Souls speedrunner that started with Dark Souls II. You can find me at www.twitch.tv/distortion2 if you'd like to see my content live. Running all sorts of games and posting casual playthroughs as well.
For business requests, contact: distortion2@ggtalentgroup.com
laughing at u discovering how far the map goes after the transporter trap at like 12 min, and you still have so much north of that, and the underworlds to discover. Realizing how huge this map is bit by bit is insane.
DS3 has the best pyros of tbe trilogy imho. The omission of the pyro class in DS2 was bizzare and yeah took ages to get the good pyros and DS1 cast times kind of sucked although the spells were cool.
6/14/2024, Still works and if you fall into the void then exit to menu and continue, it will put you back into the glitched spot or even send you to where you want to go.
I'll never get over how Dist would, every single time he gets an item, quickly skip the item's pop-up (which shows what type of item it is by the symbol on the left) and then have to spend five minutes looking through his entire inventory trying to figure out what type of item it was, lol. It was so frustrating to watch.
You didn't even do em all where's armored core 6 it's a soulslike game and has the moonlight sword so not complete. You should do it armoured core super underrated
@@bingusdingus39 does it ever occur to u dingus that in a "remake" u don't completely change other people's creation without even understanding the context behind said artstyle. I won't waste my time explaining to you when there's tons of videos explaining that. Educate yourself and get some good taste for once
@@kanseidorifto5367Context behind the original arstyle was Miyazaki wanted to make a fantasy game and Sony wanted a game to compete with Skyrim, but Miyazaki didn't want to make a game like Skyrim which made the development of the game incredibly difficult and kind of hell. Miyazaki would ignore calls from Sony and would lie to them about what the game was, which made Sony furious and made it hard for fromsoft to work on the game. Shuhei Yoshida even called the game crap. Despite this Miyazaki was still able to push out the game, but a lot of the it was rushed and mechanics weren't able to be implemented how he wanted them to. Miyazaki wasn't able to fully realize his vision for the game, it still turned out great though, despite it's flaws. Flawed it is though, you can tell by looking at it. It has glimpses of a unique artstyle, but the more you look at it, the more ugly and bland it starts to become. Environments feel like blocks plopped together to form something familiar with barely any detail to set it apart from anything else in the genre. Not mention how interiors are empty and lifeless(not in a good way, more in a amateur cod zombies modded map kinda way). The original feels like im looking at an unfinished and unpolished game, which it is and that's not the fault of Miyazaki. Demons souls is my favorite From soft game because of the remake though. I haven't played a game with that kind of vibe since. Though i am of the opinion that Fromsoft didn't start getting their artstyles honed in until Bloodborne(i haven't played ds2). Bloodborne, ds3, and Elden ring are some of the most beautiful games I've ever played and it's interesting to go back to dark souls 1(which i I've been playing) and noticing how ugly and bland their arstyle was compared to how they do art now
3:25:48 Loran Darkbeast is the hardest boss in the game, no joke. Orphan is just 3rd, after Defiled Watchdog. So most people don't even know about the 2 hardest bosses lol.