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Cloud Save should be in EVERY game (full project source code) 

Tarodev
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Checkout cloud save: on.unity.com/3...
Project: github.com/Mat...
Wrapper: bit.ly/3FsNXWz
Utilizing Cloud Save in your game enables effortless synchronization of player data to the cloud, eliminating the need for intricate backend configurations. This service is free of charge until your player base reaches a substantially large number.
Incorporating Cloud Save in your game offers numerous advantages and quality of life enhancements for your players, making it an essential addition:
1. Synchronize data across various devices and consoles: Enable players to access their game progress, regardless of the device or console used, providing a seamless gaming experience.
2. Preserve save data between installations: Ensure that players can retain their game progress even after uninstalling and reinstalling the game, enhancing player retention.
3. Monitor key player achievements: Maintain a record of significant player accomplishments, promoting a sense of progress and engagement.
4. Backup player settings: Safeguard player configurations, preventing data loss due to unforeseen circumstances such as device failure or accidental deletion.
And much more! Cloud Save provides a host of other benefits that contribute to an improved gaming experience for your players.
Don't miss out on this valuable addition to your game; implement Cloud Save today and elevate the player experience to new heights.
Checkout cloud save: on.unity.com/3...
Thank you, Unity, for sponsoring this video!
❤️ Become a Tarobro on Patreon: / tarodev
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12 сен 2024

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Комментарии : 205   
@Tarodev
@Tarodev Год назад
As some have mentioned, saving graphical settings to the cloud is a baaad idea. I strictly meant some general settings and key maps (what I show on the video)
@BrandonNyman
@BrandonNyman Год назад
Speaking of, War Thunder, a huge popular game, saves graphical settings to the cloud. I sometimes switch between my desktop and laptop and find that I have to manually switch the resolution each time. And my desktop has DLSS on while the laptop does not so I have to enable standard AA each time. Incredibly annoying.
@Tarodev
@Tarodev Год назад
@@BrandonNyman that is horrible
@youcancallmedoggie
@youcancallmedoggie Год назад
@@BrandonNyman At first i thought this was a sponsorship...
@mahado-limited
@mahado-limited Год назад
In my case i need to be uploading constantly images from all the other clients into my pc,will that be a problem?
@kashyapp23
@kashyapp23 Год назад
your videos always help me a ton, I was wondering why don't you upload often, if you are working on some game we would love to see the dev logs , thanks never the less
@Tarodev
@Tarodev Год назад
Just a bit of downtime. I'm back now :)
@SystemOfATool
@SystemOfATool Год назад
@@Tarodev I'm very glad you're back!
@Aserenesnow
@Aserenesnow Год назад
@@SystemOfATool Yes I'm too
@TaAnderson-Google
@TaAnderson-Google Год назад
Same clean, clear, style; Same useful content that will help the beginner (and advanced user) incorporate important features into their games. Thank you, Taro. Good luck on your larger projects, and thank you for them as well.
@LostRelicGames
@LostRelicGames Год назад
This is great man, it should totally be a standard! I lament the loss of many local saves of favourite games. Good to see you're back on the bike! :)
@Tarodev
@Tarodev Год назад
Nice to be back! Thanks buddy :)
@suicune2001
@suicune2001 Год назад
Same. Especially games where you spend money. It's not like we can keep our phone forever. Every phone game should save to google play.
@Ricochetaglet
@Ricochetaglet Год назад
My man coming through with the project on hand! A real champion of the noobs like me!🎉
@oskarfreestyle5243
@oskarfreestyle5243 Год назад
Straight to the point, short useful video without padding. Thanks!
@Blackthornprod
@Blackthornprod Год назад
This man can cook! Excellent video
@alaslipknot
@alaslipknot Год назад
welcome back my dude!
@Tarodev
@Tarodev Год назад
Been a minute
@ryuuguu01
@ryuuguu01 Год назад
One thing to watch out for. You are now saving data from a person online. This may mean you are saving from some in a jurisdiction that requires additional work. If you have users in E.U. you need GDRP compliance, consent, and a way to forget the data. If users are in China then you need PIPL compliance.
@n_mckean
@n_mckean 10 месяцев назад
The pieces of legislation, whether GDPR, LGPD or other apply to Personally Identifiable Data, not all data.
