@Adam_StefaniakSaltea_Moonspell that's not the point. It's to see what his directional inputs are and the timing of it. So many people do this and it makes the learning process difficult. Anyone can memorise a moveset, execution is what's hard
@@brandonvincent2011 I guess I am not catching your drift - let me make one thing clear "Execution" is manual ability which varies from one individual to another. Some people have better native execution than others. However everyone still labs bnbs to certain consistency they are satisfied with. The way I see it, you are confused with the term. And if you are not, that part is for you to work on. TEKKEN is, always have been a execution heavy game. Tight links, inputs, frame windows etc. This ain't COD. If you are even half as serious as you think of playing the game, you need to step up and figure this on your own. This being hard to figure, is what makes people do drop this game and move on.
@@ThePixelPunisher-cn5ey so real. Even with his buffs its still so hard bec he's slow. Honestly the character demands so much skill that most guys w utube channels using Paul are usually good. the character demands excellence.
That is a bug and it has happened since Dark Resurrection I am pretty sure, sometimes after certain moves if the opponent isn't holding Back to block against some frametraps and is just standing they have a frame or something they can get caught. I literally always just hold back when I'm getting frametrapped because of this, I think it's a bug with standing guard like reapplying standing guard instead of just 1 straight guard, if you test it against a player get him to hold back and you'll find you can't hit him with it.
@@weilzudope No, it's good because before ff2ST3 would whiff and only would give +13 as opposed to +14 which was the move on normal hit was. It also had more pushback, so it's a buff.
dude those mishima mains are so retarded: "at +14 you can do electric is quite easy" - proceed to drop it like 10 times. DUDE YOU ARE AT THE WALL JUST DO DF12 WTF.
How did your electric hit at 1:47? I thought electrics take 11 frames to come out but your previous input was right (4) + neutral (2) + down right 2 (11) so 17 frames?
The game will say 11, but it’s not. Perfect electrics are 13 frames, the fastest you can do a normal electric is 14 frames. You can also go even slower then that
you really have to add the frames of the inputs to the 11 startup frames of the electric. the difference to nonmotion attacks is, there you just press the buttons and the attack starts immediately. for a perfect electric you have atleast 1 frame of forward input, 1 frame neutral, and then the downforward +2 input, where it doesn't matter how long you press, since the move is already starting as soon as you made the last input. for the other method it would be 1 frame forward, 1 frame down, down forward +2. and again, you add ATLEAST 2 frames to your 11 frames startup. for regular electrics you can't skip neutral, or neutral down inputs, so you will add ATLEAST 3 frames to your 11 startup frames. at 1:47 the input was 4 frames forward, 2 frames neutral and downforward +2. so since the duration of downforward + 2 doesnt add anything, it was 4 frames + 2 frames + 11 frames. so a 17 frame electric. but like it already was mentioned below, the game has a buffer and it seems like 3 of the 4 frames of forward were not counted because the input started while he was in recovery from 3+4. so you just have 1 frame forward, 2 frames neutral + 11 frames startup, which is exactly 14 frames and what he had to work with. not a real perfect electric though, but being able to skip one input helped to just make it 14 frames.
@@ThePixelPunisher-cn5ey i think he meant Guilty Gear Strive, he showing love from another community. im commenting to help with the algorithm. God bless. Jesus loves u dawg, keep making fye content