The largest premier Polytopia competitive league! PolyChampions is a competitive league for the Battle of Polytopia. Matches are organized through the PolyChamps Discord server. The league focuses on team-based, organized gameplay, something unfound in the stock Polytopia game! We also focus on training and education in the world of Polytopia.
The PolyChampions Discord community has the best Polytopia players in the world. They will destroy you, pick you up, dust you off, then teach you how to play properly. :)
Posting tournament game replays by the best players with expert commentary regularly.
Watch. Learn. Improve your Polytopia game and join our Discord!!!
does anyone know why they removed the main menu theme? i know this has nothing to do with the video but i was wondering for a long time and havent gotten an answer.
Why did the Polytopians laugh when the Rammer tried to take on the Shark? Because while the Rammer was busy bumping into things, the Shark was already planning its next seafood dinner!
Nope. There are no in-game mechanics for playing a 3v3. You have to have some kind of system outside the game to communicate with teammates and coordinate plays. It would be great if the devs added that
@@polychampions I was in a 1v1 against the cymanti the other day and the only reason I won was because of the puffers flood ability otherwise my jelly units would have kept getting demolished by the boosted swordsmen they were using. Also helped my aquatic units with increased mobility! Overall I go for jellys first then puffers
Was expecting to click out since I have stuff to do but I sticked around till the end. That was a very interesting game. They're all really good players and props to the leaders (hi Pixel) for telling you guys not to give up.
From the wiki: polytopia.fandom.com/wiki/Movement The push order is as follows: Friendly units that previously moved will be pushed in the same direction of their movement. Example: A friendly unit that previously moved north will be pushed north. Enemy units that previously moved will be pushed in the opposite direction of their movement. Example: An enemy unit that previously moved north will be pushed south. Ranged units get pushed in the direction of their last move or last attack. Units that were not previously moved will be pushed toward the center of the map. If the city where the unit spawns is on the exact center of the map, the unit will be pushed south. If the tile where the unit is supposed to go is occupied or impassable, it will try counterclockwise and then clockwise one tile at a time until it finds a free tile
jellies are the best but sharks are actually underrated, if you get your economy going you can train a lot of them and with surprise and the lack of knights on water you can actually keep them alive for a while
Reaper was just shafted by the spawn. All of the villages were closer to Alex than it was to Reaper, which meant that it was very easy for Alex to siege any city that Reaper tries to take, especially with both of them playing hoodrick. Going aggro was the only way he was going to win this game