Please make a updated guide on everything that’s changed since this, this is the most awkward it’s ever felt playing SV please help me fix this it’s the only class I enjoy
hi, can u tell me pls, how did you make only one number in addon RangeDisplay??? By default there are two numbers and I didn’t find how to change this in the settings
Mainly because haste lowers your global cooldown, meaning you can press your spells off faster. Currently i prefer to have my haste around 33.34 for 1.12 gcd, the lowest i'd recommend currently is 29.87% haste aka 1.15 gcd.
@@Bicmex Ah, I see now! By the way, thanks to you, I was finally able to reach 1800. I know, it's now much, but I started to play last exp, and I could barely get 1400 at that time. And now I escaped "the elo hell". All thanks to your content! Keep it up, man, looking forward to your guides in TWW.
Bicmex I know I'm late to the party but, if I have 2 wildfire bombs, do I immediately press both? Or do I press it once, then let it tick to full before re-applying?
Orc for stun reduction, pet damage and their active racial you can macro into coordinated assault. Not having shadowmeld is brutal though once you get used to using it
Isn't the 100% increased mastery when near your pet already included in the tooltip? Meaning that when you are more then 25yd away u get 3% dmg reduction + what ever dmg you get from mastery?
Kinda sad not being able to range kill totems with a quick serpent sting. Or can we range kill it with something else I’m missing? (Other than using big dmg bomb etc to kill it)
I really love the changes. If we could spoil ourselves and ask for more this would be my wish list: - Concussive shot reset on mongoose / KC - Hunter's avoidance ( AoE damage reduction ) in place of Pathfinding ( second-last row on the left ) - Scout's instinct ( cannot be slowed below 80% while Cheetah ) in place of current position of Hunter's avoidance ( second row mid path, below Posthaste ) and bake into it Pathfinding ( 4% movement speed ) - Moment of opportunity ( Cheetah when trap triggers ) in place of current Scout's Instinct, and I would love for it to have a lower ICD, ideally 20 seconds to align with Harpoon -> trap - Direct link from concussive shot to the rightmost talent on the next row
Thank you for this video - always enjoy your insight into survival hunter!! Totally agreed with what you are saying except, lol - Kindling Flare is roleplay , love it! Albeit, not the most effective - but I am guessing you don't play random battlegrounds - you can use the flare around the flag (or in an area you are watching) (entering a flagroom) to sus out any stealth (tactical team play). Same with pathfinding, I find it useful in battlegrounds, but sometimes a speed enchant is just better. Thanks again 🌟
Tip of the Spear is currently only consuming Kill Command, Raptor/Mongoose, and Bombs. It was not consuming on anything else. Flanking Strike I think the damage is increased per stack like the tooltip says but does not consume a stack. Tip of the Spear is the main new mechanic to revolve around but it's so easy now to play around it. The Mastery does have a built in grace period.
I'm so excited about the hero talents, they look fire and as we know, blizzard is gonna perfectly balance them for pvp - without a headache. 10 years we're asking for passives and more multipliers and finally we're getting them. 😭
No more 3 types of bombs, of fun at least for me is gone.... no more good close mid range gameplay Yes you have ranged skills, but its not feels mix between BM and MM no unique gameplay. For AoE for me was better to press bombs instead as other specs multy+ rapid or multy + aim or as BM same mechanic. Here will be butchery + Basicaly just another visuals.