Didn't You make a build video for this character like before starting season 2? Unless it went different way than what You described then. Asking during preamble.
@@DnDDeepDive Well, I do not remember the title of the previous video, but You told in preamble there, that You plan to play this character in season 2, because the player (Tori?) had to leave your group, and your characters were a couple, so them leaving together felt right.
@@eleishar18 Right - this is that character that I started playing for season 2, but I never did a video for them - not the way I ended up building them, exactly.
When my first ever character, Ollie the Twilight Cleric, would cast spiritual weapon, I would roll a 1d12. The summon would be the zodiac sign relative to the roll. If I rolled a 5, a bull made of stars would appear.
Got a somewhat similar build! 5 Gloomstalker Ranger/ X Circle of Stars Druid. Themed as a archer that has space magic. Flavored a lot of the spells as gravity effects. Example: Ensaring Stike becomes Gravity Arrow. Then the void of space with gloomstalker darkness abilities & obviously the stars with starry form.
@@keithpowell8611 while I like Colby I would prefer something a little more generic. Just the words and a d4 logo. I don't wear many shirts with a person's face on it.
Twinkling Constellation is fantastic. My party was on the ropes at one point with two down. I switched to Chalice, moved to one downed member and fed them a ready potion getting them up, cast Healing Word getting the second up, and then healed the Paladin for 2d8+5! It was amazing! Also, the Twinkling Constellation Dragon form not only allows you to fly but *also* gives you Hover so you can’t get knocked out of the air!!
I've wanted to make a Stars Druid/ Ancestral Barbarian combo to be a sort of "Barbarian Shaman" class. Speaking with ancestors, interpreting the stars, but can absolutely throw down if needed.
I would love if you did some sort of retrospective for your builds' "playability." Take into account things like: How much DM buy-in is required? How disruptive, if at all, it is to play at a real table with other players? Does it take them 2 or 3 rounds to "get going" or are they good to go right away? Do things come together relatively early on in levels? For the sake of their multiclass, were you forced to dump their Constitution score? Taking into account how "playable" it is, highlight a few of each type of build you've done (sustained damage, burst damage, single target, aoe, etc.) and explain how/why they are not only very powerful but also how/why they are a very realistic option for actual play in a long-term campaign. I really enjoy your builds as thought experiments, but I feel like a lot of them are not super practical to actually play at a real table in a real campaign. Love the channel! Hope that doesn't come off as too harsh!
In part much of what you want is the 'how long is a piece of string?' question. Really something I'd say you have to judge for yourself, it is very much down to if you even enjoy the build concept enough to go through the potential pain. As every DM is different, so you can't really predict if they will accept even RAW/RAI correct. So is every party, which means a build that may be hard to play, doesn't manage to set up its nova often etc in one group will find it easy in another. And on the way through the build description you usually get a 'take these levels first, but I have a damage report... ...so I'm going ___".
If you're really particular about making the multiclass make sense and subscribe to the idea of flavouring it like a custom class, then I propose: Emissary of Vulcan or Volcanic Priest. You start out with Light Cleric for Fire Gain the favour of Earth/Stone with the Warlock level Mix the two together when you get the Druid levels Fire + Stone = Magma Flavour the Thorn Whip as molten stone, healing as the ash from the eruption creating fertile soil and giving life etc. Obviously stuff that can be workshopped, but there's something here, I think.
I feel like we forget sometimes that druids and clerics can pick their spells daily, at the high level you're going to pick a completely different spell is sometimes each day, that is hands down the best part of playing a high-level druid or cleric
I like that having higher level spell slots that you’re not fully using and access to a spell like armor of Agathys that scales so well. Punish those trying to break your concentration
Runechild Sorcerer could possibly be the best subclass to take advantage of Armor of Agathys now. Cast at the highest spell level you can, pickup crusher, booming blade, a bludgeoning weapon, and maybe a 2 level dip in Hexblade. The Aegis feature can reduce damage to preserve your AoA temp hp. Booming Blade plus crusher can push enemies around and force them to take damage to get back in the action.
"I always like to go with warhammer" Meanwhile my Cleric who was the son of a cheese merchant summoning a giant wheel of cheese that slams into enemies.
I’m playing your old stars Druid build and am having a blast!! He’s an astral elf and I ended up needing to get a half-feat so I’m taking elven-accuracy and the “Gaurdian of Nature” 4th lvl spell. It gives you advantage on all of your wis/dex attacks and con saves, so when you fight huge or bigger creatures that you can’t move you can get the crusher crit ability to pop off
This is exactly the kind of build that I like playing. Sure it can deal a lot of damage. But its bringing a lot of support and flavour along with it. You can choose to do anything your party needs you to do. Sort of like the vengeance paladin/hexblade/whispers bard combo.
