Тёмный
Tarodev
Tarodev
Tarodev
Подписаться
Develop video games like a pro!

Whether you're a beginner or a seasoned game developer, you'll find lots of useful tips and tricks to boost your development career.

PATREON: www.patreon.com/tarodev
DISCORD: discord.gg/tarodev

Animate like a Programmer
1:53
2 года назад
How to: Unity Online Multiplayer
24:47
2 года назад
Sine Waves Visualized
2:00
2 года назад
Unity tips to improve your efficiency
1:48
2 года назад
C# Events & Delegates
17:21
2 года назад
Timetrial Ghosts in Unity
3:16
2 года назад
Auto-save in Unity? About time...
2:30
2 года назад
Responsive Camera Design in Unity
1:47
2 года назад
Комментарии
@arkexplorer9328
@arkexplorer9328 День назад
I am 0
@arkexplorer9328
@arkexplorer9328 День назад
11 ❤
@arkexplorer9328
@arkexplorer9328 День назад
Around you is 2 then 3
@arkexplorer9328
@arkexplorer9328 День назад
You are 1
@arkexplorer9328
@arkexplorer9328 День назад
Also, f you add the numbers on blocks
@arkexplorer9328
@arkexplorer9328 День назад
1 + 2 +3 ...
@arkexplorer9328
@arkexplorer9328 День назад
😂
@bernardo_olafson
@bernardo_olafson 2 дня назад
If you are like me and don't use a MS SQL Server setup but a MySQL database (in AWS) make sure to use the correct database driver. I had to replace the Microsoft.EntityFrameworkCore.SqlServer package with MySql.EntityFrameworkCore (was told Pomelo.EntityFrameworkCore.MySql is an even better one) and change from options.UseSqlServer() to options.UseMySql().
@bradmca2022
@bradmca2022 2 дня назад
Deligate looks like a static type to me
@bradmca2022
@bradmca2022 2 дня назад
God damn that was clear and succinct, just how we like it in attention deficit 2024
@Tarodev
@Tarodev День назад
heh :D
@BingoGo2Space
@BingoGo2Space 2 дня назад
Thank you sir. It's really helpful
@GlassVaultStudio
@GlassVaultStudio 3 дня назад
lol XD I love your videos. Going to draw all my arrows like this from now on. Extremely neat controller, thanks!
@Tarodev
@Tarodev 3 дня назад
@@GlassVaultStudio 😆
@AndersHPhotography
@AndersHPhotography 3 дня назад
Great Stuff :) I am pretty new to unity and c# but this is actually taking my knowledge a step further..
@buraponmanmai101
@buraponmanmai101 3 дня назад
Thank you very much
@FoxolotlYT
@FoxolotlYT 4 дня назад
what pipeline is this?
@juuzou4620
@juuzou4620 4 дня назад
Great! Thank you so much! :D
@immortalsun
@immortalsun 5 дней назад
0:03 *_GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD_*
@manikghosh3141
@manikghosh3141 5 дней назад
This is 3rd video of yours i watched and made me subscribe. I am watching your whole playlist. Your explanation for me is somewhat different than other ones❤
@Tarodev
@Tarodev 5 дней назад
@@manikghosh3141 glad you are enjoying 😊
@gorkemvids4839
@gorkemvids4839 5 дней назад
14:13 that damping added huge delay to client. Instead of that, we may interpolate to the predicted future.
@temp-not.of.thatkind
@temp-not.of.thatkind 5 дней назад
nice
@sebaferrari_tattoo
@sebaferrari_tattoo 6 дней назад
not found in deferred
@Spacing_Gaming
@Spacing_Gaming 7 дней назад
Thanks really helpful man!
@Lawlesed
@Lawlesed 10 дней назад
on top down, x30 y 45 not works.
@tomeidk
@tomeidk 10 дней назад
i don't know how you do it but you make these concepts so easy to understand, thank you so much
@theflipbit01
@theflipbit01 12 дней назад
Great tutorial! Feels amazing to complete it. Thanks so much!
@notunlikegames1747
@notunlikegames1747 12 дней назад
You have been so helpful in so many ways over the years!
@Tarodev
@Tarodev 12 дней назад
@@notunlikegames1747 it is comments like that which have made all the effort worthwhile. Glad I could assist you on your journey ❤️
@electronicsnerd7144
@electronicsnerd7144 12 дней назад
If I want to display other parameters like time spent in game along with score in the leaderboard then is it possible to do with lootlocker?
@cppcompile
@cppcompile 13 дней назад
this is how you make tutorials. stright to the point and concise
@berkvideo
@berkvideo 14 дней назад
hi wht is there in v3 update i cant see wihtout becoming patron I want wall slide and slide if they are in there i wouold think of buying it, thanks
@Tarodev
@Tarodev 13 дней назад
They are both in there :)
@berkvideo
@berkvideo 13 дней назад
@@Tarodev cool can You please upload a demo of it also does basic patreon packet include it or should i buy expensive one?
@Glasraf
@Glasraf 15 дней назад
