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How To Create A Line Trace With Bullet Drop In Unreal Engine 5 (Tutorial) 

Matt Aspland
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27 сен 2024

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Комментарии : 29   
@threedking
@threedking 7 месяцев назад
Where were you 2 years ago when I was doing physics calculations of this from scratch?😅
@joshuawolford5808
@joshuawolford5808 7 месяцев назад
I love that you do these videos sometimes and I don't really need to do exactly what you're doing but it translates over to what I'm actually trying to do. In this case I'm actually excited because this is going to help with arrows. So thanks again for another I'm sure great tutorial that I'm actually about to watch and haven't watched yet obviously since you just posted it like 30 seconds ago.
@LegendHD
@LegendHD 5 месяцев назад
this is the best lesson on the topic. I wanted one static mesh to fly out along with the tracing line what node should I add? (sorry I’m a noob, I can’t find it in Google)
@Jr-Mind
@Jr-Mind 7 месяцев назад
Can you please make a tutorial on Spiderman swinging
@TheRopiak
@TheRopiak 2 месяца назад
This is super helpful thanks! Is there a reason you used a sphere instead of a socket on the gun? I'm just curious if there's reasons or advantages to that.
@johnterpack3940
@johnterpack3940 2 месяца назад
Is there a way to delete a line trace when you create the next one? Seems like a nice way to get the resolution while keeping performance. What about doing multiple line traces simultaneously? For tracking the pellets from a shotgun.
@NetheriteKingGaming2922
@NetheriteKingGaming2922 7 месяцев назад
Can you do a tutorial on skydiving with a whole skydiving blend space which comes in when you press the "skydive button?" If you haven't already.
@aakburns
@aakburns 7 месяцев назад
This worked, but is only making the green path about 2 feet from the walls, not directly from the player gun. What am I missing?
@Asmund648
@Asmund648 5 месяцев назад
As a verified shootingrange shooter, I can confirm this
@TraumniniumnGames
@TraumniniumnGames 7 месяцев назад
Thx for the tutorial. If I made a shotgun, would it affect performance if It shot out multiple linetraces for each pellet?
@MattAspland
@MattAspland 7 месяцев назад
If you have too many collision traces per shot then probably. But you could keep them on the lower end, in the video I set the sim frequency to 30 and shot about 10 shots “at once” and performance was fine. So tldr, you can definitely use this method for a shotgun, but you’ll need to be careful how you set up.
@TraumniniumnGames
@TraumniniumnGames 7 месяцев назад
​@@MattAsplandI appreciate it
@vincentm7847
@vincentm7847 7 месяцев назад
Hi Matt, this is kind of off-topic from this tutorial. Is there by any chance for you to make a tutorial like quick or easy access inventory system? Like when you press and hold “i” key and the inventory pops up (for example, a circular shape in the middle of the screen with items in the inventory), be able to choose item with mouse, and disappear when you let go “i” key? Something like that. My apologies if my explanation is not clear enough. Thank you.
@burgi6236
@burgi6236 7 месяцев назад
the forward vector is always numbers between 0 and 1 in YX or Z direction? so we can multiply it?
@Yokitolakaka
@Yokitolakaka 7 месяцев назад
What happens between gaps if there is a wall? it will ignore the wall at all? or does a sweep between spheres? Also the performance is horrible for it's use, projectiles would work better in this case?
@mr.generalx
@mr.generalx 7 месяцев назад
How To Make The Ps2 Graphics?
@rifat.ahammed
@rifat.ahammed 7 месяцев назад
Thanks
@ArkainMetaAal
@ArkainMetaAal 7 месяцев назад
I'm pretty sure the lag when increasing the sim frequency is only due to the debug spheres being drawn. They usually take a lot of resource. I don't think the simulation itself is that heavy to compute, especially in this scene with nothing else going on. Am I wrong ? :)
@burgi6236
@burgi6236 7 месяцев назад
hello, very nice tutorial. how would i do it if i had 10 people or more fighting with machine guns that fire at a very high rate? and if the collision balls in your video have that great of a distance, isnt it an issue that my bullets wont hit flat targets? sry, i am new :)
@MattAspland
@MattAspland 7 месяцев назад
For a minigun you could probably just use a normal linetrace (with no drop) or use the method in this video with little drop and small sim frequency. And later on in the video I show how to increase the distance the bullets reach. You can increase the speed variable.
@TylerJordan-ob8rj
@TylerJordan-ob8rj 7 месяцев назад
woof woof
@AlmondChocolateMilk
@AlmondChocolateMilk 7 месяцев назад
Woo!!!
@semenCG_Generalist
@semenCG_Generalist 7 месяцев назад
9:10 i click left and my gun shooting ,don't draw green ball/sorry my bad english,studing
@mikelkram
@mikelkram 7 месяцев назад
I didn't even know about this "Predict projectile path" node. This is probably used to visually indicate the flight path of an arrow or grenade. I'd watch a tutorial on this
@PatrickTheDM
@PatrickTheDM 7 месяцев назад
Definitely will be used in my next game. It'll be an arrow though.
@sparklydavid
@sparklydavid 7 месяцев назад
Is this the upgrade version of that Gernade launcher video? Also great tutorial as always!
@PaladinHD
@PaladinHD 7 месяцев назад
Wow thanks, I've been looking on how to do this for a while
@nathanzjyin
@nathanzjyin 7 месяцев назад
I want to see more of this type of content!
@itsMBWAAA
@itsMBWAAA 7 месяцев назад
Yesssssss
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