This build *crushes* the Telekinetik fanboys. You get to use your BA, like with the feat, and you also get to deal damage, unlike the feat. Monsters have closer average AC than they have STR saves. STR saves have a *wild range* while AC ( discarding some undeads and beasts ) will be around that 18-20 range the higher you go ( with few monsters having over 21-22 ). Around 31:00 Chalice form wording might suggest that you heal "you or *another* creature". That another could mean other than the one healed, other than you, or another in general ( who knows ). Dragon form: Very strong for *counterpsel and dispel magic* as well. Thanks for making a video featuring the *best class in the game, druid*
This and the Moon and Stars build are my absolute favorites. I’ve been playing around with building a Daolock/Stars Druid with the playtest rules, and needing three levels in warlock and in druid just to get it all going is tough!, but still really good. The extra levels in Warlock get me invocations, two great options for concentration in Spike Growth and Cloud of Daggers, and all the flavor that comes from being so evenly split between nature’s power and Faustian bargains
This is awesome! I've been saying ever since the Dungeon Dudes multiclassing Cleric video that Stars Druid was an amazing option for clerics (I think I even tweeted at you about it) and it's great to see it laid out like this. I'm currently playing a Tempest Cleric, and once I get to level 6 the plan is definitely to switch over to Stars Druid for at least 2-4 levels. Sadly I don't have the Charisma score for the Warlock dip, but Thorn Whip+Spirit Guardians+Archer Form will still do plenty of damage, with Destructive Wrath on an upcast Shatter for a solid burst of multi-target damage a couple times per Short Rest.
Love the build... happy to almost be a member for 2 years! ^^ playing a similar star druid build in my campaign right now... got some nice ideas to build him further out from this video!✨️✨️✨️..
35:33 - in particular for clerics, war caster is really useful if you don’t have your holy symbol on your shield and hence you can do more somatic components with your shield hand if your DM uses RAW for components (which I argue is a necessary check on some spellcaster shenanigans).
He did a wildfire druid before that took a level of arcana cleric for green flame blade that was a gish/skirmisher that did multi-target damage with it, shalleleigh, and firey teleport.
World Anvil is great. My problem has been finding ways to use it. In theory every character I've ever made could have been recorded in World Anvil for historical context. I could be using it for notes during sessions. But I don't actually use it. I think it's a me problem. Wondering if anyone else has the same issue.
May I suggest some alternatives? The first is a touch more MAD, but not as much. The second is definitely SAD. Divine Soul Sorcerer (CON SAVES and Fireball and Metamagic and Spirit Guardians and Spiritual Weapon) 5, then Druid (Stars) 2 (Magic Stone does bludgeoning damage with 60' range), then back to Sorcerer to get to 18. Also lets you focus CHA as the major attribute and use WIS only for the Magic Stone attacks. You can use the metamagic to burn those higher level spell slots as needed to add more spell slots, or metamagic effects to maximize the damage. Minimal impact to spell progression and it doesn't stop you from reaching 9th level magic. Artificer 1 (CON SAVES, Magic Stones, some armor) then Order of the Scribes wizard to be able to switch any damage type (except cantrip) into bludgeoning if you have Catapult or Earth Tremor in your spellbook for 1st level).
I did the Shaman thing with my goblin wildfire druid Krackle. The fire spirit was named Wick. A grumpy little flame. Fun little character for the time I played him.
The character I played for Storm Giant’s that my buddy was running was based off of a Knight of the Red Standard. He was an EK 3 Light Cleric 6. I wasn’t thinking so much of breakpoints as I was just a cool, red-themed battle mage. He had a hawk familiar that he would send out to cast inflict wounds from and a spiritual chess piece (knight) that would bludgeon his foes to death lol
Sound like a fun build! But there's one caveat, in that you can only do Genie's Wrath damage once per turn; so there's no pulling two enemies into the SG area (which I think you were assuming). So that will affect your damage output quite a bit, I think.
I've always liked the idea of being like a big mumma winged tiefling thats a gourmet chef in the hells. Her goal in life is to find rare and exotic ingredients to bring back to her pit fiend. Stars druid 4 / dao genie warlock 1 Idea is to use create bonfire with starry form archery. Essentially you conjure up a large hellfire grill with create bonfire and then your starry form archery is like a large tong or lash that can lift enemies up with crusher (druid 4) and then cook them again within the hellfire grill.
