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GODOT PROCEDURAL GENERATION - Hexagonal Maps (C#) 

Zenva
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ACCESS the FULL COURSE here: academy.zenva....
Unlock the secrets to creating engaging 4X strategy games from scratch!
Strategy games are known for their rich mechanics and complex features, with many rooted in hex-based map designs. In this course, you’ll embark on a journey to develop a turn-based strategy game using Godot and C# by learning the essential skills for creating a map from hexagonal tiles. These skills will not only put you on the starting path for making strategy games, but give you map skills that can be used in a variety of other genres and projects!
A solid understanding of Godot and C# is needed for this course.
You’ll learn how to:
- Create procedural terrain generation
- Work with Godot’s tilemap layers
- Implement camera panning & zooming
- Handle mouse input for map scrolling
- Utilize the FastNoiseLite generator
- Apply C# LINQ for data queries
… and more!

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12 сен 2024

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Комментарии : 4   
@Zenva
@Zenva Месяц назад
Access COMPLETE COURSES on Godot here: academy.zenva.com/product/godot-csharp-academy/?
@user-rx3xl7zn1u
@user-rx3xl7zn1u 25 дней назад
Very nice. It would be great if you could make a tutorial for this in GDScript as well, though I suppose it might not be too difficult to translate from C# to GDScript.
@tutkarz
@tutkarz 18 дней назад
are you going to make video about how to properly set up astar pathfinding on hex map? There are basically no videos about this.
@jasonwilliams8730
@jasonwilliams8730 25 дней назад
👍
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