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Takovacs
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Unsighted Atlas Nomad Speedrun
10:32
2 месяца назад
Комментарии
@janawham3296
@janawham3296 17 дней назад
How'd you get it to where your cutter keeps firing at a cut point even if you look away? Late game upgrade? Or is it modded?
@Takovacs
@Takovacs 13 дней назад
I'm using the splitsaw, not the stinger. The splitsaw, once you fire it, will obliterate any cut point that was within it's reticule at the time.
@salce_with_onion
@salce_with_onion Месяц назад
Demo charges for the win, easiest way to get rid of air on the ship
@lynxfirenze4994
@lynxfirenze4994 Месяц назад
I play super casually but I can't help wondering why the laser cutter isn't doing more damage. I've detonated fuel tanks by lasering *near* them in the past never mind directly hitting them
@IAmNumber4000
@IAmNumber4000 Месяц назад
Fine ship choppin’
@doggo4
@doggo4 2 месяца назад
I'm in the new version and there is not a cab and I can't place anything please help.
@DaviCandy66
@DaviCandy66 2 месяца назад
SAME
@keamu8580
@keamu8580 2 месяца назад
Good times in a great game
@keamu8580
@keamu8580 2 месяца назад
First!
@orctrihar
@orctrihar 2 месяца назад
So there no better way to do it ? I ended up doing it like that too but always wondered if there was not a better way to do it
@Takovacs
@Takovacs 2 месяца назад
This was the best way when the quasars launched, and remains the best way now. Every other method (freezing the pipes with coolant, using upgraded demo charges to break some cut points) takes longer. I'm mostly focused on speed vs. Full salvage, so I do have a bias.
@wendelsantana7332
@wendelsantana7332 2 месяца назад
this game will be only worth buying if they get a good modding comunity for ships running properly, actualy idk why they did not build the whole game around that, it will add a good amount of variety and replayability to the game
@girurerumu
@girurerumu 3 месяца назад
Started playing yesterday and was curious about how master shipbreakers worked. Damn. I'm impressed. At this moment I can't even imagine going 1 quarter of your speed. I started salvaging one of those big boys with qasar thrusters and I'm halfway through with about 5 shifts in already. I have been trying to go for the 100% most of the time but apparently it's not worth it?
@Takovacs
@Takovacs 2 месяца назад
It *really* depends on the ship! I'd say to carry on doing what you're doing. I can only do this at this speed *because* I know how to take a ship apart fully and with taking my time.
@DrrZed
@DrrZed 3 месяца назад
Okay, TIL a new tech: push-braking. Until this I used suit brakes and hands to stop quick.
@Runsofourlives
@Runsofourlives 3 месяца назад
I'm still very early on in the game so I recognize that my experience so far might not be applicable to some of the higher level ships but I found it easier to move deep into the ship as possible into an area you can cycle depressurize and where you can cut your way out and then pop lose a panel so it stays depressurized without any blowback then repeat chamber by chamber working backwards towards the airlock. It wouldn't work on broken cyclers but otherwise it seems safer than explosive decompression.
@firstnamelastname4752
@firstnamelastname4752 3 месяца назад
Larger holes being less violent is so counterintuitive and also just wrong. If we cut a tiny hole it should be much slower and more gentle. The entire pressure system in this game is so illogical, they just need to make it the same as the real world and it could actually be fun. Like we should be able to connect all pressurised rooms and then use a pressure regulator to slowly depressurise them all, it's exactly how it would work in the real world.
@1mariomaniac
@1mariomaniac 15 дней назад
No, it makes sense. All the air is coming out anyway, if it's coming out of a smaller hole, it's going to go far faster, and by extension be far more forceful. This is a phenomenon used for rocket engines, it's called the Venturi effect. I kinda agree about the atmosphere regulators though, but that'd make the whole process kinda trivial.
@tookster7483
@tookster7483 3 месяца назад
1:22 screw the lights... ok im not the only one lol
@Nard88
@Nard88 3 месяца назад
And I thought I was moving quickly… Your speed gives me anxiety when using that laser saw 🫣
@ЕвгенийБабич-н8ы
@ЕвгенийБабич-н8ы 4 месяца назад
Ну если цель потерять часть утиля то следуйте этому руководству. Потому что разгерметизация не проблема, а задача даже двери сдать в утиль и получить деньги и очки.
