@sstonne do you think it would be viable to drop the 15% haste beserk talent or Ursoc´s guardian for Ursoc fury ( shield on thrash) for a tankier build with slightly less dmg ?great run btw !
You couldn't drop the 15% haste because it's on a different tier however if you wanted to drop Ursoc's Guidance for it you could. Personally I really enjoy the CDR on Incarn and notice it way more than the extra shield from Ursoc's Fury. Especially because in this build I take the lazy route and never press Maul so I would only be getting the absorb from Thrash. BUT try it out for yourself! Bear talents are pretty flexible so I recommend trying things and seeing what feels best for you :D
I haven't tried DoC on the beta but from what I've seen it looks solid. I don't use is because I don't want to think about it :D If you're using the same build as in the video then I would drop a point in Fury of Nature. I show my healing breakdown at 24:21 and you can see Earthwarden does quite a bit over the course of a key. With the nerfs to Ironfur and overall mitigation Earthwarden does gain some value even if it got nerfed itself. Hope this helps :)
I believe all the tank changes are coming on the 13th. That includes the damage increases most tanks are getting and the nerfs. Here's a link to the patch notes :D worldofwarcraft.blizzard.com/en-us/news/24124914/1102-updates
gg, this build is just more physical damage reduction then with Earthwarden and more ironfur stacks? Tried this out and it does slap. I did drop twin moonfire for ursoc's fury tho. Really hard to play without that.
I don't really think about much. If I know I'm chilling then I will maintain 1 stack and spend all my rage on Raze/Maul. If I'm in a high damage in-take scenario or maybe I have to focus on kicking/stopping casts I will press Ironfur more to free up mental globals :D
Really interesting watch. Just getting back into the game after a few years off. Used to Bear main once upon a time, but things are pretty different now. Just curious - the V key... looks like you have a macro setup... what's that one doing? Cuz it looks like you're pressing it on GCD. Would love to know. Thanks. Oh - and on a related note... anyone have good suggestions for other bear macros? Have found some pretty inconsistent macro suggestions so far.
Thank you for watching! The macro I'm pressing is for Dream of Cenarius and it allows me to press Regrowth in combat without leaving bear form! Unfortunately the macro I'm using in this video no longer works :( Besides that I don't use any other macros.
If you're just doing open world content then I recommend you play whatever you find most fun :D But you will be unkillable in open world content as a tank
A good rule of thumb when walking into a pack of mobs is to use a defensive and get a stack of Ironfur as soon as you can. Since you probably won't have much rage or Ironfur going into a pack that's when you're going to be vulnerable so using a defensive helps you stabilize.
You should give this build a try. I'd be curious to hear your thoughts. It's what I've been using and I feel immortal with it. It should be only about a 5% damage difference overall and that 5% damage is primarily in things which don't contribute to Ursocs fury. The trade off though is basically infinite Frenzied Regens, Earthwarden is absolutely insane on some fights, especially on Tyrannical weeks, and an off Heal via regrowth to use on your group which you could use that point in anything else if you want I guess if you want. Let me know if you give it a shot, curious to hear what you think. BgGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQSCiUCSEkkikEJFKAkkAIhIJJJSiUEa4AAAAAAARAJECA
I was playing around with something similar. For me I do notice a fairly large DPS lose but having Ironfur talents + EW feels REALLY good and the only things that move my health are magic/bleed damage. The thing is though when I think "what is going to kill me as a bear" I rarely think of auto attacks so going the traditonal TnC and Raze build makes more sense to me. And realistically I don't press Frenzied Regen enough to get a ton of value from the 40% CDR so that feels like 2 wasted points. That being said, at the key level I do build doesn't matter THAT much. Me not dying boils down to playing my defensive right and having a decent understanding of what's going to kill me, not so much the talents I play. I do really enjoy the playstyle of spamming Ironfur as that's how it was when I first started playing bear so I will probably continue to play this build. Here's the build I ran: BgGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQiIRSJikkIJpQSIFKAkkAIhIJJJSiUEa4AAAAAAARABBA
@@sstonne8941 Thanks for taking the time to reply. Yeah I mean unless talents are bugged the one I linked "should" only be about 5% damage difference without taking into account any extra things like healer needing to heal you less, etc. The one you linked while pretty competitive last season I don't think can be played this season as the Tier set plays into the meta build a lot more. You lose 3-4% damage just off not taking Flashing Claws in general which normally the moonfire build can overcome but not with the tier set differences I don't think. Maul/Thrash/Raze just get too much free value and the old tier set rewarded just having the extra rage regen from Moonfire but it doesn't anymore. Really looking forward to Arcane Bear in TWW though. I love the theme. As for the Frenzied Regens and Earthwarden, despite how much armor Bear gets, melee is still our most received incoming damage and I find it gets some insane value on some bosses on Tyrannical week. For instance I can just face tank a +12 Tyrannical Treemouth without even doing the absorb which means I just got like 10 million damage in shields my team doesn't have to break that won't show up on damage meters but is there, and Earthwarden will do like 30-40K hps for me which means I can use less Ironfur and use more Maul. And things like the Frenzied Regens are insane on bosses like Leymor, Azureblade or the Ice Cutters in AV where armor just isn't doing anything and if my healer isn't healing me they can sink those GCDs into damage. It's interesting. You should do a Bear dps/rotation guide. Like what buttons are you prioritizing during which number of enemy's and which situations? Would love to see how you're playing more closely or any helpful Macros/Weakauras you like. My damage is definitely lower than I'd like it to be. I'm good at theory and math, less good at actually playing the game haha. Someone logged this HOI and even after accounting for gear differences you still do decently more damage than I do in HOI using the same build, so. I do need to re-evaluate my in game decision making lol. I think I maintain too many stacks of Ironfur is one problem I have... Especially if I run the build I linked, I should probably be rage dumping into Maul and Raze more on low target counts but it's just so easy to hit Ironfur T_T
In a massive pull like first pull of Algeth'ar I will Trash - Raze -Thrash - Raze. On lower target counts I typically will Mangle - Raze - Mangle - Raze and spend any excess rage on Ironfur. But I recommend to not over think it. As long as you aren't pressing swipe during Incarn you are doing something right :) (and not over capping rage)
I remember dorki saying you should thrash/mangle only but doesn't seem anyone else is doing that. But maybe that is only in like super high keys to just spam iron fur
@@lecommenter8528dorki said thrash-mangle-raze but only trash to get to 5 stacks then mangle-raze and only thrash to refresh and not let the dot fall off (the obvious is to iron fur as needed). That being said I thrash and raze a lot and iron fur a lot during incarn I don’t mangle as much for some reason I know I’m loosing damage but when I send 5-6 stacks of iron fur I feel safe 😂.
@candulimataoo2852 ive always been just thrash and mangle on cd and getting like close to 8 stacks but ik somewhere there's diminishing returns but maybe I'm trolling should be using raze in incarn