i have some problems with public override void OnNetworkDespawn() { if (!IsOwner) Destroy(this); } only the Owner work and the cllent dont work why?
@fajza
@fajza 15 дней назад
Thank you for your video, you're amazing!!!
@lionliing.gamedev
@lionliing.gamedev 15 дней назад
🎉🎉🎉
@lionliing.gamedev
@lionliing.gamedev 15 дней назад
🎉🎉🎉
@ic_1234
@ic_1234 15 дней назад
In the example it's only more useful to use class when there's two or more properties IF they are not in scope correct? If they were all inside the function it would be better to use struct right?
@qwasd0r
@qwasd0r 16 дней назад
Something as simple as this shouldn't be so difficult to reproduce, but in Unity it is.... My image doesn't show up. I have the same objects as you in my hierarchy (except for the "Canvas", that doesn't exist in my fresh project). I can see the image scrolling in the inspector pane, but it remains hidden in the scene and the game... Edit: Ok, I solved it. The RawImage needs to be the child of the Canvas, which isn't there by default. I could add one under UI -> Canvas, then move the RawImage into it and now it shows up. It says that the Canvas is there for UI-elements, though. I guess this method shouldn't be used for gameplay backgrounds.
@pureatheistic
@pureatheistic 16 дней назад
But what if i need 17 parameters for my action? come on C#, THINK AHEAD *Sarcasm*
@SaitamaMixed
@SaitamaMixed 17 дней назад
I forgot to enable unity in modifier 😂
@samduss4193
@samduss4193 19 дней назад
i was going over few Tutorial in generic and depress a bit.. this one click me :) right explanation :)
@Tarodev
@Tarodev 18 дней назад
I win!
@iurii
@iurii 19 дней назад
This video doesn't make any sense - you benchmarked in debug mode.. See that yellow bug in the right down corner? Click on it and set to 'release' and re-run your benchmarks :)
@immortalsun
@immortalsun 19 дней назад
Why is he in a bottle of mustard costume?
@Tarodev
@Tarodev 19 дней назад
@@immortalsun line piece!!
@justtrim
@justtrim 19 дней назад
Nice video, thanks! I bet it sucked before you added sound :D
@GinoZump
@GinoZump 20 дней назад
02:01 accidental cok graphics
@scoop9551
@scoop9551 20 дней назад
Will this work on 2D sprite in a 2D world ?
@Ultrasteel74
@Ultrasteel74 20 дней назад
In the free version, how do I make it so that the player actually stands instead of falling through objects? there is no ground layer in the free version so what do I do?
@Tarodev
@Tarodev 20 дней назад
@@Ultrasteel74 make a new layer and assign it 😊
@muxmeg
@muxmeg 20 дней назад
Awesome video, just what I was looking for! By the way, are you going to do some video on the Deck-builder genre?
@FurbyOfDeth
@FurbyOfDeth 21 день назад
I got it all working int Postman, but I can't for the life of me figure out how to post the login with unity web request...
@hydroweapon
@hydroweapon 21 день назад
I'm making something similar for my game but without the wall stuff and (currently) without gem boost but as a full state machine where each state is on its own script and I'm sat wondering if it's worth it or I should just stick to one script... Ah well
@Jacobdalolman
@Jacobdalolman 23 дня назад
Is this for a 2D Unity game or a 3D Unity game?
@Tarodev
@Tarodev 23 дня назад
@@Jacobdalolman both for 3d just swap the y axis for z
@NFSCsapat
@NFSCsapat 23 дня назад
I didn't think I'd learn anything new, yet I clicked on the video :D Thank's for introducing to me Mod to loop and Operator overloading :)
@Dark_Kevlarian
@Dark_Kevlarian 23 дня назад
Hey everyone here in 2024 or later! I too was trying to find a way to make a really great, smooth following camera and was so excited to see the next vid that Tarodev obviously never got around to making. Not sure what happened, but I sure hope Taro is okay and comes back soon to making tutorials. Anyway, I found the best answer to the vid he never got to make; it's called: *Smooth Camera Follow in Unity* and it's done by this other tutor named *Chunky Bacon Games*. Video is about 2 minutes long, but very detailed in explanation. So if you're still looking for a follow camera tutorial and found yourself here, like I did, check out what Chunky did. I already feel awkward enough about posting about another content creator on Taro's video, but hopefully helping others find the answer they're looking for will be forgivable enough?
@Tarodev
@Tarodev 23 дня назад
Not only should you not feel awkward, but I'll also pin this.