Welcome to d4: D&D Deep Dive. This is a place where you can find D&D content for all interest and experience levels; from Live Play games to Optimized character builds to D&D related news and educational "How To" videos, there's something here for everyone!
For the sorcerer level you suggest taking 1shield of faith, 2shield and 3absorb elements, according to dnd beyond I can only take 2. What am I missing?
I think I prefer the “Life Domain”. Concentrate on Spirit Guardians, while using Spiritual Weapon as your bonus action, and the Guiding Bolt or Sacred Flame as your action. I’m not saying this is thee best build or use of resources. It’s just what I enjoy.
Hey Coby, don't know if you are taking build idea suggestions, but I was playing around with the idea of running past my DM the argument that all monk weapons should count as finesse weapons for a monk / rouge multiclass, and doing a build around quarter staves with bugbear for reach, eventually taking polearm master to try and ensure off-turn sneak attacks, then maybe dipping later for shillelagh (since a monk would want high wis anyway)? I'm stuck on whether this build would be mostly monk or mostly rouge (I assume we'd take at least Monk 5 for extra attack, but if the focus is off-turn sneak attacks, not sure how critical that is early), and subclasses (I'm leaning Shadow Monk / Assassin for maximum ninja flavor, and Assassin combines well with Bugbear), and if this is getting too feat heavy (I'd want alertness for a bugbear assassin!) or if there's a better way to build this.
im just posting this on your newest video even thought i has nothign to do with this video: from what i am reading in bard/cleric/druid it says that you can prepare or learn any spells for which you have spell slots... meaning if you multiclass as an eldritch knight 3 and bard 2 you would have 2nd level spell slots. conventional wisdom says that you can only learn spells of 1st level bard, BUT i suggest that you might be able tolearn 2nd level bard spells. i have considered multiclass rules and it says "iff you have more than one spellcasting clas this table MIGHT give you spell slots of a level than the spells that you know or can prepare. " MIGHT is the key word here. im assumeing its a throwback from previeous versions, but realistically. there is no reason that an eldritch knight 4 bard 16 cannot learn wish. because bard spell rules says "the spells known column of the bard table shows when you learn more bard spells of your choice. Each of these spells must be of a levelfor which you have spell slots"
If you use a +1/+2 arcane focus to cast shadow blade, would you not get the +1/+2 bonus to hit and damage with the spell? Essentially getting your +2 shadow blade.
Trickery is really a bad domain in my opinion... that's why for lore purposes at act2 i changed SH's domain to War, it doesn't fit that well with a Shar's devotee, but since we don't have Twilight, Death or Grave Domains (imo these 3 at least may fit better than War's) i believe it serves well. At least i transformed a "thief prototype" into a terrifying battle maiden, with a decent set of CC and healing skills.
We could reflavor those teleports as super leaps and blinding fast dashes that are timed perfectly to not trigger opportunity attacks. Martials need something :P
Great Video as always.. Have a question. Starting a new campaign and going to start a Sorcerer and multi-class into Warlock. Since Sorcerer already get Proficiency in Constitution saving throws. Would you still take the War Caster or the Resilient feat ( custom lineage. getting a free feat at level 1) Or would you go with something else.. Thank you
Heavy Armor Master doesn't increase constitution, but inscreases strength instead.. so we have a problem with your build here already.. Edit** Also we can't take the fighter class here (only if we remove class restrictions) because at this point Fighter would require us to have a strength at 13 or a dex at 13.. So we'd have to go Bard 11.
23:40 The Crimson Right feature description says "you can activate any rite you know on one weapon you’re holding. The effect of the rite lasts until you finish a short or long rest." IOW, you only need to be holding your hand crossbow when you ACTIVATE the feature, so it's fine to holster it when out of combat.
Nice build, could you do something, if you havnt already with a bear totem barbarian / rogue, half damage on all but psychic, going down to 1/4 on evade, and advantage on dex saves to take no damage on area affect spells, min bar 3 rogue 7
I would love to see a Ranger Artificer combination. Half elf crossbow expert elven accuracy sharpshooter combo sure. It's the base for a lot of strong builds. It's mostly a ranger but dips 2 levels into artificer for Enhanced Weapon and Repeating shot. That way you could enchant both crossbows with a +1 to hit. Along with the archery fighting style and elven accuracy, you're not missing out too much by not bumping Dexterity for most of the character's career. I also just like the idea of a ranger that uses some of their magic to enhance their weapons. A crossbow feels so much more mechanical than a short bow or long bow. So it would be fun to have a ranger that really leans into crafting a lot of their own gear.
*Duel Crossbow Killer:* You get your first "Extra Attack" on LV3, a second Arrow in you main Shot at LV7 and the real extra Attack on LV10. Your shoot 4 times with your main Hand, and 2 times with your off hand. 17Dex, 16Con, 15Cha Starterclass: Rogue - LV1: Expertise - LV2: Hide 'n' Dash as BA - LV3: Thief (2nd BA aka. "Extra Attack") - LV4: Sharp-Shooter Feat. Fighter: - LV5 (F1): Archer Style, Armor and Shield Bard: - LV6 (B1): Instrument - LV7 (B2): Inspiration - LV8 (B3): Way of Swords (2-Weapon) - LV9 (B4): +1Cha & +1Dex - LV10 (B5): Fear oder Hypnotic - LV11 (B6): Main-Hand extra Attack Fighter: - LV12 (F2): Action Search
I'm going to strongly recommend you look at Chris's "The Most Powerful Bard is a Disney Princess" video. It has opened my own eyes to how a Bard can be played and to this day the Creation Bard is my all-time favorite. However, this would be an excellent runner-up. :D
I’m somewhat new to dnd and I’m curious how my idea might work, it is a Dhampir echo knight shadow sorcerer multiclass, your videos are amazing for me since I’m trying to learn the game right now.
Considering the variety and number of weapon mastery other classes get why not give monks back the ability to use weapon masters but more limited. It won't step on fighter or barbarian toes and it fits the aesthetic of a monk that specialises in one (few) weapons. " This sword is an extension of my body". Also what about weapon masteries on unarmed strikes. These hands are deadly weapons are they not?
I have a fantastic suggestion can you do a primary guardian ancestor close range barbarian build pls cuase I noticed you dipped in one but not primarily
Shield fix? Deflects up to proficiency number of blows, if the +5 bonus itself deflects the blows. Upcast targets more targets within 5×spell level ft. **still can only deflect up to PB number of blows total**
Not in tier 1, but Astral Self Monk (3)+ Moon druid x has some NASTY synergy. Astral arms allow you to make athletic checks with Wisdom, and wild shape allows you to retain your mental attributes. So... go nuts.