Versatile characters are always fun to build and play. Star druids have such a fantastic flavor to them, but maybe I'm just a sucker for that astral style.
Loving the build idea. Wondering how well it would work with a pure Genie warlock, using a mix of Crusher and Grasp of Hadar... (I just love 5e warlocks lol)
Thank you for inspiring me to get my channel started. Maybe one day I'll get an editor, but the important part is starting. Also, I loved your build. It seems like it would be super fun to play.
I really liked this build! Especially the backstory, as its been something that you actually played before! I dont know if you take requests only from challenge members, or if you still have any interests in doing any more BG3 builds, but i really would like to see your take on the most MAD, yet still most effective unit you could make in BG3 (not thinking 1 level for each class, but at least a 11 (10 feels a bit easy, 12 too stifling) in each stat and using 3 classes?) Idk, seemed like a cool idea for a run, maybe not a solo build idea tho 😅
I think what needs to be pointed out is when colby mentions picking up a spell for the cleric or druid, you do not need to select the spell, clerics and druids know their whole spell list, you have to choose to prepare that spell for the day not including the Domain spells that are always prepared.
I wonder how many of Colby's top builds are "get hit by continuous effect multiple times". I understand it works RAW but feels against the spirit of the rule(and against whats happening in the fiction) But this means I can safely drop the warlock dip and crusher (so frees up race as well) and the light cleric + moon druid is a nice mix. The pulling effect on crusher feat on a ranged attack feels weird. It would work the same with a sling, which is just crazy, at least with the archer bolt I can imagine it arcing around or something.
I miss your pf2e builds! Hope you occasionally do a one off of a couple general builds for it again sometime, so long as it works with your ad cents and stuff
My first rule set was the Red Box. I ran and partook in tales that ran to the limits of the Gold Box. AD&D2E was released and tbh that made DMing a joy. Now? I question how much freedom there is to actually play the role.
The stupid idea I had was what I call the street fighter build 5 monk (astral soul), 3 rogue (assassin), 3 paladin (vengeance). Unarmed strikes need to be ruled as finesse for sneak attack. You also take magic initiate warlock for Eldritch blast. So you can unarmed strike someone for punch damage, 2d6 min sneak, 2d8 smite damage, all doubled potentially either from adv roles or through assassin. Plus you have extra attack from monk 5. Its VERY stretched on stats but i thought it was a fun idea.
You could achieve much of the same build with just Stars Druid 5, Genie 1, skip the cleric entirely, and take the Lorehold background for Spirit Guardians on your spell list. You'd be thorn whip and starry form arrowing people crusher style into your spirit guardians at level 6, and will have an easier time this route because you can spirit guardians and starry form both on round 1, a compatible action + bonus action.
Small note that a fireball dropped into a tavern made of wood would not set anything on fire as the fire is magical in nature. Interesting difference, though when you cast fire bolt that can set objects on fire!
I love the idea of the "I don't make the rules" shirt. Get on that. While I haven't played this exact character, I have played a healing domain cleric/stars druid. Loved all the healing, plus pulling enemies towards me and bonking them with a shillelagh weapon. I'd say that six pages is a long backstory. I've only ever been allowed to write one backstory for any of my characters, and it was four pages long, and I got mocked and ridiculed by the DM and the other players just shook their heads in disappointment. Apparently backstories should only ever been one paragraph.
Ew that sounds like a shitty group. I've been lucky enough to play in groups where the level of backstory between PCs differed greatly, but no one would mock the others for it!
What do you think about CBE/SS Bladesinger with Fighter (archery) + peace cleric dips? I find it to be the top for sustained dps and control/support. The cherry on top is that this build synergises perfectly with nets and haste. ALL HAIL THE NETSINGER 🗣️🔥
I found your channel in recent months and I love your videos! If you’re taking build recommendations beast barbarian echo knight! I plan on turning my beast barbarian into this and wanted to know how you’d do it! Thanks for making work more bearable for me I listen every day!
I'm playing the Dragonborn Druid/Warlock build from awhile back. I just let my DM know that I want my character to pick up Cleric levels at some point, and it's not even for Spirit Guardians. I want that Augury spell lol And eventually, maybe, I'll pick up SG.