@felfurion8624
@felfurion8624 Год назад
Having found the channel a few months ago (and binge watched many) - I'm happy to catch one of these videos 'in the wild'. Thanks
@pixelbucket2256
@pixelbucket2256 Год назад
I'm sure now that Cloud Save is amazing, but YOU sir are amazing too! Thanks for those top-notch videos!!
@forbiddenbox
@forbiddenbox Год назад
You are back!! we missed you!
@JamesMakesGamesYT
@JamesMakesGamesYT Год назад
Back with a bang! Great video Taro!
@Tarodev
@Tarodev Год назад
Thanks James ❤
@boogiewg5141
@boogiewg5141 Год назад
The king returns!
@emreberatkr
@emreberatkr Год назад
Welcome back boss! Nice to see you again :)
@Nialyah
@Nialyah Год назад
I've really missed your videos man. Good to see a new one :)!
@iDigvijaysinhG
@iDigvijaysinhG Год назад
Missed you my man, welcome back
@dreamisover9813
@dreamisover9813 Год назад
Great to see new videos on the channel!
@nafex3740
@nafex3740 Год назад
Nice work buddy 👏 Excellent !!! Let's go....
@blazingpotato642
@blazingpotato642 Год назад
the production quality man..
@kingbling7571
@kingbling7571 Год назад
U convinced me to use it :)
@Speedatan
@Speedatan Год назад
I was looking for a video of cloud save, Thank you man!
@Caden_Burleson
@Caden_Burleson 9 месяцев назад
Thank You for the Code and the very simple game! Really helped me get going as fast as possible! I appreciate you! 🙌
@haadittt3673
@haadittt3673 Год назад
long time no video! always learning from your videos 💯💥
@PandemoniumGameDev
@PandemoniumGameDev Год назад
Amazing content as always, will definitely start using cloud save now!
@Tarodev
@Tarodev Год назад
You'll love it 😘
@chimitrash2966
@chimitrash2966 Год назад
Oh hey look he uploaded again :)
@INeatFreak
@INeatFreak Год назад
This is a great example of a how an ideal tutorial should be, short, on to the point and there are even example project too. Thank you for making this great content.
@rohanvishayal8724
@rohanvishayal8724 Год назад
Short and Precise. ❤ , off the topic question do you make the art in the videos yourself?
@Tarodev
@Tarodev Год назад
I did make this art. It was for a game many years ago which I abandoned 😂
@PeterMilko
@PeterMilko Год назад
cool
@VEOdev
@VEOdev Год назад
I like how unity are adding native back end support to it's engine, better than using third party providers such as playfab and others and having multiple dashboards to run your game, please make a video also covering the new authentication, leaderboard and notification in unity services, the documentation is lacking it only provides the method and required testing to understand, a tutorial will be amazing
@Tarodev
@Tarodev Год назад
I do plan on covering them all 😊 I agree, it's awesome
@VEOdev
@VEOdev Год назад
@@Tarodev That would be awesome. I mess around with it a little bit but it seems they are still far behind, for example there is no way to change player name yet, it is only on the beta version that is not publicly available, it is weird that they made a leaderboard but you can't change player name, also there isn't much callbacks so debugging is really hard. what I like about is it is easy to use and it use async functions, it feels more native that using others like playfabs, but yet they have a long way
@bdd740
@bdd740 Год назад
I don't know how you are doing this but this is awsome. Thanks a lot!!
@xDarkxTriviumx
@xDarkxTriviumx Год назад
Another beautiful video my friend. Keep it up and fill our minds with lots of information! :D
@AdamJankowskiD
@AdamJankowskiD Год назад
Hi Tarodev! very useful info, thanks for that! After I've watched your video I started to wonder - what would be good approach to combine this with local saves, any hints?
@Tarodev
@Tarodev Год назад
Mobile platforms do this well. Basically you save both locally and remotely in parallel. For loads you favor timestamps. If there is a brand new install you should prompt the player if they want the 0 hour save (local) or the n hour save (remote)
@richarddury3237
@richarddury3237 Месяц назад
Great video! Thanks for the effort you put into these! Regarding the latest gist code you linked, the UnityCloudSave class inherits from ICloudSave. Is ICloudSave an interface you wrote? Or should it come with the unity package as I don't seem to have it. Cheers!
