This channel is where you're going to learn about tech related things like AI, Blender, After Effects, Premiere and UEFN with Verse for Fortnite gaming
not sure what I did wrong, I followed it step by step and it shows a square grey checkered texture instead of the one I have set up in my material. I went through the video 3 times as well.
Binge watching your tutorials hoping to learn verse as i uave no prior programming knowledge. Could you possibly do a turorial on how to use the RNG device? Specifically i would want a keypad with a 4 digit code that randomises every round, plus having 4 billboards (unless theres a better option) around the map that each show 1 digit of the code, which obviously would need to update to match the currently randomly generated code for that round.
Hey! is it possible to make it change color for only one payers perspective. Like i want it to change color but only one player can see it. which is the player that stepped on it.
Thanks for the easy to follow tutorials Graeme. Please can you make a tutorial on drop acquired collectibles on elimination or make your own dropable item that can be tracked.
Heyy! I like your videos, i just watched a couple! Can you make a UEFN tutorial, that if a player is die he doesn't drop the gold what was in his inventory?
If you did something similar but for jumping, would you store the Jump logic within the CustomPlayer class already made? Or would it be better to make a new one?
i am just wanting to added it to a portion of the map im creating and i dont want to change the textures of what i already have. how do i just add the snow as a layer to paint with?
Okay that’s good to hear. I thought maybe I somehow made people mad and they kicked me out or it’s my system or internet lol. But I knew I couldn’t have gotten kicked out by someone in every single game I tried lol it was a lot before I gave up
Hi thank you very much for the tutorial, where do we need to add in the code :OnBegin GetPlayspace().PlayerRemovedevent().Subscribe(OnPlayerRemoved) Thank you
How do I know the name of all devices within Verse? You create an instance of the vfx_spawner_device{} object, but how do you know that the name of the device within Verse is this and not just vfx_device{}?
Hi! I'm new to UEFN, and your tutorials are great! Thank you so much for them :) I have a question regarding this tutorial: If I want to have a 100 images like this, do I have to do all these steps for every one of them, or is there a way I can, let's say make a template and then just drag the image into it?
Greetings. I did as you showed in the video. My hexagons change color from yellow to white, but no warning material is assigned and they do not disappear. Could you tell me what the problem might be?
Great video! I'm trying to figure out how to use this for my tycoon game I'm making. For example, a player has 5 cabbages in their inventory. I want it so when they interact with a conditional button, it will activate an item granter to give 1 gold per cabbage until there are no more cabbages left in their inventory. When they get more and interact with the button again, the process begins again. Can you help?
Often I run into a problem where I will take a piece of code from the epic developer community, however they contain a line that says “begin map” but it’s always an error after I put it under “OnBegin” how to I fix this?
@@GraemeBull OnBegin<override>()<suspends>void= Begin Map <- error here Begin Level Begin Actor class… etc The code is the spawn the battle royal tornado and I found the script for it on a discord server. Although I don’t know how to copy and paste scripts correctly without causing errors. If you need me to put all of the code here I can
Do you happen to know how I can save the doors when I opened them? Even with the save device, my doors in my map close every time I restart the map... even when its published. that makes saving a bit unnecessary 🥲
Thank you for your great videos, it's a pity that you don't have many subscribers, you deserve millions of subscribers I wanted to ask that I wrote a verse code, its mission is to spawn props randomly on the map through SpawnProp() But the problem is that the spawned props are not detected by the Prop Manipulator It only detects the props that you have previously placed on the map manually
Hey Graeme! Great tutorials! Been following along, pretty sure my code is exactly like yours, but I'm getting an error on my Z location that reads: This invocation calls a function that has the 'decides' effect, which is not allowed by its context. The 'decides' effect indicates that the invocation calls a function that might fail, and so must occur in a failure context that will handle the failure. Some examples of failure contexts are the condition clause of an 'if', the left operand of 'or', or the clause of the 'logic' macro.
I'm not sure, without being able to see the code, I'm not sure where you've gone wrong. But, if you wrap that line in an if statement or an option: then it should be fine