@Nurruv_Kass
@Nurruv_Kass 5 месяцев назад
Could you make a video for making a ram like machine with a hitting feature like in medieval siege engines. I can't figure out how to make pistons or something hit fast with a lot of power.
@WouldbeSage
@WouldbeSage 6 месяцев назад
No mention of just popping the seals on the outside of an airlock? What?
@xXlaurentiuYTXx
@xXlaurentiuYTXx 6 месяцев назад
It takes me 1 hours to complete this and it takes this guy 18 minutes
@jodalton5423
@jodalton5423 7 месяцев назад
Euh-Design ? / 20.
@spaceeDolphin
@spaceeDolphin 7 месяцев назад
3:27 bro obliterated that bunny for no reason 😭😭
@TayelMachete
@TayelMachete 8 месяцев назад
Thank you <3
@omarsoua-it8pn
@omarsoua-it8pn 8 месяцев назад
this helped a lot, but can you make a tutorial on waves?
@javiermontoya8032
@javiermontoya8032 8 месяцев назад
Incredible!!!
@-ShanWasTaken-
@-ShanWasTaken- 9 месяцев назад
This so helpful, i literally quit this game because of how tedious this process was and your tips are so useful especially the aluminium panel in the javelin
@Nexus-o9f
@Nexus-o9f 9 месяцев назад
Valuable object destroyed, penalty assigned.
@Vesperon
@Vesperon 9 месяцев назад
I picked up a lot of handy time savers. Thanks
@HerrBostitch
@HerrBostitch 10 месяцев назад
my god I`m slow...
@marionbalan1932
@marionbalan1932 11 месяцев назад
"LYNX is happy to announce that shifts are reduced to 5 minutes"
@t4iga121
@t4iga121 Год назад
That end was disgusting. Disgusting because it at first look wasteful and then I realised what a smart move it was. Mind: BLOWN!
@ReverendTed
@ReverendTed Год назад
Thanks! I found this video because of the situation where there's two rooms with pressure regulators separated by a single door. These techniques were largely what I was doing already, but the tip about simply opening doors being least destructive was new information. I was always hesitant to do that because I liked to be farther away when initiating an explosive decompression. Might be helpful to know that you can use your hands to hold onto a surface to avoid getting blown around. I wonder if the game takes into account, for instance, depressurizing the largest space first?
@blaise558
@blaise558 Год назад
Weaver must be proud!
@gargenall8161
@gargenall8161 Год назад
im confused... you never really seemed to bother taking out any electronics other than the door panel but you still passed without wasting hardly anything
@Takovacs
@Takovacs Год назад
The aluminium isn't worth a great deal. So a lot of the time it's not worth salvaging it. When you've got a load of electronics in an aluminium box, put the box in the barge and you save time and earn money!
@beelikemizu604
@beelikemizu604 Год назад
Great job covering all the different scenarios 👍
@Takovacs
@Takovacs Год назад
Thank you. I tried to make it as comprehensive as possible, but also concise!
@stewartkarrhauser2621
@stewartkarrhauser2621 Год назад
I need to watch this again, I blinked
@Takovacs
@Takovacs Год назад
No Blink. Only cut.
@ulfsark78
@ulfsark78 Год назад
That looks a lot like the original ship from Space Engineers LOL
@Blackcloud288
@Blackcloud288 Год назад
Can't hear shit captain
@WholesomeBurn
@WholesomeBurn Год назад
And somehow Hal is still gonna say you aren't meeting your quota.
@ericknoleto
@ericknoleto Год назад
I just confused the Meckerel method... Went to the engine rool and cut it off while the engine room itself was still pressurized... Death by high speed impact.... Well, leassons learned... (next time gonna remember to depressurized the ship and engine room first 🤦‍♂)
@1mariomaniac
@1mariomaniac 15 дней назад
You may want to make sure of two things before attempting that method. 1. Loose items are not in a place that they could potentially fly towards and kill you during depressurization. 2. Hold on tight (Z key near wall/object)
@MrBialy3000
@MrBialy3000 Год назад
No other way???