@gamesfordlegend
@gamesfordlegend 4 месяца назад
Happy Developing to you bro...nice video thank you very much
@michaelp8376
@michaelp8376 Год назад
Dude you rock! Thank you!! Your tutorials are always quality.
@BrandonNyman
@BrandonNyman Год назад
Thank you I will definitely be looking into this as I wasn't aware of this feature by unity. I assumed I would have to host my own solution.
@psycsike27
@psycsike27 Год назад
HE'S BAAAACK! Amazing vid, thank you
@Tarodev
@Tarodev Год назад
ILY ❤️
@buckyBitBoy
@buckyBitBoy Год назад
Dude you are awesome!
@keremyokuva5185
@keremyokuva5185 Год назад
you are the king bro. Always straight to the topic. And about that quaternions. I am not even asking. :)
@Tarodev
@Tarodev Год назад
That was just as bad 😂
@ezrahuffman
@ezrahuffman Год назад
Super useful wrapper thanks
@UnpopularOpinionGames
@UnpopularOpinionGames Год назад
Yay new video!!!
@jacobs.7925
@jacobs.7925 Год назад
Great video!! Would you recommend this for a steam-only game? I find steam cloud ultra easy to use and it's free.
@Tarodev
@Tarodev Год назад
Steam only games reduces its value a little as you will also only be using steam authentication. Still entirely viable as the beauty of this service is its so integrated into the engine and the sdk is super light.
@Quantumlegacy
@Quantumlegacy Год назад
This man is a true hero.
@tamilmaran4000
@tamilmaran4000 Год назад
Love all your videos. Thanks a ton :)
@bluzenkk
@bluzenkk Год назад
Cloud save is amazing. YOU are amazing!
@TheCraftyDodger
@TheCraftyDodger Год назад
Fantastic content as always.
@hegworks
@hegworks Год назад
Bro has the most concise videos on the whole internet. I love it!
@zivv1147
@zivv1147 5 месяцев назад
I was wondering where do you get your art assets? in all of your videos that I've watched, you always use beautiful assets (2D and 3D). Do you do them by yourself? I would really like to see a tutorial on the creatives pipeline (although you focus on code...)
@Tarodev
@Tarodev 5 месяцев назад
I drew those my guy :) Glad you like them. I'm really not an artist so I wouldn't feel comfortable making a video, but I learned the basic style from blackthorneprod. He has some old videos showcasing his style.
@codystevens3418
@codystevens3418 Год назад
What a phenomenal videos thank you sir. Your videos are so useful!
@Tarodev
@Tarodev Год назад
Thank you bb ❤
@ishan9050
@ishan9050 Год назад
I've a new for you. You're AWESOME
@timurradman3999
@timurradman3999 Год назад
YOU PLAY BRAWL STARS!! THIS SO COOOOL Also, welcome back, it's been a while Also, great video, I'm looking forward to implementing what you talked about when I'm done with my game
@Tarodev
@Tarodev Год назад
I did play it when it was first released. Such a lovely gui
@thanhthai18
@thanhthai18 Год назад
I love it. Thank Matthew-J-Spencer
@Tarodev
@Tarodev Год назад
Damn, getting personal
@AbhinavChemikala
@AbhinavChemikala Год назад
Nice video, i thought your working on unity ui toolkit? What happened to it?
@Tarodev
@Tarodev Год назад
Not yet... But soon
@AbhinavChemikala
@AbhinavChemikala Год назад
@@Tarodev oh ok 👍
@stevenswanson9519
@stevenswanson9519 Год назад
He's alive!
@evgevg
@evgevg Год назад
Hello, please make a tutorial on native cloud saving on mobile devices. On android there is a Google Play Services plugin, where everything is documented in detail, but the problem with iOS is that they do not have an official plugin. I would like to see a detailed tutorial with the analysis of pitfalls.
@melpermo
@melpermo Год назад
Thank you for the great content as always. Your video makes me want to try Cloud Save System, which seems easier to use and more accessible than I thought, thanks to this video. Thank you
@WhitefoxSpace
@WhitefoxSpace Год назад
I love that level up effect on the Snorlax, what effect is that? :)
@Tarodev
@Tarodev Год назад
You'll find that in the epic took fx package
@WhitefoxSpace
@WhitefoxSpace Год назад
@@Tarodev Thanks Taro you're the best!
@reglan_dev
@reglan_dev Год назад
How about making a tutorial, where you can use already created json files, and send them to unity's cloud service?
