Hi, my name is Matt Aspland, I make tutorials to help you become the game dev you want to be and to create your very own games in Unreal Engine. I provide very quick and easy to follow videos to teach you how to make great games.
I'm a young but experienced games developer who has done contract work for numerous companies and games. I am also a full-time university student expanding my knowledge on the theory behind games design.
If you want to support me, there are many different ways of doing so. This is by no means expected or required. It is just a nice support.
Hey mate You are Near 80k , i am a follower from 5000 subscribers and i commented on the special 5k video you made a while back that i said ( i need you to be at 100k), i just want to say thanks to all the content you make , you helped me a lot , see you at 100k and more
Okay so on 4:30, I was actually scared because I did everything correctly but-- I could not find: "Set On Ladder." Turns out you just have to disable checkmark on "Context Sensitive."
Added note: I want and need my character to have a flashlight but for some reason the boolean did not recognize "cast to first person character with flashlight" even though I had deleted the first-- I apparently had to delete both of them in order to make it work. I don't know why.
I dont know if this is just me, but whenver the item attaches to the socket my movment is messed up, i can still walk but im walking in all diffrent directions I dont know what is going on and how the item is causing this
there must be something i'm missing cause the two actors for load and unload just cancels each other and won't work EDIT: i finally got it fixed it was messing up cause i had another capsule Collison at the front i just had to move them both a bit more far away
i have them both to different levels with the 1st one which unloads front room basically sub 1 i have the 1st actor in front room and the 2nd one being bottom room which is sub 2 which loads front room and unloads bottom room i'll see why that would be
cool this works perfectly. the only thing i changed was instead of using a static mesh for my exit reference, i used a billboard. this way i dont have to check a bunch of boxes to make it inert ingame. thanks
I spent 2 nights staying up until 5 am trying to figure out how to make the textures I applied in blender transfer to unreal engine. Im so glad I found this video because this worked for me and now I can work on my course assignment (making a game in like 7 days) thanks to this so thank you.
Ty, I was following the official unreal blog to make a pause menu but this doesn't work if you set it to "Set Input Mode UI only" cause you'd be blocking the input to close the pause menu with the same button.
What happens if "in place" isn't ticked? I have characters that run about 10 feet, then glitch back about 3 feet repeated when they run. Is it because the "In Place" wasn't checked? I just thought it was because I'm new and bad at this.
Hi! The tutorial is still relevant on UE5.4, but there are some errors. After turning on the first-person camera, the third-person camera returns incorrectly. Firstly, it is not so smooth but sharp, one frame, and secondly, the location of the camera from the third person and its orbit are lost. What could be the problem, please tell me?
Awesome vid, im currently working on Shaders in a project and even tho i didnt make a cel shading shader, the logic behind distinguishing if a pixel was part of a Skybox was very Helpful
You've probably been the biggest help for me in my UE shenanigans, whether that's your guides or the free stuff you always point to. Thank you for everything Matt!