I love the art style of everything except the people. I really really dont want to run around looking like caillou. Everything else looks impeccable. Great job.
At around 20:11, you take issue with the bandit's attack hitting you while he is facing the wrong way. I don't think it's a combat design flaw. I think it's a sweep attack with a 180-degree hit box extended out a bit designed as intended. I haven't played it, so I could be wrong, but that's what it looks like to me.
After playing through a little bit of the game I realised you don't have to travel in atmo to get to a certain place on a planet. Open warp drive (navigation) 'default B' when near the planet and it'll show you all the places you can fast travel to on the planet, however you have to be outside of atmo (in space) to do this. Hope this helps :D
SpaceBourne doesn’t seek to be something like Starfield; Starfield seeks to be something like SpaceBourne. You may have previewed this before and it made me buy SpaceBourne 1 a while back. Honestly didn’t play it that much but what I did see was impressive and I’m happy just to support this phenomenal piece of solo work. Imagine what this game would be with 1/10th of 1% of what was poured into Starfield.
Love that they have a module called the Kzinti Lesson. Essentially, a ship drive’s potential as a weapon is directly proportional to its efficiency as a thruster.
Wouldn't it have been better to fly back into orbit and take a trajectory to your target through orbit? If you want to send a nuke to Russia from the US, in the fastest way possible, you have to send your missile into orbit. That is how we do it here on Earth, in real life. Seems like a dumb thing to fly in atmosphere to your destination WHEN YOU ARE FLYING A SPACESHIP. Just saying.
Heard he plans to support mods. I hope someone uses that to remake Freelancer (especially the Discovery mod!) using this guy's epic work as a base for that. Also can't wait for Coop to be a thing too...that's the one bit it seemed to lack IMO
Kind of like Hard War, for those that are old enough to remember that game. I remember sinking 100s of hours into that game. Haven't seen a game like it since.
A lot of hidden stuff in the game. Unique encounters and such. Other space stations that can potentially purchase select resources for much higher prices. You can find ways to maximize mining and sales and profit. The rings also change over time. Discoveries don't remain forever, new things can be found. I haven't figured out a tiny fraction of the game and I've upgraded the ship, geared it out exactly as I like (so far). Runs can be exploratory, or a simple resource run, depth run, etc. The further in the rings, the more likely better resources. There are also unfriendly encounters out there. Keeps ya on your toes.
I would say Derek Smart and Battlecruiser etc qualifies as 1 guy pushing an idea like this. It is ridiculously detailed with Universal Combat, but no matter what he won't get rid of the mysterious boarding parties from nowhere...
I rather wait a bit more before playing it so it gets a bit more fleshed out but I bought it months ago because I definitely wanted to support this dude and the impressive amount of effort going into this game
The dev puts out solid updates fairly regularly and has achieved a lot, very much a sleeper title that hits a niche between Freelancer and Star Citizen gameplay.