important info is that you only need to shoot the 3 lit up layers on the boss for it to die (layers 3, 6 and 9) 1) get lucky with the directions that the 3 lit up layers face, you want at least 2 layers facing you 2) shoot 2 of the lit up layers, if you have a choice then do the bigger ones first 3) rotator will always spin now so you are forced to wait, the weakpoints will usually end up nearish to where they were before the spin 4) shoot the last layer 5) try to have your armour broken so you can glide to where the key spawns and dont have to wait for it to fall enough to grab it 6) win
@@COMAXETERNAL idk what you mean hes clearly playing its definitely not the camera footage of him playing the stepmania chart overlayed onto the srxd gameplay
i don't have them on, there are a few drone chips that are always on regardless of hacks (splat bomb, wail, gauge charge) i also think we determined that chips are determined first by tone and 2nd by the actual chip within that tone so i don't know if it actually does anything
stepping stones is like the only good tower level, consistently at most 18 seconds with 0 quick charge, ive had as low as 13s with lots of quick charge to burn the checkpoints fast, which is like only slightly slower than average for early levels so its worth it if it has a good chip (which ISM is) charger can just pierce through sponges like that. idk. i found that out by accident one time, it doesnt pierce in multiplayer though lol
ng+ was split between saved seed and random seed like a week or 2 after seed saving was discovered at first the split was just all the runs on the same board and runs were labelled either saved or random but now theyre 2 distinct boards