Woow you said "i wAnT iT tO bE HoW I WaNt iT tO bE", like stop plz I want the game to be slow paced like persona just because you can't do it, don't force others to be like that I hate when rpgs to be fast paced and just go through the story as fast as possible I want the game to slow down and makes me feel like I am living in this fantasy world with these characters, that actually the most excited element of this game for me.
Great video! I'm so excited for Metaphor, I have my steam preorder ready. I really like your theory about Gallica and the world, never thought about her that way but it makes sense. I love fairies and know they are tricksters as well.
Stumbled upon your channel while finding videos about Last Armageddon, and found your videos pretty simplistic, straight to the point, yet still very informative, and with many game titles I've never heard about but looks very interesting. And since I'm a TH fan, I watched this one as well! Though I can't really remember which exactly is my first contact with TH, it could be either IOSYS' MVs, Night of Nights, Bad Apple MV, or even the MAD videos Please keep up the good work!
Enjoyed this video a bunch! Love dives into a series history and dev history, but dont know much that go into rpgs, especially non square enix ones. Glad to have this video to teach me about another neat series idk much about.
My only experience with the Rune Factory series was Tides of Destiny on the PS3, i remember it having a really fun battle system Guardians of Azume seems to be the first game to have a fully fleshed out hack n slash combat since that game, so i'm really interested in checking that one out once it releases Also love that you mentioned Sakuna of Rice and Ruin, gotta be one of the most underrated Indie action games ever, the gameplay is so fun and stylish, need people to make more cool games like these
Play rune factory 3 and 4 if u ever catch them on sale they're both really good my only complaint was 4 random events which if you want to marry anyone need to all their events but since they're random u never know and also the final part is tied to a random event to
It's up there for me in the best games this generation. Gameplay was really fun and only got better as the game progressed, soundtrack is easily 10/10 with no bad tracks for me, returning characters were hyped and the rest of the game succeed the mechanics in the original game like threads, foods and difficulty management really really well.
Great video man. I love the font of knowledge that comes from your videos. Learning the ins and outs of games and why they are the way they are is my jam.
This is how i found out about that impressive looking Trials of Mana CGI animation It looked so good i wouldn't mind seeing a Mana game with those production values
And apparently Touhou is a public domain, like Alice in Wonderland or anything Disney has ever "tarnished" as a comparison. Meaning that derivative works based on Touhou is open and easy to use even profiting to them, however... no using assets from the actual games directly.
Gameplay was good cos it was a fire emblem game. the Engage system wasnt super fun or unique it just gave you a super saiyan form. Everything else in this game was awful, like, building a game around Heroes is just sad. IS sold out.
I heard from somewhere that zun said he wanted imperishable night to be the last game of the series. And i can see it in the amount of detail that game has, the remixes of old themes, a boss fight against the protagonists and the beauty of the game, it was planned to be the last, but im happy this series continued!
I heard from somewhere that zun said he wanted imperishable night to be the last game of the series. And i can see it in the amount of detail that game has, the remixes of old themes, a boss fight against the protagonists and the beauty of the game, it was planned to be the last, but im happy this series continued!
Man this video feels pretty lazy, and fault of that is obviously trying to cover every single game in a single video Half a hour of duration means nothing if its spend just giving a super brief introductions of only a few seconds to each game, brief introductions that sounds like just lazy readings from a store front page with barely any research done for most of them you for example, dismissed DDC as if it had no special gimmicks, just a small amount of online searching can easily land you on online articles and fan wiki pages talking about its unique tsukumogami Option system but nope, no mention whatsoever of it You should just have split it multiple indepth vídeos and sppend more time researching
You called scarlet symphony a metroid vania, isn't it just a regular castlevania? It's linear after all. Also a nice chunk of your video was just explaining each game very, VERY, briefly and barely in an analytical sense. More ZUN insights would be cool, like his process of making the games. I.E. make the music 1st, make the gameplay match 2nd.