Saw someone mention that death roles at their table are private so table doesn’t know if the member is down or stabilized, which might make it less efficient to wait until after combat
I would do a little heal on an unconscious PC so they don't have to watch the game. But no need to burn spell slots at 1 HP since it is hard to heal enough to overcome on round of hits.
Anyone else kind of hoping for divine soul sorcerer as just the absolute jack of all trades?(with my personal favorite race for it being aasimar for obvious synergy)
I was thinking this too! Going divine soul still gets you spiritual weapon, spirit guardians, and fireball, the lvl 1 feature is similar to the stars lvl 6 ability to control the chaos, and of course you get metamagic to play with. I did a version of this build with Shadar-kai race so I could teleport in with spirit guardians and resistances. It also felt great twinning my free guiding bolt from stars druid following up with archer form free BA. With the warlock lvl he took in mind, you could also go 2 for repelling blast, push their frontline closer to backline, and then get in there with spirit guardians. You can still get crusher but I would say eldritch blast scaling makes the push to cluster at least just as strong as the more simple pulling enemies to you.
is the english sub new? thank you, it helps a lot if someone unfamiliar with dnd. 20:56 thx to larian, I can replicate your shaman build using this spell. My range characters can focus on damage or cc.
Awesome build as aways! Kinda late to the party but... can you start Warlock? And what about the metal scale mail with the druid levels, would the overall AC go down making the build more "squishy"?
Because the level investment into Warlock levels and the Charisma necessary would be a bit rough for a Wisdom-based Cleric 5/Druid X. That said, a Warlock Dao 3 or 5, Sorcerer Divine Soul X is going to do a lot of similar stuff while being Charisma-based. It just makes a different character, with different vibes.
While it might be too campaign specific for your channel, I wonder if you could do an Echo Knight / Gloomstalker combo. Manifest Echo, Dread Ambusher and Action surge for 6 attacks at level 6, and 8 attacks at level 8 (if I understood how all those interact). I personally am making such a character with a Cyclopian (Nothic-like) from Heliana's Guide to Monster Hunting. I love the idea of a Gloomstalker with no depth perception.
If you went Wildfire druid and you used your bonus action to fiery teleport around the enemies, how would that work with your Spirit Guardian DPR - keeping in mind the fire damage when leaving the spot?
@DndDeepDive would it be possible to also categorize the DPR, Tanking, Nova, ect builds like.. more martial focused vs more spell focused? Like if the majority of the damage you deal is from cloud of daggers or from just hitting the target with multiple GWM/sharpshooter. Also I would love to see a 'how-to' use the damage calculator. I've been doing things in it myself but I'm just not sure if its giving me accurate data, or if I'm putting in the information correctly XD. Keep up the good work Coby. Enjoy watching all your video :D.
Hey Colby.. Thank you for your videos. I had an idea for your content. What are your thoughts on creating optimal parties for specific campaigns. For example the new Vecna Campaign starts in a few weeks. Perhaps a build centered around that? And the Title can be "The Vecna Killer" or something like that.
I wonder if d4 would be down to make a tank build using the new Runechild subclass. I wonder where it will rank on his spread sheets. I'm thinking Lvl 1 Sorcerer, change one of the subclass spells to Armor of Agathys, and build from there. Maybe a 2 level dip in Hexblade for armor & weapon Proficienies. Maybe it could be a sustained damage dealer by using booming blade, provoke opportunity attacks, and try to maximize the life of Armor of Agathys.
Have i missed something here? Spiritual weapon does force damage Crusher feat and dao genie ability work with bludgeoning damage... ?? So using this theory, magic missile can be piercing damage instead and i can use the piercer feat?
@DnDDeepDive wouldn’t you increase DPR by taking Eldritch Blast as a Warlock, thus triggering the extra bludgeoning damage more? I know your Cha is low, but passing the save for Toll the Dead always happens more than I miss with low attack bonuses lol.
if we're talking early levels, maybe, depending on enemy AC and +to Wis save, but before long we'd rather use thorn whip for the higher hit chance and pull.
My GM allows the use of the ravnica backgrounds. How do you think this would fair taking the background to give me spirit guardians added to my list from my background, and then going a dip into warlock and then full druid?
@@DnDDeepDive If you're using fireball, the nova damage is really good at early level, but it doesn't scale enough to justify using it during the late game. At 13th level, you're dealing about the same amount of sustained damage per round compared to nova damage against three targets at level 13. As for healing, it's about average for a support character, and to my understanding you're using your high-level spell slots for damage. You don't have any features that bring your healing up to levels that would make the higher-level slots worth it.