Thanks and yes I can remember manually altering Hex values in the height map, so we had to complete all the necessary mod tools first but now putting them to great use. Skaven and High Elves next. :)
@@OllyOrc BTW, someone should build a mod with mechanics (by spell or item, working like for example Heart of Woe), that allows bringing back regiment from fleeing to ready status. I know from your site forum, that not everything from game's coding is known yet, but that's just my wishful thinking :)
At first, I thought that you lingered those wraiths amidst the woods for too long, but what you did afterwards whith them and mummies was not only tactically great but perfectly executed. It was a pleasure to watch those two mauling down last regiment to a pulp XD.
Undead lost but they had two substantial disadvantages: Imperials had cannon and Undead were held at the choke point from a start. @OllyOrc I appreciate you uploading this. Good game and great show :).
There was an Unreal Engine remake that I was honoured to help with but sadly was too vast a project for the sole developer. (see our forum and for our easy fix guide and vid for win10/11)
wow that is going back a very long time at ovotech, have since accomplished loads of new mods and campaigns including new maps, armies and fixes for Windows 10/11 with enhanced 3d mode, so great time for a veteran to return :)
I don't quite recall but i think you can cast gaze of mork on ground so that a marchin unit has to walk into it. It cuts them like a laser then. Otherwise the targeting is really bad and there is barely any result.