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How To Move An Object To A Player With Verse 

Graeme Bull
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16 окт 2024

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Комментарии : 22   
@lag9190
@lag9190 2 дня назад
Hey, just wondering if you are able to make devices follow players
@Crazystunts4190
@Crazystunts4190 9 месяцев назад
Can you attach objects to players so that it follows there exact position? Not trailing behind and catching up, but moving exactly where the player is at with no lag behind
@GraemeBull
@GraemeBull 9 месяцев назад
not really, there will always be hitching that goes on, or slight lag
@Crazystunts4190
@Crazystunts4190 9 месяцев назад
What would be the best/closest way to achieve this?
@fortforfun8555
@fortforfun8555 Месяц назад
Best way to do it is vfx Powerup. It’s the only way that doesn’t have hitch
@fqbianfrd
@fqbianfrd 10 месяцев назад
Hi great video! Do you know if I am able to adjust the ocean height along the game time?
@GraemeBull
@GraemeBull 10 месяцев назад
You can't
@_Ard
@_Ard 9 месяцев назад
Great tutorial! Do you know how to make it so instead of an ice block spawning a cinematic sequence device starts to play instead?
@GraemeBull
@GraemeBull 9 месяцев назад
sure, just call CineSeq.Play() instead of doing the iceblock.... eazypeazy
@_Ard
@_Ard 9 месяцев назад
@@GraemeBull Thank you soooo much I've been stuck on that for the longest time! Also whenever the player is frozen the character is just frozen forever I changed the time to be only 7 seconds but it didn't do anything.
@GraemeBull
@GraemeBull 9 месяцев назад
@@_Ard sounds like it's not running, put a print statement in the spot that you do the release from stasis
@_Ard
@_Ard 9 месяцев назад
@@GraemeBull sorry I don't really know what you mean. I pretty much just copied and pasted the code since I am on your pateron so whatever you put there is what I am using right now
@Bubblebunz
@Bubblebunz 8 месяцев назад
Instead of On damage Logic, How can I get it to follow the player on triggered? and stop following on triggered??
@GraemeBull
@GraemeBull 8 месяцев назад
here's a tutorial on how to use a trigger: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YI8JH2oqGJ0.html
@Strom_Rust
@Strom_Rust 11 месяцев назад
Amazing tutorial, really helped a lot. How hard is it to make it into a multiplayer version?
@Strom_Rust
@Strom_Rust 11 месяцев назад
Could I just have more ice blocks?
@GraemeBull
@GraemeBull 11 месяцев назад
Thanks! Yes, you need an ice block for every player
@firewnl
@firewnl 10 месяцев назад
hey can you point me in the right direction of how I am meant to do this@@GraemeBull
@GraemeBull
@GraemeBull 10 месяцев назад
I haven't done a tutorial on it but essentially you just duplicate the ice block for every player and assign one to each like in the tutorial, keeping track of who's is who's.
@firewnl
@firewnl 10 месяцев назад
How can I assign one for each player, is it with the player spawner ? Because my code for the freeze is a bit different and I dont have the player spawner editable. Also If I duplicate an IceBlock it will just be called Iceblock2 and wouldn't move and if I make multiple freeze devices all the blocks go to the same player together. @@GraemeBull
@SleekWeakGamer
@SleekWeakGamer 11 месяцев назад
Ur videos are awesome
@GraemeBull
@GraemeBull 11 месяцев назад
Thanks!
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