Back in 2000 I erased from my memory every video game I had ever beat and decided to create the "Golden List of Video Game Completions". A list of mine that would chronicle every game I beat from that moment on. As time went on, it wasn't enough to just write on page the game, but I decided to chronicle the win more with screenshots and now video. This channel is mostly about my documenting of endgames for personal records, but if it happen to bring a bit of nostalgia to others, then I am more than happy to oblige. I'll add my thoughts and comments to each game in the description box. I did major in Journalism, best I put it to use for something.
I assume it takes at least 7 years and 2 weeks for the curse to kill you. It can be a little longer than that but if your adventure is over 2 weeks long you die after defeating Dracula. Is the good ending the canon one? Did Dracula pop out of the grave in 1792? He was brought back by humans during that time.
Gloria in excelsis Deo, et in terra pax hominibus bonae voluntatis. Laudamus te, Benedicimus te, Adoramus te, Glorificamus te, Gratias agimus tibi propter magnam gloriam tuam, Domine Deus, Rex caelestis, Deus Pater omnipotens. Domine fili unigenite, Jesu Christe, Domine Deus, Agnus Dei, Filius patris, Qui tollis peccata mundi, miserere nobis. Qui tollis peccata mundi, suscipe deprecationem nostram. Qui sedes ad dexteram Patris, miserere nobis. Quoniam tu solus sanctus, Tu solus Dominus, Tu solus Altissimus, Jesu Christe, Cum Sancto Spiritu in gloria Dei Patris. Amen.
Glad my First ending was the Normal ending Actually, dramatically saying, it's the best ending. We have important character's death. We have Drama. Sadness And in the end, a good ending, really shows how tough the adventure was. And to be honest, not everything should be the best, the normal ending really shows what a Good History has to offer
Nice to finally after all these decades see how it ends. I was never able to beat it when I was a kid. I got stuck in a particular dungeon and never figured out how to go past it.
Just watched the trailer. I can finally die peacefully knowing we have a sequel. So is the kid in the end his son, or was the sign painter a kid this whole time? *Or is the Little Inferno kid the sign painter, and that’s just a flashback?*
However, I don’t know if the diary entries in the game include any information on how Anton and Sophia first met each other and fell in love if they had a positive loving relationship with each other because from what I know they did and I’ve never read the diary entries really I was concentrated a lot on the puzzles and the story mainly than the mini games when I’ve played the game before in the past.
It would be interesting to hear how Anton and Sophia first met and I’m assuming I’m guessing that they both first met in Folsense or at Herzen Castle perhaps if Anton held a ballroom dance there or if Duke Herzen held a ballroom dance there and it’s not mentioned in the game whether Duke Herzen was married or not and his family history before then isn’t mentioned and talked about only that he was the father of his two sons Anton and Mr Beluga and I’m guessing that Anton and Sophia’s first meeting with each other could have been similar to the ballroom dance or maybe it was the same ballroom dance scene with Layton and Luke had when they were sleeping in the Castle and that could have been Anton and Sophia first meeting but then Layton and Luke somehow end up in that picture and in that memory from 50 years ago I think too.
I really feel it’s a shame that we never really get to see Sophia in the game apart from the short scene at the end of the game when she’s in heaven and the bit in the past when Sophia and Anton were talking about her leaving and that Anton thought that she had left him for another and it’s sad that she had passed away by time Anton had received the letter from her in the box and that he never got to see the love of his life again and that we don’t get to see Katia’s mother either and it’s a real shame that she died shortly after Katia was born but I like how there was the loving relationship with Sophia and her granddaughter and that Anton loves Katia too and it feels similar to a mother and daughter relationship with Sophia and Katia which is really adorable too to hear about from Sophia’s letter too and the fondness and love she had for Katia too though it’s sad that since Folsense became stuck and that time had really just stood still from 50 years ago at the time of Layton and Luke’s time at the time when the story in the game takes place and it seems that from 50 years ago Sophia had been searching for the box herself ever since then but I feel sorry very much for Anton because he had given the box to a traveller passing through town to deliver the box to Sophia many years ago and it must have been always a hope with Anton that Sophia would eventually find the box again and it would eventually be delivered to her from Anton but that by time Sophia received the box and the letter inside from him she was dying then and that she wrote it a short while before she passed away but by then when Anton received the letter she had passed.
I just finished the game recently on anbernic rg35 series it is a hell of stages 80 and the only reward your a good player. Im 34 years of age but still playing this kind of game and now im moving forward to crazy castle 2 and im loving it. 😅😊.
Kazuma, for me, is the worst character in this game, he wanted to have a cowardly attitude, he would simply abandon his sister to die on that island, strange how he feels no remorse.
Honestly what else would he do? The doctor is miles stronger than any normal human would ever be. Kazuma would be killed in seconds. He also doesn't know if his family is still alive. He is using common sense, trying to save his family from a strong tyrant like that isn't brave, it's stupid.
@@the_flipside_worldHe could die fighting, or help Quote, instead of just leaving, as if that would save their ass, right? The doctor would affect the whole world, not just the island, that's simply cowardly and Useless, He didn't know that the rest of his family was alive, but he knew that his sister was alive, a part that remained, his only family and he had NO DETERMINATION TO FIGHT FOR HER and would simply abandon her. At least he was useful at the end of the game.
I’m pretty sure the developers mixed up the text here. The first ending you if you take too long is all grey with no Simon, but the text is the happy ending. The second ending requires you to play better, the background is all bright and cheerful and Simon is clearly standing there and alive, but the text says he died, so from the text this is the “bad” ending even though you have to play better to get it. Between stuff like this and the unhelpful “hints” from the townsfolk, this game would have been much better if they spent just a little more doing some quality control on the translation to English.
It’s interesting taking a look at the game and how in a number of ways it did inspire the alternate Lords of Shadow Universe. The big one being how Dracula in Lords of Shadow is how the Belmonts began, along with Lords of Shadow Alucard being the father of Simon in that alternate universe
I looked forward to this game for so long when it first came out. And yet, in retrospect, it was a complete mess, including the botched endings. The single biggest clue should have been kneeling at the cliff for the tornado…I spent countless hours trying to figure that one out before giving up and calling the Nintendo hotline to tell me the answer. “Bloody Tears” was the only redeeming thing from this game in retrospect.
When I played for the first time I cried like a baby. All these years later I still do. This is why Diabolical Box is my favorite of the Original Layton trilogy.
It is a gem in my opinion. The translation is terse, because, well, it was the 90s and most games translated were done by one guy with an interest in Japan and a dictionary in those days. It doesn't have the polish of the sequel, but it truly is a fun and fantastic game. I hope you can check it out some time.