in doing so they probably would have given a much deeper explanation of each step that people who are new to the engine would need. there's really nothing wrong with that. both types of tutorial have value for different reasons.
@@charlot6590 i agree, but i think theres something special about the ✨performance✨ aspect of gamedev done quick. like anyone who has spent time programming knows the struggle of questioning all the different ways one could implement a solution. it can be paralyzing, but seeing gamedev done like in these tutorials can be instructive on making forward progress.
@@Nerdathon Not always. I know most of the basics, but struggle to get my footing, so fast tutorials get me the info i need efficiently. I don't need a 5 part series on all the little details of making player movement, tile mapping, etc. I'm looking for a few bits of information and quick tutorials get me there without skipping around the video and potentially missing some random detail. Not to mention, so many of these tutorials are long and dragging *without* giving me any additional context or information, so its just wasted time at that point. Most beginner tutorials just tell you what lines to write and dont explain anything anyways.
❤❤❤❤❤❤I really love you, 2 videos in 1 day, and thank you, I was waiting for that same tutorial, thank you very much, take advantage of all those interested in Godot, it is the best way to grow with an audience that loves you, you are there when we need you most ❤❤❤❤❤❤❤❤
This was a lot of fun. Almost broke my game but I fixed it. Somehow I put all the wrong nodes inside my "player" group. Issue is resolved. Now I just need a zombie spawner and I'll be satisfied. Thanks for the tutorial!
Thank you allot for making this Can you please also make one with projectiles ? Bullets that actually fly through the scene? That would be wonderful. Most of the other tutorials for that are outdated.
I needed this line and was looking for it all over the place: global_rotation = global_position.direction_to(get_global_mouse_position()).angle() + PI/2.0 I'm not certain why look_at() can't handle the possibility that a sprite might be upwards oriented instead of sideways oriented, but I was banging my head against a wall trying to correct it.
there is something with "var direction_to_player = global_position.direction_to(player.global_position) velocity = direction_to_player * move_speed move_and_slide()" that wont let the game start
You are the best new subscriber, I was looking for this, upload more tutorials where you change weapons, when you shoot the bullet casings fall to the ground, inventories, also reload the weapons and ammunition that run out and you will have to pick them up from the ground. a little of everything, just like your games, it's incredible, upload more tutorials please.❤❤❤❤
If you could upload a tutorial like this for Godot I would appreciate it a lot ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fuGQFdhSPg4.htmlsi=faSYolH34Pw3wlqf
Legion Games has some great tutorials for shooting (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6bbPHsB9TtI.htmlsi=8NIk5yJy1gDyz0_0) and weapon switching (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tryYXX30FGg.htmlsi=jbj3QBZnE4vs9gqy), albeit in 3D. DevLogLogan has a tutorial for inventories (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V79YabQZC1s.htmlsi=mWBy1dzQagJQ0NhE).
So, I have followed the tutorial and I think I have done everything the same as you, but when I load in I can move around, hear the shooting sound, collide with things, but the player sprite doesn't follow, I am moving just the CollisionShape2D. Same goes if I try to use the Move Mode to change the position of the player node, I can move the RayCast2D and CollisionShape2D, but the sprite doesn't follow.
on the 45 row in the script it says "Expected ":" after "if" condition." and on the 46 it says "Expected indented block after "if" block." please help me
I know this is 4 months old, but I had the same problem. Turns out I just had to check the Ordering of all my textures to make sure the Dead graphic shows above the floor layer. Double check each texture's Z Index. Hopefully this helps others as well!
I followed the tutorial, and everything works, except for kills, the shooting works, raycasts are working, but i cant kill the enemy and neither can enemy kill the player. What should i do?
Hi, did you finish the video? I had the same issue but when I carried on it seems he had the same issue with the zombies not killing him. Turns out it was due to not adding characters to the Raycast collision masks for me. hope this helps.
Please for next time you do it slower and divide it into several videos, it's great but for the new ones they won't know what they're doing, they just continue, you can explain each thing slowly. Please make the next video more detailed and slowly. 🙏
@@biigsmokee For me it is fine, but I say it for the new ones who arrive that some do not follow so quickly, for us it is better videos as well as a lot of information