iHeartGameDev is a channel all about game development. Together we explore the ins and outs of the Unity game engine and learn best practices in programming through highly detailed tutorials that break everything down to be as beginner-friendly as possible. From character animations, to camera systems and so much more: there is so much to learn and share as we progress on our game dev journeys!
Wonderful tutorial. Clear, concise, and extremely informative. I've yet to see any tutorial go through such lengths to explain these features. THANK YOU!!
Can i just say im super enjoying your videos. I absolutely love that you explain things throughly. You are amazing thank you so so much. Ive subscribed and I like all the videos I watch. thank you so much!
Я плохо знаю английский и редко смотрю видео на неём, но мне очень нравятся ваши лекции. Вы говорите чётко, лаконично, пишите понятный код и объясняете всё необходимое. Спасибо!
Fix to script if your void Awake dosent work :D Change Player input to PlayerControls private PlayerControls name; controls = new PlayerControls(); name.ActionMapName.ActionsName.performed :)
do you have this tutorial for player movment? its kind of hard to work backwards using a past tutorial for this state machine but the tutorial for this is animation not movement, thanks!
When I turned on the camera I got a error that said argument out of range must be non negative and less than the size of the collection how do I fix that
I can seem to connect this state machine to any of the state scripts This is my first time using a state machine and i have no idea what i am doing wrong. Any kind of help or advince would be greatly apreciated
hi @iHeartGameDev, i discovered your channel a few days ago and i find that your approach to code in terms of quality and explanation is one of the best i've seen on youtube. i'm planning to make my first real game and i'd like to use the simplest and most modular architecture. Do you think that using a State Machine as the GameManager (initialise, restart, fail, succeed) and the Observer Pattern with scriptable objects for all the other game logic, such as the Input Reader for example, would correspond to this?
I know this is not the video, but you left on prior StateManager videos about the concept of GetNextState and explaining in detail how it goes from one state to the other. If the nextStateKey is equals to .GetNextState() (shouldn't be named GetState because it's getting the same one?) and then checks again if it's equal to the same thing... How the hell do we code so the manager goes from one state to the other?
Thanks for this great video! I am interested in motion capture and I definitely like to see a tutorial video about it, specifically how to use the captured motions in Unity.
Whats the point of this stringtohash stuff? Like how does adding a bunch of integer fields optimize your code? It basically just converts text to numbers, right? How is that better?
Hi, i just wanna let you know that i learnt various state machine and i think yours is best for me as a beginner. I implemented a similar state machine in my ebook and specifically mention your RU-vid channel. The book title is How I get tricked by Unity and it is on amazon now. Please there is no need to buy or advertise. I get only penny out of this book and i just try to share how beginners like me can code in Unity. I put your link on page 519. If you wish to have a look, please feel free to drop me a note and i can print screen. Anyway, thank you very much for your sharing! Keep up your good work. Flamming
I’ve had a really solid experience with my gear. Do you mind elaborating? Have you used the smart suit pro II and smart gloves or are you talking about older products?
Can the angle of the bracket holding the iPhone be adjusted? Is it able to tilt up and down in order to center the face properly? Thank you in advance -
Hey there! Thank you for the concern! IP addresses give general location data, but I’m pretty open about the fact that I live in New York at the moment! 😄
No offense, but If you say Rokoko is the highest quality motion capture available to any developer, you either don't know what you are talking about, or you are lying.
Fair :) I think the key word here being "any". A lot of professional solutions optical are much more expensive. Our goal is to make motion capture more accessible for everyone!
@@RokokoMotion You are not competing with optical, but with other inertial and AI solutions. The only advantage point of Rokoko is a lower entry price. Data quality is nowhere near your main competitors (you know who i am referring to and you also know what i think about them :D ).
Pretty nice; the handling of the leg animation is clearly the next big hurdle, though it's not really a problem if your animating everything from the waist down another way. The off-balance positioning of the legs triggered an anxiety response I wasn't expecting!
That's pretty cool, I am very interested in someone making an app so the motion tracking data is sent over OSC to VRChat so you can have that kind of motion tracking in Social VR. Also, how long does it track you well, before you have to recalibrate? As well, how long is the calibration process, it looked like it was a quick stand still and click a button step, is it that simple every time?
Hey everyone! First time making a video like this -hope you like it! I was really stoked when Rokoko reached out to me about working with them. I’ve been a fan basically since I started on RU-vid so it was so cool to finally get in touch! Any videos y’all would be interested in having covered? Let me know in the comments! Cheers! -Nicky
So, did everything that was said in the video, but only the rig rotates, and not the actual 3D model, also I have no idea how to put the avatar in the animator on(it doesnt let me drag the armature in for some reason), so did I mess up in blender or is it the avatar?