@FaethorFerenzcy
@FaethorFerenzcy Год назад
Dude... this is impressive. I probably lack the coordination and reflexes to achieve something even remotely similar.
@Takovacs
@Takovacs Год назад
Thanks. This run is a bit scruffy, a later one that I didn't upload has me actually stripping the rear cabin rather than dunking it, and I would refill tethers right at the start because of a weird circumstance with the tethers and the game moving from Early Access to full release.
@metalman4217
@metalman4217 Год назад
I found the using Demo charges on the keel on the front sections will let you split the outer hull like a clam shell and a few tethers can quickly get them sent into the processer. I think I usually melt the big Aluminium inner rings also to make it work. From the there sectioning the inner hull is easy
@codymartinson9518
@codymartinson9518 Год назад
6:46 Well, I guess it's nice to know that even legends have trouble with the nacelle cowlings trying to go into the furnace.
@Takovacs
@Takovacs Год назад
Well... yeah. Those side pieces sure are a pain, but there are definitely ways to mitigate against it happening. (Tethering from the rear end of the panel to the black and yellow hatched line at the Master Jack side of the processor should both swing the panel around, and cause it to go further before it hits the suction zone. There's a lip on the outside of it that gets caught on an invisible ledge on the processor, and that's what causes the issue. The thruster is heavy, so it needs *a lot* to move it once it's in the processor pull. And thanks for calling me a legend!
@johnbono2384
@johnbono2384 Год назад
it just works looks so fun, though!
@mrmiffmiff
@mrmiffmiff Год назад
I still believe that at an actual human being would be able to squeeze through that small space to get behind the thruster and shut off the fuel before separating the thruster from the lines. I genuinely think it's possible and we just can't cuz game
@thebad300
@thebad300 Год назад
how do you narrow the saw beam like that
@Takovacs
@Takovacs Год назад
I'm unsure what you mean? Rotating it? There isn't a way to narrow it, though it does narrow by comparison if you get close to things.
@xeels2708
@xeels2708 Год назад
@@Takovacs I think he means when you turn the saw beam off earlier so that it doesn''t overspread when cutting close to the reactor or fuel tanks
@Takovacs
@Takovacs Год назад
The thing is, I don't. The splitsaw can only cut things within the two lines for its reticule (particularly, it will cut from edge to edge any surface that the lines bisect, even if those aren't fully within the reticule) I'm not doing anything to shut the beam off, switching tools doesn't stop the cutter cutting what it would, I just switch tools quickly. I am really confused as to what the question is here still.
@viniciusmedinarj
@viniciusmedinarj Год назад
Wow! Very Impressive the technique for removing the fuel tank and the reactor!
@mrmiffmiff
@mrmiffmiff Год назад
Would it be viable to open up paths between pressurized areas (as possible based on whatever ship you're working on) before depressurizing, or does that cause the whole "regulator no longer works" issue?
@mrmiffmiff
@mrmiffmiff Год назад
I answered this for myself and regrettably it's not possible. Sad.
@cyalknight
@cyalknight 8 месяцев назад
I tried this in the pressurization tutorial ship, and no go sadly.
@1mariomaniac
@1mariomaniac 15 дней назад
​​​@@mrmiffmiffyou kinda can but it's a little fiddly. You have to destroy the doors between every room/crawlspace (they're not worth much anyway) and then cut the ship open. This way the ship can't cut off the part of the ship the depressurization event came from. Sadly, though, _safe_ depressurization of the whole ship is not possible. This comes at a cost though, you run a greater risk of stuff flying all over the place and colliding with more delicate components.
@Gyrono
@Gyrono Год назад
I think my favorite depressurization was when I had a Javelin with a Reactor II where the reactor compartment was pressurized and had no atmo regulator, just one in the ECU room. So what I did was disconnected the thruster as needed for the reactor, then cut the cut points holding the thruster to the ship hull. Was very entertaining to watch the thruster shoot out of the back end like a torpedo.
@chrisbayus5189
@chrisbayus5189 Месяц назад
I love doing that
@harelgames5498
@harelgames5498 Год назад
thanks this was really helpful