When I first did this character I went with Fauchards, but I wanted to give Glaives some love as there's a lot of powerful ones in game. But yes, from a power gaming perspective Fauchards would be better what with higher crit range and still the Reach bonus. The attack penalty isn't much of an issue with a Skald merc starting from level 7 or so, same for a Cleric ally like Sosiel, it's mostly annoying in the very early game.
I understand why this build is trickster, but it would've been somewhat more thematic as demon since in the original tabletop campaign, the corrupted Herald dual wields glaives when you face him.
But Mythic Armor Focus - Medium Armor Assault dont bypass enemy DR even with Covenant of the Inheritor. At least before patch it was bullshit feat. They fixed it?
I explain how to play it during early game at 02:33 AC is completely unnecessary on build that stacks Reach from multiple sources: Glaives + Lunge + Enlarge Person/Legendary Proportions
@@cRPGBro I saw it. I laughed. How can I beat the demons of magic with this build? Oh, they'll incinerate me because of the touch protection class. On the last difficulty, if the enemy hits, you are dead.
@@user-ct4oj3ic1g Considering you don't even know the name of "the last difficulty", perhaps you aren't in a position to be putting out such blanket statements about the quality of a build. If your point about low touch AC was accurate, than every KC build would require maximizing survivability, which is demonstrably false. While the enemy AI does tend to try and beeline your KC, there are many ways to prevent this from happening. In order to optimize a character as a 2nd row damage dealer, which is what this build is designed for, you have to sacrifice personal survivability. Considering that basic gameplay concepts like this are a sticking point for you, it may be wise to spend less time criticizing others and spend more time learning game mechanics and playing the game.
I like earth breaker better for titan fighter. Less reach but better damage and divine dismissal with either terrifying tremble or clawfall is a good finishing pair plus there are lots of other options for earlier points in the game. Greater dispel at character level is really good for a martial character (even better if going legend).
Thanks! I like them but I think it's easier to chain Endure + fast attacks with the Raptor's Talons. The fact the new claws lunge you towards the enemies is nice though for closing in the distance.
Thank you! I also have an updated version of it for the DLC/new patches: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nX26vwGJKkg.html Also a MAX Damage Buffs variant here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6znl2iwXCwM.html
It's a lot of fun, and even unfair capable considering you can choose subclass with wolf pet, wich will carry early game for you (with Cam and her hexes). Later goes pretty unique early game. You can for example combine sleep+color spray to disable a pack with some immune to speel enemies, or make hideous laughter AoE at level 4 already. There are some feats and gear to help you at the start, from new ones I mean. But this class takes some time to get used to. And you don't really need build, just go all in Cha and DC. It goes with Aeon (incredible DC boosts), Demon (like with succubus build), and trickster because of Coup de Grace from persuasion trick (and you have the best persuasion checks wuth this class) and domains, with subclass about making sort of new religion it's just so many domain powers to 20 lvl without wasting general mythic abilities on it.
Chainmail of comradery counts as light armor for mythic armor feats since it's mithril. I've also found that heavy/medium assault damage doesn't bypass any type of DR/, unless that was just updated
@@XEProteus maybe, haven't tried it yet. But he's recommending it in the beginning of the game instead of mythic 8, and makes no mention of DR/ being an issue, which makes me think he just respeced an endgame mc for the build, other than making sure he could get through the shield maze to start
I recommend it at level 8 because Bane of Spirit will change all damage to irresistible Force type and can be acquired at around level 10 for enemies with DR. There's also level 8 footage at 00:19
How this would change to be a hireling (companion)? As can have only one main charracter, we need thease builds for companion point of view aswell. I havent seen that aspect in any of build videos and I think it is needed. Maybe a part on how this works as a companion?
It can still work for a companion, so long as the main character goes Trickster (as they'll also qualify for the Trickster special feats). If going other Mythic for MC, the main difference is less crit range/damage, so I'd recommend Fauchards instead to make up for less crits chance, while keeping Reach. Another difference is that you'd have a few less Stats as I imagine some bonuses like the +4 Tome to All Stats, +2 Elixir to All Stats, wouldn't be spend on a companion 😅
@@cRPGBro awesome. I appriciate the answer! My 2 current playthrough is Lich main charracter (lord of all magic, your build to be the main caster of the group) Thinking builds to give to companions and thease builds you are making is helping a lot. -wenduag will be a manticore shifter, Camelia that new warpriest with the new blades, will take Daeran maybe as kinetist of some sort. Evil playthrough, but need front liners.. prefer to have some animal companions aswell. So checking your builds =) Also need the ease of play, I hate pre-buffing, I like to react when something happens and deal with it when it happens not before =P nut no worry, womt ever play this game in unfair =P More interested in the story than mechanics. (I do love to try different builds though)
I still think it's bit of BS that they didn't add Titan Mauler Barbarian while at it. Like, they already made the mechanic a thing in the game, why not introduce both of the main archetypes that use it?
150-160 is ideal. 120 CAN work, at the cost of some damage, by going 60 STR instead of 80. 60 VIG is the only true must have, and if you want to be higher level, you can also go for 99 VIG, but the difference is only around 300 HP.