@Tarodev
@Tarodev Год назад
You could parse those json files to a class in Unity and send them all to cloud save? Or I suppose just send them directly as string data.
@watercat1248
@watercat1248 Год назад
This sounds interesting I'm curious it's possible to add multiple cloud save and load In my game I want to add save system for input configuration if possible to save those input online and load those I will be amazing
@okamichamploo
@okamichamploo 9 месяцев назад
cloud save doesn't come up in the package manager when I search the Unity Registry. Is this only available in later versions of unity? I'm running 2021.2.2f1 Personal.
@uRodolfu
@uRodolfu 24 дня назад
you are a fucking legend, TYSM
@GlassVaultStudio
@GlassVaultStudio Год назад
Thank you!
@TS-lb5bi
@TS-lb5bi 3 месяца назад
I wonder if this could be paired with AssetBundles or Addressables for referencing dynamic content to load in.
@oOcrashOo.
@oOcrashOo. Год назад
You should mention that Unity Cloud is only working if you are using Unity Authentication, too. Without Authentication it does not work as far as I remember, but perhaps things changed?
@Tarodev
@Tarodev Год назад
That's correct, I should have made me clearer within the video.
@spenser_1667
@spenser_1667 Год назад
Where our Quaternion video at? 🤔
@Tarodev
@Tarodev Год назад
Just around the corner
@weckar
@weckar Год назад
So, quick math - if you autosave every 10 seconds; you can have 115 full time concurrent players on the free plan. That's not bad at all.
@vh4u959
@vh4u959 Год назад
thank you for the cool video !! i am a beginner in unity and do not get it how the user is assosiated to the saved data without authentication. or is the service associate the device with a hash ? AND can i use this in WebGL app ?
@jz3r073
@jz3r073 Год назад
Hi taro, nice video!! I would like to ask, if you have a tutorial on how to login with playstore in mobile , because with the new version I couldn't find any tutorials, thanks for all the help!!
@Tarodev
@Tarodev Год назад
Ohhhhhhh play store auth... Such a horrible thing to go through. I don't have any tutorials on it right now, but it desperately needs one... So I may do it
@jz3r073
@jz3r073 Год назад
@@Tarodev It would be very helpful!!, I followed all steps provided by Google to install and configure it on unity, but It didn't work, and the step by step video is from an very old version :/
@Tarodev
@Tarodev Год назад
@@jz3r073 that was exactly my experience. I remember searching backpanels on forums to find answers
@jz3r073
@jz3r073 Год назад
@@Tarodev I find some tutorial but they weren't up to date with the Google services new version, and the example en the git didn't work in my proyect and I don't know why xD
@Tarodev
@Tarodev Год назад
@@jz3r073 as I said... A truly horrible experience 😂
@carlosbautista2392
@carlosbautista2392 10 месяцев назад
Can you make a video on “how to set-up and use Unity Authentication “. ? Thnx. Love your videos. They are incredibly helpful.
@Fadiabuzant
@Fadiabuzant Год назад
Thanks for this amazing short tutorial. It's very helpful I have a question. How about offline mode can cloud save handle it? Thanks in advance.
@AlexMRL
@AlexMRL 22 дня назад
I want to allow a player to share his base design in the game and another player to put it in his level where he want to place it. Please tell me how?
@Spridonculous
@Spridonculous Год назад
Saving graphics settings is one of the worst uses of cloud saving, Valve even suggests people don't do that in their version. If you play on multiple devices like say, a desktop and a laptop, you have to go in and reset your graphics settings each time because cloud saves reset them. Had this happen a lot when I first got my Steam Deck, several games would default to whatever the resolution was the last time I played. My desktop and my Deck have very different resolutions.
@Tarodev
@Tarodev Год назад
Oh, fully agree. I should have further clarified I only meant what I showed on screen (key mappings and maaaaybe some general settings)
@7sevenstudios777
@7sevenstudios777 6 месяцев назад
dont know if im a bit too late on this one but how would u make the login with google play games button work? is there a way to sign in with the unity authentication services using google play instead of having to use google plays api - cause the play api is clunky as hell. thanks if you ever see this
@Developer_rapfa
@Developer_rapfa Год назад
tnx for nice tutorials as always. there is a question in my mind,how can a user (admin) access to all other player id's saved in the cloud? if admin wants to retrive data from specefic user id? as i tested with this awsome video you're able to load data from youre submited id in cloud.
