If you are like me and don't use a MS SQL Server setup but a MySQL database (in AWS) make sure to use the correct database driver. I had to replace the Microsoft.EntityFrameworkCore.SqlServer package with MySql.EntityFrameworkCore (was told Pomelo.EntityFrameworkCore.MySql is an even better one) and change from options.UseSqlServer() to options.UseMySql().
This is 3rd video of yours i watched and made me subscribe. I am watching your whole playlist. Your explanation for me is somewhat different than other ones❤
In the example it's only more useful to use class when there's two or more properties IF they are not in scope correct? If they were all inside the function it would be better to use struct right?
Something as simple as this shouldn't be so difficult to reproduce, but in Unity it is.... My image doesn't show up. I have the same objects as you in my hierarchy (except for the "Canvas", that doesn't exist in my fresh project). I can see the image scrolling in the inspector pane, but it remains hidden in the scene and the game... Edit: Ok, I solved it. The RawImage needs to be the child of the Canvas, which isn't there by default. I could add one under UI -> Canvas, then move the RawImage into it and now it shows up. It says that the Canvas is there for UI-elements, though. I guess this method shouldn't be used for gameplay backgrounds.
This video doesn't make any sense - you benchmarked in debug mode.. See that yellow bug in the right down corner? Click on it and set to 'release' and re-run your benchmarks :)
In the free version, how do I make it so that the player actually stands instead of falling through objects? there is no ground layer in the free version so what do I do?
I'm making something similar for my game but without the wall stuff and (currently) without gem boost but as a full state machine where each state is on its own script and I'm sat wondering if it's worth it or I should just stick to one script... Ah well
Hey everyone here in 2024 or later! I too was trying to find a way to make a really great, smooth following camera and was so excited to see the next vid that Tarodev obviously never got around to making. Not sure what happened, but I sure hope Taro is okay and comes back soon to making tutorials. Anyway, I found the best answer to the vid he never got to make; it's called: *Smooth Camera Follow in Unity* and it's done by this other tutor named *Chunky Bacon Games*. Video is about 2 minutes long, but very detailed in explanation. So if you're still looking for a follow camera tutorial and found yourself here, like I did, check out what Chunky did. I already feel awkward enough about posting about another content creator on Taro's video, but hopefully helping others find the answer they're looking for will be forgivable enough?