That's wild! I've always just fiddled with the Arp midi tool and an LFO+Velocity for adjusting things like that, but having it baked in to the midi editor is nifty! I do hope there's a way to collapse/hide it though, I feel like with 11 especially they really bloated the UI so much...
I think it's mostly about setting the filter right. I have them pretty low in this rack and the filter envelope amount is set high so the highs bite out at the start but the lows remain consistent.
Yeah, I feel like it's one of those things you have to use for yourself to fully get how it's working. Then it clicks and you realize how insanely powerful this tool is!
Auto-shift is super fun even as a sound design tool, I've been enjoying using it on top of (mono) synths to screw about with them. Or turning simple looped snippets of vocals in simpler/granualizer into a full choir. Really cool. I haven't dug as much into the new MIDI side of things but the new selection options do look very useful.
I’ve heard some interesting and fun things done with formant shifting on guitar before, but nothing as beautiful as this. I’m in bed, watching this as I’m about to fall asleep, but I’m VERY close to jumping out of bed and run to the studio to try this out! As always good stuff from you, thanks for sharing! ❤
That’s actually a very good suggestion, but my instinct says it probably wouldn’t be this smooth. But I’m going to give Granulator a try too in the morning when I try to recreate this. Good tip, thanks!
That’s a function of Operator, there is a control called “Phase” in the bottom middle when you have an oscillator selected. Moving this will cause the sine wave to not start at 0 amplitude and the result is a click/snap sound.
I'm not a Bitwig user but I bet you could easily replicate this in Bitwig with a grouped sampler and their FM device. But my specific rack wouldn't work in Bitwig.
I love this, especially the percussion. Whatever I come up with always sounds so boring and uninspired... Could you perhaps share some techniques you used for the percussion specifically? Beautiful work.
Thank you!!! I’m glad you like the percussion on this track as it was very different from my usual way of making drums. First I used the Boxes rack from my pack here: peaksofvalleys.gumroad.com/l/ithsr I already had the piano chords as the initial idea so I was banging around with this rack and came up with the shuffled pattern you hear, at first just hitting the keys at random. I refined that to play each sample in the rack one after another. Then I put Expression Control devices in front of each box device. These were set to random and mapped to every macro of every box device. Now with every hit the sound would be completely randomized. This often gave some distorted, clipped, and otherwise weird sounds, some of which you hear in the song. I wound up recording a few minutes of this playing out and selected a chunk that ultimately went in the song. The key to it working and being musical I think had to do with the fact that there are exactly 32 Box devices, and the rhythmic pattern used 2 per beat. So each device naturally reset every 4 bars. This especially helped some of the long decaying hits to end at a musical moment each time. It also helped by supplying interesting moments in the song that I then built off of in the rest of the arrangement. Hope this makes sense!!
@@PeaksofValleys Thanks for taking the time ro reply! I've found lots of new inspiration from your videos - your channel is a gem. Love the way you combine less traditional electronic sounds with acoustic elements
Part a of me to ›complain‹ about track length… (and made me rush to Bandcamp to see if its just a video-edit thing - love the visuals, btw) but merely a listen later the part of me that appreciates a short burst of beauty won this debate.
I've wondered that too! Though I've had it occur on other patches where the envelope isn't on so maybe those sharp transients become more apparent with the attack up? It's been a thorn in my side whenever I use Tension. I've submitted it as a bug to Ableton and they are aware of it, but since Tension was made by the company AAS it might not ever be updated/fixed.
@@PeaksofValleys if I end up grabbing Live 12 I'll give this a peek. Still happily on the first version of 11, never took the time to 'upgrade' to the newer version, let alone 12 haha.