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im getting an error in instantiate_rooms() if y < map_height and map[x][y + 1] == true: room.south() the error reads Invalid access of index '7' on a base object of type: 'Array'.
I love that you're making Defold tutorials. This will help a lot. I wish the video wasn't so heavily compressed, though. It's hard to read the small text, and there is a lot of ugly artifacting.
The only catch is catching all the knowledge! 😉 We believe in sharing as much as we can, but we also offer deeper dives with our subscription courses. What’s been your favorite topic so far?
Very nice. It would be great if you could make a tutorial for this in GDScript as well, though I suppose it might not be too difficult to translate from C# to GDScript.
17:57 I HAVE A QUESTION, is there anyway you would be able to generate this with a texture on. If its possible would you be able to have the generation pick between 2 different textures while it generates new terrain
i got to 1:31:20 but stopped because my godot dosent have the scene, project, debug, editor, help, buttons in the top left corner anyone know how to fix this?
Im guessing most people will try to learn after work, very late in the day or night. It would be super subscriber magnet having a Dark Mode recording to watch until very late.
I know this is way late, but I just found this video, so I wanted to comment for any one else finding the video. In Day/Night Cycle, when setting your time variable to 0 when it's 1, can be done using Godot's math function: float fmod ( float x, float y ). "mod" or "modulus" is the remainder when divided. So any number that isn't 1 will remain, but when it is 1, will become 0. If you are working with integers, then the format is value1 % value2. So 2 % 2 would be 0. 2 % 4 would be 2. 2 % 1 would be 0. You can try this on your calculator. Using modulus is much faster than using "if/then" statements. If you needed something extra to happen when time >= 1, then you could use the "if/then" statement.
can u please provide me the git hub link of yours that will contains all your codes especially i need a assets folder...i can not able to find a images like you are using....i am waiting for your reply
@@Zenva the first chapter (0 - 1.5h) gave me the most, a good introduction to the 2d, 3d and scripting features. Also worth noting that the pace and language was perfect for me. I'm gonna dive deeper into 2d and the scripting to get the feel for Godot and establish some workflows 😊
I was working on a Arkanoid clone, but with my own spin. It is done in 3D, and I have a lot of ideas for it. But I hit a brick wall with the math (trigonometry), and art. I don't intend for it to be commercial, since it is a learning project. There are videos on my channel showing some concepts I got working. I even tried making it in Unreal Engine. I was making progress but got tired of the engine crashing often, so I uninstalled lol.