I love the concept of this video. Exploring Touhou's unique success in gaming and media at large is highly fascinating and something we've recently started to see somewhat replicated in the west (specifically Scott Cawthon and his relationship with FNAF fan works) I'm disappointed by how the video fails to deliver on the concept within the title, but I believe in your knowledge, writing, and VO skills, so I'd like to give some constructive criticism in the hopes of you taking a second crack at this 1. 2/3rds of the video was spent on giving an introduction to every official game and their mechanics. If your intended audience is people who don't know what Touhou is, the intricacies of gameplay mechanics and exact character introductions won't matter. If your intended audience is existing Touhou fans, you shouldn't be covering the official games so much more than the fan works 2. You spent way too little time talking about Touhou's legacy in the doujin world, and gave way too few details. "Here's Bad Apple in Touhou 4. Here's this video with 91 million views. Wow!" is nowhere near enough information. Talk about how that MV started as a doujin circle remix, then got a storyboard made by some random fan on NND, then got the MV made by some other random fan on NND. That chain of fans iterating off of the work of other fans is vital. I timed the amount of tiem you spent talking about doujin works to be about 5 minutes in this nearly 30-minute long video, and that is simply not enough. In summary, less time should be spent giving a video recap of every official Touhou release and more time should be spent covering the fan works 3. Continuing the previous two points, this video is aimless. Why do we suddenly spend so much time summarizing every official game? Why are fan projects getting mentioned only in passing? What actually came out of Touhou's peak popularity in 2013/2014? 4. The concept of the video as promised by the title is not executed. Touhou's success is not talked about. One can infer how successful Touhou was and is based on you mentioning ZUN leaving TAITO and fan projects getting dozens of millions of views, but you should be spelling that out in the video itself If you, creator of this video, are reading this sentence, thank you. I truly believe that you have the ability and knowledge to cover this topic well, and I promise to support you if you decide to revisit this and do it better
I discovered Touhou because McDonalds... or the "McRoll". Back in the mid-late 2000's. When I discovered the song from McRoll was from some Japanese rail shooting series, I've been hooked; or rather, I was more hooked to the music and doujin music based off the games.
While I hope for a third game, I would like there to be a few more QoL. For one, being able to lock/favorite items in inventory so that they don’t appear when selling items or to have them appear earlier on top the list. This would make it easier for those who tend to hoard a lot of unique items that they don’t want to sell. Secondly, a Bestiary tab when pausing the game, probably right above the Healing tab. While they could make it where it is just available, I would find it interesting that the option will be available once the player acquires the whatever the new Hunter traveler will be, and that to know more about the enemy information the player would have to either figure out the opponents weaknesses or capture it (if possible) which could also reveal their weakness as well. This can also provide an incentive to knowing more about the type of enemy, similar to how some player likes to inspire/interrogate/bribe NPC for information. Finally, (at least for me anyways) I want a way to slow down the main traveler’s XP gain just so they’re not always over-leveled compared to the rest of the travelers. Personally, something like a unique item that half the XP gain by -0.5x for the one equipping it but increase the XP gain by +1.25x for every other members in the teams. Essentially being an EXP boost for the team at the cost of slowing down the one equipping it. There’s probably plenty of other suggestions I might have, but these are the three that find to be uniquely useful without changing the game much.
His drawing is suck, but his music and programming are amazing. My game used to lag when I try implemented bullet hell mechanics, but thanks to the internet (especially after 201x), I found the right way to do it. Hats off to Junya Ota doing that at 1995!
Zuncode moment when Marisa B has 10 times the damage in MoF or when you can shiftspam to get 2 goheis for ReimuA in DDC or when the Bloodthirsty Yin-yang Orb subitem reduced hitbox size only work on lasers Also when transforming bullets change sprite but keep their original hitbox
I feel like when Goblin Slayer can finally retire, probably when he's driven the goblin population to near extinction, he'll finally open up and we get to learn the real names of the adventurers he's gone with.
I am 90% sure that the whole Touhouified genre thing is a Rule of the internet at this point "If it exists there is a Touhou version of it, if it doesn't exist yet it will soon" or something along those lines.
My first time playing anything Touhou related was a Terraria mod called 'Gensokyo,' which basically just adds Touhou bosses (and their music), enemies, and weapons. I was at least a little familiar with a few characters, like Reimu, Marissa and Cirno, but everything else was a surprise. Then, I got another Touhou mod for Library of Ruina, and it was really cool seeing bullet hell mechanics turned into a turn based card battler. Before that, though, I just read a wikipedia article on ZUN on a whim, not even knowing he made the IP.
I've played Terraria for over a decade, dumping thousand of hours into it across PC, mobile, and even 3DS About 500 of those hours have come from modded, and Gensokyo is by far my favorite Terraria mod Very clearly, Calamity is the BEST Terraria mod, but the way Gensokyo manages to slide Touhou and its gameplay into a game that is built specifically against that style of gameplay (slow base acceleration, massive hitbox, few precise movement options) blows my mind away Welcome to Touhou!
I still love the Touhou game called "Touhou: Scarlet Curiosity" and its on Switch/Ps4/steam offically in english, its the 3rd title in that series and its plays like a Ys game. Ys has been around since the 80's and is still releasing games to this day. I also love the fact ZUN has helped out other game creators from time to time and in those titles ZUN has helped out they have made Reimu/Marisa bosses in those games or appear in some ways.
With all due respect to you, the thumbnail's assertion that "This JRPG Has No Protagonist" seems misguided. From my perspective, the twelve avatar figures themselves appear to be the central protagonists driving the narrative, and If my recollection serves me, each avatar serves as the chieftain or chieftess of their respective species, thus lending them the status of leader characters.