On this channel I post videos about game development. I'm currently working on a round-based zombie FPS set during World War I, inspired by games like the Call of Duty zombies franchise and Battlefield I.
Hello, im not sure if you will see this comment since its. A week after upload. But i just discovered your channel and was curious. How long have you been doing game development?
@@obrooks thank you for taking the time to reply so quickly. I look forward to seeing your progress on this game. I just started to learn c++ and hope to create a game on my own like you. Thank you!
Is their Sprinting? I think the walking speed should be slower than the zombies, and there would be sprinting which is faster, but you have stamina so you have to be smart with your stamina usage and you cant just run around and you have to fight
Wishlisted on Steam and cant wait to play this! I discovered your channel 1-2 years ago, and I've been waiting for every new video ever since. Great work so far. Can't wait for the next one. Just an idea or 2. -- For Audio inside buildings; make it so that some of the sounds echo if the building is open like in the church, and muffled if the building is closed and intact, like inside a bunker for example. -- For Audio Outside. maybe add a slight Echo for the gunshot? Especially for the anti tank gun. you should really feel that shot afterward. -- For the Network setup. I've no Idea how difficult this is. But please try adding LAN. I can already see me and my friends doing LAN parties with this game. (Yes, we still do LAN parties)
Nice ideas! I added some gunshot tails but I think since you and others have pointed out the lack of echo, I ended up making them too quiet - thanks for the feedback! I'm currently testing out and evaluating Unity's new multiplayer SDK and so far it's working really well. As for LAN, I plan to implement it so that singleplayer can be played fully offline (singleplayer will just be a 1 person LAN server). The new SDK makes it easy to switch between LAN and online, so LAN co-op support is definitely happening. Bring on the LAN parties!!
After alpha 1 do you plan on adding any kind of story type gamemode with Interactable NPCS, clear objectives and scripted events? Or anything of the sort.
I dont know how you would implement it but there are two things i think would really add to this great game. Traps! Im not sure if set piece traps or something you can place but traps would be awesome. Little barrier, punji boards, boulder dead drop (you are in a trench so its perfect) flaming tar and of most important.. a giant magnet. I dont know what the magnet would do but it would be cool. Second! Gore camouflage! You smother yourself if zombie guts and you lose agro. Could be a pickup or a drop for harder enemies corpses. Just thoughts. Also no potato gun?
For the zombie sounds you should duplicate the sound twice and the first duplicate turn down 12 semitones and the second duplicate bring up 12 semitones and play around with each volume to make it more demonic sounding!
Being a 15 year old that has been doing game programming for about 2 and a half years, seeing this gives me hope on how much I will improve in the future
There should be more feedback when you shoot enemies, they could get hit back when you shoot them from where the bullet lands and maybe limbs could be shoot of. The big boy rifle should shoot the enemies backward and completely disintegrate the limb they hit. This might be obvious but I felt like throwing the suggestion out there at least
it would be really fun if u could somehow hire companions to join u? like a private with a m1 grand or a machine gunner, u can find these people in hideouts or anything else around the map and pay with ammunition to hire them, that way u have to watch ur ammo, these people can die and can be healed up but only for a certain time limit before the zombies eat them fully, thanks for reading
m1911 looks like a .50 Deagle and the bolt action rifle looks like a cannon. Is it a design choice? If it's not they are too big and the hands are bit small
OBrooks, you have no idea how invested I’ve been with the development of blood rot. I check weekly to see if you have new dev vlogs or a release date posted on steam. Keep up the good work and stay motivated dude, I’ll be playing on day one man
Glad to see you're continuing work on the game! Speaking from experience it's hard to work on a project for so long and not succumb to burnout. What you're doing is very imoressive and I can't wait for Blood Rot to be released