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Inja
Inja
Inja
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Electronic music, procedural generation & other interesting stuff
Комментарии
@user-dh5is4cs1w
@user-dh5is4cs1w 12 дней назад
0:00 oooooaaaoooooaooaoooeeeiiiiiiiiyyyyyyyyyyyyyyyyii
@SpinyDisk
@SpinyDisk 17 дней назад
We got a maze making music before GTA6
@The_Wheat_Man333
@The_Wheat_Man333 7 месяцев назад
I love when bro said "𐌐ዐ𐌔ቹ𐌕ፕ𐌀 𐌔ፕꝊክ𐌄"
@0303maf
@0303maf 8 месяцев назад
...
@0303maf
@0303maf 8 месяцев назад
lpbprpjsijshihg,ixxgigyxeah3️⃣⬇️🆖🔙🫐↔️3️⃣🆖🆖➡️↔️🆖3️⃣🆒3️⃣🆒🔠3️⃣🆒4️⃣🆒↕️🆒
@tonkobanjo
@tonkobanjo 9 месяцев назад
kaka
@liamdayshaungongob1848
@liamdayshaungongob1848 11 месяцев назад
The highest one was the start.
@raygun26
@raygun26 11 месяцев назад
I like the part where it boops instead of beeps
@seungbumkim6998
@seungbumkim6998 Год назад
Damn, R2-D2’s new song is 🔥fire🔥
@TotallyTaliton
@TotallyTaliton Год назад
Gamecube 2D
@elvinnguyen8854
@elvinnguyen8854 Год назад
Backrooms ass type beat 😂
@LordoftheBadgers
@LordoftheBadgers Год назад
Lovely. Thanks
@SumRandomDewd
@SumRandomDewd Год назад
What is the wave for the sound?
@Vang2009
@Vang2009 Год назад
So this is how the backrooms was made
@SuperBaster2015
@SuperBaster2015 Год назад
19 sep. 2005
@klasky678tv4
@klasky678tv4 Год назад
This is how would music sound like in 5312.
@tranxuanhaukt
@tranxuanhaukt Год назад
This
@chefboiarby304
@chefboiarby304 Год назад
*beep boop beep* "I'm from Google."
@carl.wunsche
@carl.wunsche Год назад
great track!!! also how did you converted the envelopes into hydras' function parameters? great combination of different instruments here. Keep up doing this mate!
@InjaLab
@InjaLab Год назад
Thank you! Checkout the description, I have some information there. In short, I have envelope followers (M4L device in Ableton) that convert audio to MIDI, then I send that into a virtual MIDI device. I built a local web page that loads hydra and reads MIDI, then sends the info to different parameters using functions instead of static values. Let me know if you want more info.
@carl.wunsche
@carl.wunsche Год назад
@@InjaLab I really appreciate you sharing how you did it, thanks! I have some experience with webmidi, I was able to send midi messages to the browser using a virtual port, routing them from Reaper. Now the interesting thing is, I didn't know you could pass functions instead of numeric values into Hydra's methods. Does Hydra execute run those and use the return values as parameters? Or is it another way?
@InjaLab
@InjaLab Год назад
@@carl.wunsche Hydra will run the function every frame and use the output as the parameter. Check out this - github.com/ojack/hydra#passing-functions-as-variables
@carl.wunsche
@carl.wunsche Год назад
@@InjaLab Amazing! Thanks man
@InjaLab
@InjaLab Год назад
@@carl.wunsche No problem. Please shoot me a link to whatever you're working on when it's ready!
@guythatsgoofy127
@guythatsgoofy127 Год назад
hackers be like 0:43 slow this down to 0.25x 0:00
@1everysecond511
@1everysecond511 Год назад
2:18 RIP Pac-Man
@therobloxiangang3218
@therobloxiangang3218 Год назад
birds be like:
@user-um7zf4le1p
@user-um7zf4le1p Год назад
1:44 Maze: Ramdomized Prim's
@user-um7zf4le1p
@user-um7zf4le1p Год назад
1:38 Shuffling...
@denizo9263
@denizo9263 Год назад
Here's a tip: Play it at 2 times speed.