@Willyuum
@Willyuum Год назад
Woopo woop
@ianfield17
@ianfield17 9 месяцев назад
So even with a lot of looking online, I can't seem to find anything on using Cloud Save to store Non-Player data- eg world events ect. Does anyone know how I can accomplish this?
@monishdhayalan2552
@monishdhayalan2552 Год назад
apex please watch this video and save my key binds settings in cloud next time
@mike73miller
@mike73miller Год назад
Is encryption necessary? What about man in the middle attacks?
@Tarodev
@Tarodev Год назад
It's all over SSL, so the risk of man in the middle is low. I like where your minds at though
@MatthiasTTV
@MatthiasTTV Год назад
Is this a paid promotion? It feels like an ad but I don't see the banner. I'm not sure when I'd ever use Unity's cloud solution when (1) Steam already has a completely free cloud save solution, (2) Android and iOS each have their own free solutions, and (3) if you need full cross-platform cloud save, Firebase is significantly less expensive and just as easy to use. Like, Unity wants to enter the cloud computing space now? Good luck when they're asking $1.50/million serverless function invocations when Firebase is only $0.20 and there's a similar discrepancy between the pricing of the other services. The "you'll be so rich the cost won't matter" is always thrown out there but why pay 5x what you need to?
@Tarodev
@Tarodev Год назад
I love firebase and use it in every single web/app project I do, but have you used it in Unity? It's huuugely clunky. The moment you install it your compile time doubles. UGS prices will drop as it is adopted more. It's still super cheap, but yes, can't compete with firebase. Still though, 1m serverless calls is quite the player base.
@Tarodev
@Tarodev Год назад
That's weird you don't see an ad, I've clicked the paid content button and I see it. Maybe I should add a piece to the top of the description
@JacobDragyn
@JacobDragyn Год назад
Does it make sense to implement this if your game is on Steam? Doesn’t Steam have it’s own Cloud save system?
@Tarodev
@Tarodev Год назад
Steam does indeed, which is lovely if your plan is PC only. Want consoles? Now you need two solutions.
@sickboi11111
@sickboi11111 Год назад
Thanks for the tutorial! I'm interested in using this feature for saving some used data, but I want to be able to extract the data from the database outside of unity, like as a json file. Do you know if this is possible?
@Tarodev
@Tarodev Год назад
You can export it from the cloud save dashboard, which is found here: dashboard.unity3d.com/gaming
@IsbjergParken
@IsbjergParken Месяц назад
Any videos about Cloud Code Save, saving a networked clients data as a server to avoid cheating ? I cannot seem to find one
@Tarodev
@Tarodev Месяц назад
I don't have a tutorial for it, but I have written a lot of cloud code. Cheat avoidance is very contextual, so I can't help you on the specifics. But you seem to have the right idea... client sends payload to cloud code, validate the data, perform the write and return OK. Ensure you download the unity gaming services SDK and look into the admin APIs (you call these from cloud code).
@DerZeroHero
@DerZeroHero 6 месяцев назад
I'm getting a missing reference error with "ICloudSaveDataClient" can't find anything online about it. Documentation looks alright.
@Tarodev
@Tarodev 6 месяцев назад
They've recently updated the api and the name had changed a little bit. I recently implemented cloud code and updated this code, I put it in a gist for you: gist.github.com/Matthew-J-Spencer/ccb85a946956a81c41e6abcad804069f
@AliveNotDeadmund
@AliveNotDeadmund 4 месяца назад
Gday @@Tarodev, mad respect for your work my brother and thanks for patching this code. Can you explain what's the deal with the Lazy client?
@Tarodev
@Tarodev 4 месяца назад
@@AliveNotDeadmund lazy means the object will only be initialised when you use it for the first time, until then it's just a null reference. This can be used to speed up start up times, or maybe save some memory when a system may never be used in a specific session.
@AliveNotDeadmund
@AliveNotDeadmund 4 месяца назад
@@Tarodev shit, that's very useful! Thanks heaps for the explanation. Maximum gratitude. 🙏
@midniteoilsoftware
@midniteoilsoftware Год назад
So you're using anonymous login. If I'm reading your code correctly, the data you're saving is game-specific, not user-specific (except that you're using the player's 'slot' as the key). If I wanted to data to be saved to particular user for use in a multiplayer game I'm guessing I would need to force them to really login (not anonymously).
@Tarodev
@Tarodev Год назад
Nope, all cloud save data is user-specific, including anonymous login. Anonymous login is just the first step you can offer to get players in without bugging them with auth. Once they taste the magic, you should ask them to 'backup' their account using google play/apple games/whatever.
@user-kb3tp9gx2g
@user-kb3tp9gx2g Год назад
@@Tarodev Why we need google play backup if we already have unity?
@stephenkentperez7705
@stephenkentperez7705 Год назад
i see my cultured boi playing nikke...
@Tarodev
@Tarodev Год назад
It's the game play man, that's all
@stephenkentperez7705
@stephenkentperez7705 Год назад
@@Tarodev theres an idea. maybe in the future a video about how to implement those juicy jiggle physics in Unity. Preferably 3D. In nikke, i kinda notice the movements arent 3D just really smooth image manipulations (layers and stuff). Or maybe theres a cool Unity asset that do those, I dont know. I just havnt found any decent tuts about unity jiggle physics out there i think that would be awesome. For gamedev purposes. Nothing more.
@Tarodev
@Tarodev Год назад
@@stephenkentperez7705 oh yeah, that would get some serious clicks as people are interested in physics calculations
@user-mm7ob8kk3k
@user-mm7ob8kk3k 11 месяцев назад
Can we save images in cloud save?
@haadittt3673
@haadittt3673 Год назад
could you please make a simple locale multiplayer game tutorial (i mean on the same wifi network)
@Tarodev
@Tarodev Год назад
I have a netcode video which shows exactly that :) Also watch the relay/lobby video for the full picture.
@modiddymo
@modiddymo Год назад
What identifies the client/user to cloud save?
@DeLaBerni
@DeLaBerni 11 месяцев назад
Hey do u have a video for Unity Authentication ? I want link it with "Unity Player Accounts Beta" but I never did that before.
@Tarodev
@Tarodev 11 месяцев назад
I don't, but I do implement it in all of my UGS videos. You can check the source code
@DeLaBerni
@DeLaBerni 11 месяцев назад
Hey thanks for your response. Where can I find the source code?@@Tarodev
@arcday4281
@arcday4281 Год назад
You're back ! Cool !
@shugabrush3671
@shugabrush3671 Год назад
How secure is cloud save? Can players access and modify the data at all?
@manji2023
@manji2023 Год назад
Seems you solved a half of the problem. Another part is authentication, if you use anonymous authentication, user can’t recover their data when they change their device or clean the cache.
@Ashley-xb1dz
@Ashley-xb1dz Год назад
Can't you just combine this with Unity's authentication? It's pretty easy to use for multiplayer so far.
@Tarodev
@Tarodev Год назад
I use anonymous auth for this example only because it's not an authentication video. The same sdk allows for other providers, like steam, native, custom, etc
@abouttimemedia
@abouttimemedia Год назад
Столько труда вложено в каждое видео. Спасибо за информацию, супер полезно. 😍
@druvingame
@druvingame 9 месяцев назад
can you create a proper video for how to do all this.
@phonglam1134
@phonglam1134 8 месяцев назад
Is it possible to save as json?
@Tarodev
@Tarodev 8 месяцев назад
Of course! I believe I actually provide a json interface implementation in the source code
@stadiagamer9689
@stadiagamer9689 Год назад
fix link unde the vid, it takes you to cloud code instead. great video!
@syntax_error6882
@syntax_error6882 Год назад
but no !! i bought sorcery game on steam .. and now there is no more save in the cloud 😛
@AliRaza-qn9hi
@AliRaza-qn9hi Год назад
Is it replaceable with Firebase?
@Tarodev
@Tarodev Год назад
I use firebase for enterprise dev, but don't suggest it in Unity as it's so heavy. Immediately adds time to compilation. UGS offers everything firebase does, but it's lightweight and super easy to setup
@yashaswiification
@yashaswiification 5 месяцев назад
Can it can used for unity webgl game ?? can any one please answer ?
@Tarodev
@Tarodev 5 месяцев назад
Yes it can
@yashaswiification
@yashaswiification 5 месяцев назад
@@Tarodev thank you!! :)
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