Hey so I’m making a fully fledged game from this made different enemies with health systems but one enemy is supposed to shoot appendix’s at the player which is a different tcsn and I can’t figure it out can I get some help I’m also trying to utilize a timer
Not sure if you know this by now, as this video is 9 months old, but you can also press RMB and use WSAD to move around, pretty much like in other engines.
wow. I’m 30 seconds in and I can already tell I love your tutorial style. these comments about being straight to the point are true. not only straight to the point, but *clear* and straight to the point. thank you.
Had an issue with the enemy not moving aka not able to attack either. All I had to do was capitalize the P in Player group node call for the Player reference.
Hello @MizizizizTutorials, love your videos (especially the doom one), do you think you could make a video on procedural level generation, and if its possible with 3d maps?
i followed exactly his tutorial but i had so many errors,i really had the same as him,tried to fix it with chatgbt or reddit but nothing helped,i dont know anymore,i give up on godot
there is something with "var direction_to_player = global_position.direction_to(player.global_position) velocity = direction_to_player * move_speed move_and_slide()" that wont let the game start
Great tutorial! I just need help with one thing, i don't know if thats my incopetence, but i literally followed ALL your steps, and i checked EVERY PIECE OF CODE, even tried to copy and paste your player code from the final product to understand why my game freezes in shoot animation doing an endless loop and the character body doesn't move no matter what i try to fix it, i followed all your steps, and yet it somehow is not working for me, i need help.
I tried anything, i even rewatched the tutorial SEVERAL TIMES, i fixed the animation issue but it simply doesn't move the camera or even move the player body, i can't understand why it is not working.
For anyone struggling because you cannot move the camera or player when you compile around the 20:00 mark, you may have forgotten to remove the camera from the world scene!
This was a lot of fun to do. I don't fully understand the code and how it all works but I'm sure I can figure out how to modify certain elements. Thanks for this.
This was a lot of fun. Almost broke my game but I fixed it. Somehow I put all the wrong nodes inside my "player" group. Issue is resolved. Now I just need a zombie spawner and I'll be satisfied. Thanks for the tutorial!
2 things: 1. very cool, gonna watch the whole thing and then try to cobble it together myself to avoid returning to tutorial hell 2. THIS IS A WOLFENSTEIN 3D CLONE NOT A DOOM CLONE AAAAAAAAAAAAAAAAAAAAA
Nice tutorial, only wish it was more explanatory when it comes to why you're doing what you're doing or why it is you do something rather than only showing the "how".
I needed this line and was looking for it all over the place: global_rotation = global_position.direction_to(get_global_mouse_position()).angle() + PI/2.0 I'm not certain why look_at() can't handle the possibility that a sprite might be upwards oriented instead of sideways oriented, but I was banging my head against a wall trying to correct it.
I followed this step by step and word for word but when I press f5 at the stage of around 18:00 I can't look around, the animation doesn't play, and I pressing the fire button only plays the noise once, and will not play it again if pressing the fire button again
I know this is 4 months old, but I had the same problem. Turns out I just had to check the Ordering of all my textures to make sure the Dead graphic shows above the floor layer. Double check each texture's Z Index. Hopefully this helps others as well!