@winkyface5513
@winkyface5513 Год назад
Creating level 0 of backrooms:
@attackhelicopteriscool
@attackhelicopteriscool Год назад
The binary tree is super easy to solve by just find a way to go up then go to right and then go down
@souljynx
@souljynx Год назад
New hyperpop album just dropped
@BetaMario1995
@BetaMario1995 Год назад
Windows maze generation sound
@pixigemthedumbass
@pixigemthedumbass 2 года назад
kinda sounds like pacman or birds chirping
@Generic_Gaming_Channel
@Generic_Gaming_Channel 2 года назад
FNF fans be like: ayo this is fire
@rush9576
@rush9576 2 года назад
Bro he literally sayin:The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
@revllanes7354
@revllanes7354 2 года назад
🫥🥹
@user199x
@user199x 2 года назад
Eller's Algorithm be like Boy Oh Boy Oh Boy O'boy
@jerssh
@jerssh 2 года назад
For a class we had to implement a maze generation algorithm but I refused to look up an existing ones so I made my own. It used A* to path two points on a grid together, then used A* again to path a point not yet on the maze to a point on the maze. It was horrifically inefficient but if you messed with the weights you could get it to generate pretty cool cavern looking things and something that at least sort of resembled mazes.
@InjaLab
@InjaLab 2 года назад
Interesting! Sounds like it'll create a maze with long winding corridors. Can you share an example output?
@CalScreamer01
@CalScreamer01 2 года назад
async moment
@EdKolis
@EdKolis 2 года назад
Sounds like the Enterprise's computer deciding to fire phasers.
@janmarek3408
@janmarek3408 2 года назад
Very nice, inspiring. I'm just starting out with visualization and I have this simple GR2 effect: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mr9ESIqDOOE.html
@derpoi
@derpoi 2 года назад
fnf fans
@CurtisJensenGames
@CurtisJensenGames 2 года назад
The planets are too cloooooose but good video 🙂
@solynafoga3036
@solynafoga3036 2 года назад
B̷̛̮̫̱̺͒͛͗̄͗̔̏͒́͑̀͒̀͛͗͐̉͘͘̕Ḙ̶̛̖̩̤̳̻̩̳͎̩̞̞̥̜̠̳͍̩̺̬͎̥̗̈́̎͋̑̀̎̓̈́̂̊̍̈́̈̐̂͆̋̑͜͝͠ͅE̸͚̺͎̠͎̳̼͔̫̖̩̙͚̟̮̠͇̬̿̌́͒̈̊͑̾̐͒̑̄P̷̡͔̟͔̻̳̥̫͕̳̤̗̥̠̭̦͇̬͖̻̜͖̈́̏̏́͜͜ ̶̨̗̫͚̰̥̙̳̦̥̗̦̼́̃Z̵̢͙̰̟̫̗̪̮͌̀͊̾̾̕͝Ȩ̶͉̞̺͙̼̮̩̺̼̑͑̀͑̍́̈̍̇̓̌̂̐̏̈̇̉̚̕͝͠͠Ę̷̨̧̹͙̗̭͙̰͎̰͕͖̳̼̤̥͚̼̰͇̩̱̜͙̲̥̿̈͆̒́͜͠ͅṖ̴̢̢̩̫̭̩̠̖̳͖͔̳͖̙͔̮͕͚̘̮̙̬̘̈́̿̍̀͐͊͊̔̇̄̓̇̽̓̏̈́̄͋͐̑̐̑̍͑̓̅̿͜͠ͅͅ ̵̧̣͖͓̠̳̭͕̬̗͈̲̬̹̣͑̌̈́̾͌̒̓̚͠ͅ lol
@magicschoolbus1031
@magicschoolbus1031 2 года назад
This cracks me up everytime
@1d10tcannotmakeusername
@1d10tcannotmakeusername 2 года назад
I had this idea back in 2020, had a more oscilloscope-like user interface
@InjaLab
@InjaLab 2 года назад
Sounds cool! Where can I see it?
@1d10tcannotmakeusername
@1d10tcannotmakeusername 2 года назад
@@InjaLab It never got beyond my incapability to program
@1d10tcannotmakeusername
@1d10tcannotmakeusername 2 года назад
However, some "psychic ability" showed me what the interface would look like.
@RehmanKhan-qi4up
@RehmanKhan-qi4up 2 года назад
nice man
@Artidume
@Artidume 2 года назад
I find this every once in a while and it just hits this itch in my brain that lets me get through to the next time I hear this. thankyou, inja.
@InjaLab
@InjaLab 2 года назад
Thank you for you kind words my friend!
@kyverze173
@kyverze173 2 года назад
Your phone when the charger is stuck:
@userquitted
@userquitted 2 года назад
Deeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee mobile auto click
@SuV33358
@SuV33358 2 года назад
Peew peew peew peew
@sqqbbii
@sqqbbii 2 года назад
friends: ”what kind of music you like?” the kind of music i like: