I'm SeaCrab, I make short gaming videos, skits, short films and of course Video Essays. I'm a college student studying Video Production and Film and I have a big interest in Team Fortress 2 and video games, if you'd like to check out my short films and my portfolio, my second channel IDK Productions has everything you need.
To-Do List: Make a 1K sub Milestone - Not Done Make Team Fortress 2 Forgotten Gamemodes Video - Not Done Make Team Fortress 2 Summer Update Video - Not Done Make Retrospective Video on Late 2000s Interactive Home Media - Not Done
Payload Race was the only gamemode I played for my first year of playing TF2 once or twice a month so I'm incredibly nostalgic for Nightfall and Pipeline.
I watched the series all the way to the end. And unlike many people, I think the resistance was a good idea in paper. But its portrayal was so bad... I cant imagine a world where America wouldnt be a living hell for the occupiers. Juliana as a character had basically no development. But John Smith was great. I believe the show failed so poorly because its central plot driving element were the Films, which were explained in the most stupid way possible.
Honesty I would have preferred a Vietnam style resistance against the germans in America, Atleast that would have had a bigger presence than a team of 20 people who consistently screw up missions, get played by spies and sabotaged by random nobodies like Julianna. The resistance arcs and the films aren’t enough to keep the audience entertained, the show’s office politics works within the Reich because it has a compelling character (John) that the audience is invested in.
The ending really doesn’t even do a good job concluding anything. John is dead, but the American Reich still holds the majority of power in their region and the German Reich is, to our knowledge, perfectly fine. The western states will likely become a communist hellhole if left to their own devices, the buffer zone is still a barren and lawless sandbox. America loses in all 3 parts while the actual Nazis are untouched. There’s no “good guys beat the bad guys” story, it’s just “good guys kill 1 of many bad guys” followed by random people walking into a secret portal rather casually. At the very least you’d think these people would be a little concerned about the giant swastika, dead bodies, and the armed resistance members standing in front of them. If they couldn’t conclude the conflict properly, they should’ve just left it at John and the younger German general splitting the Reich and had the audience wonder about the future, leaving it open for any potential proper conclusion, if at all possible, or at least having a more impactful cliffhanger ending than just “America is fucked”.
So I just learned about this show and did some Google searching about it. Sebastian Roché, the French actor who portrays Reichskanzler Martin Heusmann, looks eerily similar to German right-wing national socialitst party AfD leader Björn Höcke. So much so, in fact, that for a moment there, I genuinely thought they hired a German neo Nazi to portray a fictional character in the same position that Adolf Hitler once held. As a German, I'd like to say that the only TV material depicting the Third Reich that's worth watching is the movie "Der Untergang" with Bruno Ganz as Adolf Hitler. It details the final days of the Nazi German empire, based on historical evidence and the accounts of Adolf Hitler's secretary Gertraud Junge. There's hardly any fictional elements inside the movie.
Even when you could get games on this map in the age of quickplay (2012-2016) it didn't really have a great reputation in the community. Mostly for the reasons you cited in the video. It's not a very good map, which is a shame because yeah Valve really tried with all of the update lore tied into it.
This show's world building is delusional and fulfillment for people who have fetish for Nazi uniforms and asethics. It doesn't understand the terror of living under Nazi rule nor adequately depict its subsequent brutality in sincere realism given the gravity of the topic. It's cringey as all hell.
It could, but it feels so diverse that it wouldn’t really fit in with the rest of the maps, though to be fair standin is in the control points category and that is it’s own gamemode in itself
Making the administrator say "Poopie Joe" is a stupid idea. Her character only works as a straightman, she can't be saying stupid names or making cringe jokes like "taken too soon"
The lore is that she stole the australium, which causes the rocket to crash. I find it even more funny that she knows the launch will fail but has to mask that with fake patriotism.
The fact that both teams are trying to supply fuel is kind of weird to me I'd have one team try to fuel up the rocket and launch it, and the other team trying to prevent the launch That way, it's kind of like a mix between capture the flag and attack/defend
@@Clancythecat I agree, the concept by itself canonically doesn’t make much sense, I was going to cover Special Delivery’s lore in an entire section, but cut it for pacing.
Special Delivery didn't fail, it was killed. Back in the days of quickplay, I played the crap out of special delivery and could always find servers running it. Shoving it into the "Other Gamemodes" section of Casual was a death knell for its popularity.
the only reason why it failed is casual mode before that it was actually QUITE thriving, but the death of community servers just uttlery gutted its relevancy
historiography and preservation aren't about maintaining a piece at its peak. they are in fact about acknowledging the exact opposite and trying to inform future generations about how media degrades. this exact thing happens with books and in fact, all media, as art is inherently a social and cultural experience. books are steeped in context, and this context fades as time passes. historiography and preservation are about preserving as much context and as much recursive content as possible to allow later generations to learn and experience a lens of the past. why should we disregard this? games are no different, live service games aren't even the most extreme example of this issue in historiography. plays and spoken are suffer from this far more especially pre-recording yet we still strive to preserve them, to save their context. I see no reason to disregard protecting history because some people think it's hard. It's always hard to preserve history. but it's something we have to do for the betterment of our society. these games need to be left in a state in which they can be recorded and added to the forest of all knowledge. much of history is lost by this exact mentality.
the worst part about carnival of carnage is some arseholes will frame perfectly toss a rain of fire spell (dunno what its called) wiping out the vast majority of your team before you can even see the enemy upon being teleported AND to add insult to injury even if you are dead and are in the class selection menu it will manually respawn you leading to that single enemy getting a ton of unearned kills and dominations
I have a nostalgic soft spot for this game mode since Pyromania was my first major update I experienced (joined in late 2011-early 2012). Maybe I’ll make a map for this game mode one day.
Valve cooked way too hard in this - No round timer - Hightower elevator - Neutral ctf briefcase To make this gamemode whole, they should have themed the map around ctf_turbine
It kinda seems like you're blaming DM players for not having anywhere better to go. Believe me, if I could go back to the heyday when dm_store and dm_vikings servers were actually populated, I'd do so in a heartbeat.
clearly you didnt like the series. it was awesome and set for more than 4 seasons. this show was dynamic and had depth. point being is. we are watching something that is by design out of our control. shame amazon denied 5th season and more, that would have really helped this series make strides in development. your name is fitting.